Re-organisation of some AI scripts from group folder.

This commit is contained in:
MobiusDev
2016-06-18 12:06:43 +00:00
parent 4898ba65a2
commit f768338b37
13 changed files with 72 additions and 278 deletions

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.BeastFarm;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.ai.CtrlIntention;

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.BeastFarm;
import java.util.ArrayList;
import java.util.HashMap;

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.BeastFarm;
import java.util.HashMap;
import java.util.Map;

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.BeastFarm;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.ai.CtrlIntention;

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.DenOfDevil;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.ThreadPoolManager;

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.DragonValley;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.actor.L2Attackable;

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@@ -1,97 +1,64 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.OrbisTemple;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
import ai.AbstractNpcAI;
/**
* Orbis Temple teleport AI.
* @author Mobius
*/
public final class OrbisTempleTeleports extends AbstractNpcAI
{
// Zones
private static final int ZONE_ID_1 = 200201;
private static final int ZONE_ID_2 = 200202;
private static final int ZONE_ID_3 = 200203;
private static final int ZONE_ID_4 = 200204;
private static final int ZONE_ID_5 = 200205;
private static final int ZONE_ID_6 = 200206;
// Teleport Locations
private static final Location TELEPORT_LOC_1 = new Location(198022, 90032, -192);
private static final Location TELEPORT_LOC_2 = new Location(213983, 53250, -8176);
private static final Location TELEPORT_LOC_3 = new Location(215056, 50467, -8416);
private static final Location TELEPORT_LOC_4 = new Location(213799, 53253, -14432);
private static final Location TELEPORT_LOC_5 = new Location(211137, 50501, -14624);
private static final Location TELEPORT_LOC_6 = new Location(211641, 115547, -12736);
private OrbisTempleTeleports()
{
addEnterZoneId(ZONE_ID_1, ZONE_ID_2, ZONE_ID_3, ZONE_ID_4, ZONE_ID_5, ZONE_ID_6);
}
@Override
public String onEnterZone(L2Character character, L2ZoneType zone)
{
if (character.isPlayer())
{
switch (zone.getId())
{
case ZONE_ID_1:
{
character.teleToLocation(TELEPORT_LOC_2);
break;
}
case ZONE_ID_2:
{
character.teleToLocation(TELEPORT_LOC_1);
break;
}
case ZONE_ID_3:
{
character.teleToLocation(TELEPORT_LOC_4);
break;
}
case ZONE_ID_4:
{
character.teleToLocation(TELEPORT_LOC_3);
break;
}
case ZONE_ID_5:
{
character.teleToLocation(TELEPORT_LOC_6);
break;
}
case ZONE_ID_6:
{
character.teleToLocation(TELEPORT_LOC_5);
break;
}
}
}
return super.onEnterZone(character, zone);
}
public static void main(String[] args)
{
new OrbisTempleTeleports();
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.OrbisTemple;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
import ai.AbstractNpcAI;
/**
* Orbis Temple AI.
* @author Gladicek
*/
public final class OrbisTempleTeleports extends AbstractNpcAI
{
private static final Map<Integer, Location> TELEPORT_DATA = new HashMap<>();
static
{
TELEPORT_DATA.put(12036, new Location(213983, 53250, -8176));
TELEPORT_DATA.put(12037, new Location(198022, 90032, -192));
TELEPORT_DATA.put(12038, new Location(213799, 53253, -14432));
TELEPORT_DATA.put(12039, new Location(215056, 50467, -8416));
TELEPORT_DATA.put(12040, new Location(211641, 115547, -12736));
TELEPORT_DATA.put(12041, new Location(211137, 50501, -14624));
}
public OrbisTempleTeleports()
{
addEnterZoneId(TELEPORT_DATA.keySet());
}
@Override
public String onEnterZone(L2Character creature, L2ZoneType zone)
{
if (creature.isPlayer() && (creature.getInstanceWorld() == null))
{
creature.teleToLocation(TELEPORT_DATA.get(zone.getId()));
}
return super.onEnterZone(creature, zone);
}
public static void main(String[] args)
{
new OrbisTempleTeleports();
}
}

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.TalkingIsland;
import com.l2jmobius.gameserver.instancemanager.WalkingManager;
import com.l2jmobius.gameserver.model.Location;

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@@ -1,72 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.Wasteland;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.AbstractNpcAI;
/**
* Wasteland AI.
* @author Stayway, Mobius
*/
public final class Wasteland extends AbstractNpcAI
{
// NPCs
private static final int JOEL = 33516;
private static final int SHUAZEN = 33517;
private static final int GUARD = 19126;
public Wasteland()
{
addSpawnId(JOEL, SHUAZEN, GUARD);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("GUARD_AGGRO") && (npc != null) && !npc.isDead())
{
L2World.getInstance().forEachVisibleObject(npc, L2MonsterInstance.class, npc.getAggroRange(), nearby ->
{
if (npc.isInCombat())
{
return;
}
addAttackDesire(npc, nearby);
return;
});
startQuestTimer("GUARD_AGGRO", 10000, npc, null);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
startQuestTimer("GUARD_AGGRO", 5000, npc, null);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new Wasteland();
}
}

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.Wasteland;
package ai.areas.Wastelands;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.Wastelands;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.ChatType;

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@@ -1,65 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
import ai.AbstractNpcAI;
/**
* Orbis Temple AI.
* @author Gladicek
*/
public final class OrbisTemple extends AbstractNpcAI
{
private static final Map<Integer, Location> TELEPORT_DATA = new HashMap<>();
static
{
TELEPORT_DATA.put(12036, new Location(213983, 53250, -8176));
TELEPORT_DATA.put(12037, new Location(198022, 90032, -192));
TELEPORT_DATA.put(12038, new Location(213799, 53253, -14432));
TELEPORT_DATA.put(12039, new Location(215056, 50467, -8416));
TELEPORT_DATA.put(12040, new Location(211641, 115547, -12736));
TELEPORT_DATA.put(12041, new Location(211137, 50501, -14624));
}
public OrbisTemple()
{
addEnterZoneId(TELEPORT_DATA.keySet());
}
@Override
public String onEnterZone(L2Character creature, L2ZoneType zone)
{
if (creature.isPlayer() && (creature.getInstanceWorld() == null))
{
creature.teleToLocation(TELEPORT_DATA.get(zone.getId()));
}
return super.onEnterZone(creature, zone);
}
public static void main(String[] args)
{
new OrbisTemple();
}
}