DamageByAttack effect should use DIFF mode by default.
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@@ -17,6 +17,7 @@
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.DamageByAttackType;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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@@ -41,6 +42,10 @@ public class DamageByAttack extends AbstractEffect
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{
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_value = params.getDouble("amount");
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_type = params.getEnum("type", DamageByAttackType.class, DamageByAttackType.NONE);
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if (params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF) != StatModifierType.DIFF)
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{
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LOGGER.warning(getClass().getSimpleName() + " can only use DIFF mode.");
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}
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}
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@Override
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