Clanhall manager button html fixes.
Contributed by Stayway.
This commit is contained in:
parent
855ced1dc5
commit
f8023f5029
@ -1,6 +1,6 @@
|
||||
<html><body>
|
||||
All uninvited guests have been shown out.<br><br>
|
||||
<center>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,6 +1,6 @@
|
||||
<html><body>
|
||||
That function has not been activated.<br>
|
||||
Use the <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_manage">Manage Clan Hall</Button> menu to activate functions.<br>
|
||||
Use the menu to activate functions.<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_manage">Manage Clan Hall</Button><br>
|
||||
<center>
|
||||
<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
|
@ -10,5 +10,5 @@
|
||||
<tr><td><font color="999999">Period</font></td><td>%fixture_period%</td></tr>
|
||||
<tr><td><font color="999999">Change</font><br></td><td>%change_fixture%<br></td></tr>
|
||||
</table><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</body></html>
|
@ -2,7 +2,7 @@
|
||||
The clan hall door is now <font color="FF9955">closed</font>.<br>
|
||||
Use the "Dismiss" function to expel anyone who is not a clan member.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_banish_foreigner banish" value="Dismiss" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_banish_foreigner banish" value="Dismiss" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -2,7 +2,7 @@
|
||||
The clan hall door is now <font color="FF9955">open</font>.<br>
|
||||
Anyone can enter as long as it remains open, even those who are not clan members. For security's sake, you should close the door as soon as possible.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_door close" value="Close" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_door close" value="Close" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,10 +1,10 @@
|
||||
<html><body>
|
||||
The function controls the clan hall door.<br1>
|
||||
When the door open, anyone can enter -- even those who are not members of the clan. For security purposes, you should keep the door closed as much as possible.<br>
|
||||
If you wish to expel non-clan members, use the <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_banish_foreigner banish">Expel Outsider</Button> menu.<br><br>
|
||||
If you wish to expel non-clan members, use the menu.<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_banish_foreigner banish">Expel Outsider</Button><br><br>
|
||||
<center>
|
||||
<button value="Open" action="bypass -h npc_%objectId%_door open" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
|
||||
<button value="Close" action="bypass -h npc_%objectId%_door close" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
|
||||
<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Open" action="bypass -h npc_%objectId%_door open" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
|
||||
<button value="Close" action="bypass -h npc_%objectId%_door close" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
|
||||
<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -14,5 +14,5 @@
|
||||
<tr><td><font color="999999">Period</font></td><td>%item_period%</td></tr><tr>
|
||||
<td><font color="999999">Change</font><br></td><td>%change_item%<br></td></tr>
|
||||
</table><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</body></html>
|
@ -14,5 +14,5 @@
|
||||
<tr><td><font color="999999">Period</font></td><td>%exp_period%</td></tr>
|
||||
<tr><td><font color="999999">Change</font><br></td><td>%change_exp%<br></td></tr>
|
||||
</table><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</body></html>
|
@ -8,7 +8,7 @@ The fee for using this feature must be paid in advance.<br>
|
||||
The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
|
||||
If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
|
||||
<center><table width=200><tr>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
@ -3,6 +3,6 @@ Clan hall functions have been activated.<br>
|
||||
The usage fee for each function will be automatically deducted from the clan warehouse account for each time period. If there are no more funds in the account, the applicable function will be reset.<br>
|
||||
To check the remaining time available for each function, use the clan hall Management menu.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -4,7 +4,7 @@ This function will be reset.<br>
|
||||
The fee will no longer be automatically withdrawn from the clan warehouse.<br>
|
||||
Do you wish to continue?<br>
|
||||
<center><table width=200><tr>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
@ -3,6 +3,6 @@ Clan hall functions have been initialized.<br>
|
||||
The usage fee will no longer be deducted from the clan warehouse account.<br>
|
||||
You can use the Clan Hall Management menu to manage functions.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -2,6 +2,6 @@
|
||||
The facility is already set as <font color="00FFFF">%val%</font>.<br>
|
||||
The facility setting has not been changed.<br>
|
||||
<center><br>
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_manage" value="Management" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,13 +1,13 @@
|
||||
<html><body>
|
||||
The clan hall's special facilities are active.<br>
|
||||
Each of the following facilities must be activated from the <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_manage">Manage Clan Hall </Button> menu prior to use.<br>
|
||||
Each of the following facilities must be activated from the menu prior to use.<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_manage">Manage Clan Hall </Button><br>
|
||||
<CENTER><br>
|
||||
<font color="LEVEL">Hp Recovery:</font> <font color="00FFFF">%hp_regen%</font>%<br>
|
||||
<font color="LEVEL">Mp Recovery:</font> <font color="00FFFF">%mp_regen%</font>%<br>
|
||||
<font color="LEVEL">Resurrection Exp. Recovery:</font> <font color="00FFFF">%xp_regen%</font>%<br>
|
||||
<button value="Teleport" action="bypass -h npc_%objectId%_functions tele" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Support Magic" action="bypass -h npc_%objectId%_functions support" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Create Item" action="bypass -h npc_%objectId%_functions item_creation %npcId%" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Teleport" action="bypass -h npc_%objectId%_functions tele" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Support Magic" action="bypass -h npc_%objectId%_functions support" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Create Item" action="bypass -h npc_%objectId%_functions item_creation %npcId%" width=900 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -2,9 +2,9 @@
|
||||
<br>
|
||||
<font color="LEVEL">[Manage Clan Hall]</font><br><br>
|
||||
<center>
|
||||
<button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Other" action="bypass -h npc_%objectId%_manage other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Decor" action="bypass -h npc_%objectId%_manage deco" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Other" action="bypass -h npc_%objectId%_manage other" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Decor" action="bypass -h npc_%objectId%_manage deco" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,8 +1,8 @@
|
||||
<html><body><br>
|
||||
<font color="LEVEL">[Manage Clan Hall]</font><br><br>
|
||||
<center>
|
||||
<button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Other" action="bypass -h npc_%objectId%_manage other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Other" action="bypass -h npc_%objectId%_manage other" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -2,6 +2,6 @@
|
||||
You have cast support magic.<br>
|
||||
You have <font color="00FFFF">%mp%</font> MP remaining.<br><br>
|
||||
<center>
|
||||
<button value="To List" action="bypass -h npc_%objectId%_support_back" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="To List" action="bypass -h npc_%objectId%_support_back" width="90" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -4,6 +4,6 @@ You do not have sufficient MP for the spell selected.<br1>
|
||||
Please try again later.<br>
|
||||
(You have <font color="00FFFF">%mp%</font> MP remaining.)<br><br>
|
||||
<center>
|
||||
<button action="bypass -h npc_%objectId%_support_back" value="To List" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_support_back" value="To List" width="90" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -8,6 +8,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4344 1">Shield Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4346 1">Mental Shield Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4345 1">Might Lv.1</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -8,6 +8,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -8,6 +8,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -12,6 +12,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4349 1">Magic Barrier Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4350 1">Resist Shock Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4348 2">Bless the Soul Lv.2</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -17,6 +17,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4353 2">Bless Shield Lv.2</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4358 1">Guidance Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4354 1">Vampiric Rage Lv.1</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -22,6 +22,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4357 1">Haste Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4359 1">Focus Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4360 1">Death Whisper Lv.1</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -17,6 +17,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4353 6">Bless Shield Lv.6</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4358 3">Guidance Lv.3</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4354 4">Vampiric Rage Lv.4</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -22,6 +22,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4357 1">Haste Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4359 1">Focus Lv.1</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4360 1">Death Whisper Lv.1</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -22,6 +22,6 @@ The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4357 2">Haste Lv.2</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4359 3">Focus Lv.3</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support 4360 3">Death Whisper Lv.3</Button>
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button action="bypass -h npc_%objectId%_list_back" value="List" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</CENTER>
|
||||
</body></html>
|
@ -2,8 +2,8 @@
|
||||
This warehouse may only be used by clan members.<br>
|
||||
Please be mindful of your Adena balance remaining, as both the rental fee and usage fee for this clan hall will automatically withdrawn from this account.<br>
|
||||
<CENTER><br>
|
||||
<button value="Deposit" action="bypass -h npc_%objectId%_DepositC" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Withdraw" action="bypass -h npc_%objectId%_WithdrawC" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Deposit" action="bypass -h npc_%objectId%_DepositC" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Withdraw" action="bypass -h npc_%objectId%_WithdrawC" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
</CENTER>
|
||||
</body></html>
|
@ -3,8 +3,8 @@ This warehouse may only be used by clan members.<br>
|
||||
Please be mindful of your Adena balance remaining, as both the rental fee and usage fee for this clan hall will automatically withdrawn from this account.<br>
|
||||
The current Clan Hall Rental Fee is <font color="LEVEL">%rent% Adena</font>, and the scheduled withdrawal time for the Clan Hall Rental Fee is <font color="LEVEL">%date%</font>.<br>
|
||||
<CENTER><br>
|
||||
<button value="Deposit" action="bypass -h npc_%objectId%_DepositC" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Withdraw" action="bypass -h npc_%objectId%_WithdrawC" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Deposit" action="bypass -h npc_%objectId%_DepositC" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Withdraw" action="bypass -h npc_%objectId%_WithdrawC" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
</CENTER>
|
||||
</body></html>
|
Loading…
Reference in New Issue
Block a user