Updated RelationChanged masks.
Contributed by nasseka.
This commit is contained in:
parent
7b17bfb7b4
commit
f668fc8352
@ -502,6 +502,7 @@ public class Siege implements Siegable
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_isInProgress = true; // Flag so that same siege instance cannot be started again
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loadSiegeClan(); // Load siege clan from db
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updatePlayerSiegeStateFlags(false);
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updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
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teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
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_controlTowerCount = 0;
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spawnControlTower(); // Spawn control tower
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@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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*/
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final int RELATION_PARTY1 = 1; // party member
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public static final int RELATION_PARTY2 = 2; // party member
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public static final int RELATION_PARTY3 = 4; // party member
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public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 16; // true if is party leader
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public static final int RELATION_HAS_PARTY = 32; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
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public static final int RELATION_LEADER = 128; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
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public static final int RELATION_INSIEGE = 512; // true if in siege
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public static final int RELATION_ATTACKER = 1024; // true when attacker
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public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 8192; // single sword
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public static final int RELATION_MUTUAL_WAR = 24576; // double swords
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public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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public static final byte SEND_DEFAULT = 1;
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public static final byte SEND_ONE = 2;
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public static final byte SEND_MULTI = 4;
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protected static class Relation
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{
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@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
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private Relation _singled;
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private final List<Relation> _multi;
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private byte _mask = 0x00;
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private byte _mask = 0;
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public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
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{
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@ -436,23 +436,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
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final Clan clan = player.getClan();
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if (party != null)
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{
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relation |= 0x08; // Party member
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relation |= 8; // Party member
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if (party.getLeader() == _player)
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{
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relation |= 0x10; // Party leader
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relation |= 16; // Party leader
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}
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}
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if (clan != null)
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{
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relation |= 0x20; // Clan member
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if (player.getSiegeState() == 1)
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{
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relation |= 256; // Clan member
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}
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else if (player.getSiegeState() == 2)
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{
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relation |= 32; // Clan member
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}
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if (clan.getLeaderId() == player.getObjectId())
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{
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relation |= 0x40; // Clan leader
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relation |= 64; // Clan leader
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}
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}
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if (player.isInSiege())
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if (player.getSiegeState() != 0)
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{
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relation |= 0x80; // In siege
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relation |= 128; // In siege
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}
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return relation;
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}
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@ -502,6 +502,7 @@ public class Siege implements Siegable
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_isInProgress = true; // Flag so that same siege instance cannot be started again
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loadSiegeClan(); // Load siege clan from db
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updatePlayerSiegeStateFlags(false);
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updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
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teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
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_controlTowerCount = 0;
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spawnControlTower(); // Spawn control tower
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@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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*/
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final int RELATION_PARTY1 = 1; // party member
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public static final int RELATION_PARTY2 = 2; // party member
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public static final int RELATION_PARTY3 = 4; // party member
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public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 16; // true if is party leader
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public static final int RELATION_HAS_PARTY = 32; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
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public static final int RELATION_LEADER = 128; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
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public static final int RELATION_INSIEGE = 512; // true if in siege
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public static final int RELATION_ATTACKER = 1024; // true when attacker
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public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 8192; // single sword
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public static final int RELATION_MUTUAL_WAR = 24576; // double swords
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public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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public static final byte SEND_DEFAULT = 1;
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public static final byte SEND_ONE = 2;
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public static final byte SEND_MULTI = 4;
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protected static class Relation
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{
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@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
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private Relation _singled;
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private final List<Relation> _multi;
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private byte _mask = 0x00;
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private byte _mask = 0;
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public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
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{
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@ -436,23 +436,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
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final Clan clan = player.getClan();
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if (party != null)
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{
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relation |= 0x08; // Party member
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relation |= 8; // Party member
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if (party.getLeader() == _player)
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{
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relation |= 0x10; // Party leader
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relation |= 16; // Party leader
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}
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}
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if (clan != null)
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{
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relation |= 0x20; // Clan member
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if (player.getSiegeState() == 1)
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{
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relation |= 256; // Clan member
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}
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else if (player.getSiegeState() == 2)
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{
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relation |= 32; // Clan member
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}
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if (clan.getLeaderId() == player.getObjectId())
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{
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relation |= 0x40; // Clan leader
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relation |= 64; // Clan leader
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}
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}
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if (player.isInSiege())
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if (player.getSiegeState() != 0)
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{
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relation |= 0x80; // In siege
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relation |= 128; // In siege
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}
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return relation;
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}
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@ -502,6 +502,7 @@ public class Siege implements Siegable
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_isInProgress = true; // Flag so that same siege instance cannot be started again
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loadSiegeClan(); // Load siege clan from db
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updatePlayerSiegeStateFlags(false);
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updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
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teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
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_controlTowerCount = 0;
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spawnControlTower(); // Spawn control tower
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@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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*/
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final int RELATION_PARTY1 = 1; // party member
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public static final int RELATION_PARTY2 = 2; // party member
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public static final int RELATION_PARTY3 = 4; // party member
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public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 16; // true if is party leader
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public static final int RELATION_HAS_PARTY = 32; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
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public static final int RELATION_LEADER = 128; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
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public static final int RELATION_INSIEGE = 512; // true if in siege
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public static final int RELATION_ATTACKER = 1024; // true when attacker
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public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 8192; // single sword
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public static final int RELATION_MUTUAL_WAR = 24576; // double swords
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public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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public static final byte SEND_DEFAULT = 1;
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public static final byte SEND_ONE = 2;
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public static final byte SEND_MULTI = 4;
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protected static class Relation
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{
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@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
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private Relation _singled;
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private final List<Relation> _multi;
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private byte _mask = 0x00;
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private byte _mask = 0;
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public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
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{
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@ -438,23 +438,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
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final Clan clan = player.getClan();
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if (party != null)
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{
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relation |= 0x08; // Party member
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relation |= 8; // Party member
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if (party.getLeader() == _player)
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{
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relation |= 0x10; // Party leader
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relation |= 16; // Party leader
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}
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}
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if (clan != null)
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{
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relation |= 0x20; // Clan member
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if (player.getSiegeState() == 1)
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{
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relation |= 256; // Clan member
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}
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else if (player.getSiegeState() == 2)
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{
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relation |= 32; // Clan member
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}
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if (clan.getLeaderId() == player.getObjectId())
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{
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relation |= 0x40; // Clan leader
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relation |= 64; // Clan leader
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}
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}
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if (player.isInSiege())
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if (player.getSiegeState() != 0)
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{
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relation |= 0x80; // In siege
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relation |= 128; // In siege
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}
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return relation;
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}
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@ -502,6 +502,7 @@ public class Siege implements Siegable
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_isInProgress = true; // Flag so that same siege instance cannot be started again
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loadSiegeClan(); // Load siege clan from db
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updatePlayerSiegeStateFlags(false);
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updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
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teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
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_controlTowerCount = 0;
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spawnControlTower(); // Spawn control tower
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@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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*/
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final int RELATION_PARTY1 = 1; // party member
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public static final int RELATION_PARTY2 = 2; // party member
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public static final int RELATION_PARTY3 = 4; // party member
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public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
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public static final int RELATION_PARTYLEADER = 16; // true if is party leader
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public static final int RELATION_HAS_PARTY = 32; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
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public static final int RELATION_LEADER = 128; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
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public static final int RELATION_INSIEGE = 512; // true if in siege
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public static final int RELATION_ATTACKER = 1024; // true when attacker
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public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 8192; // single sword
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public static final int RELATION_MUTUAL_WAR = 24576; // double swords
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public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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public static final byte SEND_DEFAULT = 1;
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public static final byte SEND_ONE = 2;
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public static final byte SEND_MULTI = 4;
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protected static class Relation
|
||||
{
|
||||
@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
|
||||
private Relation _singled;
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
private byte _mask = 0;
|
||||
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
|
@ -445,23 +445,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
|
||||
final Clan clan = player.getClan();
|
||||
if (party != null)
|
||||
{
|
||||
relation |= 0x08; // Party member
|
||||
relation |= 8; // Party member
|
||||
if (party.getLeader() == _player)
|
||||
{
|
||||
relation |= 0x10; // Party leader
|
||||
relation |= 16; // Party leader
|
||||
}
|
||||
}
|
||||
if (clan != null)
|
||||
{
|
||||
relation |= 0x20; // Clan member
|
||||
|
||||
if (player.getSiegeState() == 1)
|
||||
{
|
||||
relation |= 256; // Clan member
|
||||
}
|
||||
else if (player.getSiegeState() == 2)
|
||||
{
|
||||
relation |= 32; // Clan member
|
||||
}
|
||||
if (clan.getLeaderId() == player.getObjectId())
|
||||
{
|
||||
relation |= 0x40; // Clan leader
|
||||
relation |= 64; // Clan leader
|
||||
}
|
||||
}
|
||||
if (player.isInSiege())
|
||||
if (player.getSiegeState() != 0)
|
||||
{
|
||||
relation |= 0x80; // In siege
|
||||
relation |= 128; // In siege
|
||||
}
|
||||
return relation;
|
||||
}
|
||||
|
@ -502,6 +502,7 @@ public class Siege implements Siegable
|
||||
_isInProgress = true; // Flag so that same siege instance cannot be started again
|
||||
loadSiegeClan(); // Load siege clan from db
|
||||
updatePlayerSiegeStateFlags(false);
|
||||
updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
|
||||
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
|
||||
_controlTowerCount = 0;
|
||||
spawnControlTower(); // Spawn control tower
|
||||
|
@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
*/
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x100; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x400; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x800; // true when attacker
|
||||
public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
|
||||
public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
public static final int RELATION_PARTY1 = 1; // party member
|
||||
public static final int RELATION_PARTY2 = 2; // party member
|
||||
public static final int RELATION_PARTY3 = 4; // party member
|
||||
public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 16; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 32; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
|
||||
public static final int RELATION_LEADER = 128; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 512; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 1024; // true when attacker
|
||||
public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 8192; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 24576; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
|
||||
// Masks
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
public static final byte SEND_DEFAULT = 1;
|
||||
public static final byte SEND_ONE = 2;
|
||||
public static final byte SEND_MULTI = 4;
|
||||
|
||||
protected static class Relation
|
||||
{
|
||||
@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
|
||||
private Relation _singled;
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
private byte _mask = 0;
|
||||
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
|
@ -440,23 +440,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
|
||||
final Clan clan = player.getClan();
|
||||
if (party != null)
|
||||
{
|
||||
relation |= 0x08; // Party member
|
||||
relation |= 8; // Party member
|
||||
if (party.getLeader() == _player)
|
||||
{
|
||||
relation |= 0x10; // Party leader
|
||||
relation |= 16; // Party leader
|
||||
}
|
||||
}
|
||||
if (clan != null)
|
||||
{
|
||||
relation |= 0x20; // Clan member
|
||||
|
||||
if (player.getSiegeState() == 1)
|
||||
{
|
||||
relation |= 256; // Clan member
|
||||
}
|
||||
else if (player.getSiegeState() == 2)
|
||||
{
|
||||
relation |= 32; // Clan member
|
||||
}
|
||||
if (clan.getLeaderId() == player.getObjectId())
|
||||
{
|
||||
relation |= 0x40; // Clan leader
|
||||
relation |= 64; // Clan leader
|
||||
}
|
||||
}
|
||||
if (player.isInSiege())
|
||||
if (player.getSiegeState() != 0)
|
||||
{
|
||||
relation |= 0x80; // In siege
|
||||
relation |= 128; // In siege
|
||||
}
|
||||
return relation;
|
||||
}
|
||||
|
@ -502,6 +502,7 @@ public class Siege implements Siegable
|
||||
_isInProgress = true; // Flag so that same siege instance cannot be started again
|
||||
loadSiegeClan(); // Load siege clan from db
|
||||
updatePlayerSiegeStateFlags(false);
|
||||
updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
|
||||
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
|
||||
_controlTowerCount = 0;
|
||||
spawnControlTower(); // Spawn control tower
|
||||
|
@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
*/
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x100; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x400; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x800; // true when attacker
|
||||
public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
|
||||
public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
public static final int RELATION_PARTY1 = 1; // party member
|
||||
public static final int RELATION_PARTY2 = 2; // party member
|
||||
public static final int RELATION_PARTY3 = 4; // party member
|
||||
public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 16; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 32; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
|
||||
public static final int RELATION_LEADER = 128; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 512; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 1024; // true when attacker
|
||||
public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 8192; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 24576; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
|
||||
// Masks
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
public static final byte SEND_DEFAULT = 1;
|
||||
public static final byte SEND_ONE = 2;
|
||||
public static final byte SEND_MULTI = 4;
|
||||
|
||||
protected static class Relation
|
||||
{
|
||||
@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
|
||||
private Relation _singled;
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
private byte _mask = 0;
|
||||
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
|
@ -440,23 +440,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
|
||||
final Clan clan = player.getClan();
|
||||
if (party != null)
|
||||
{
|
||||
relation |= 0x08; // Party member
|
||||
relation |= 8; // Party member
|
||||
if (party.getLeader() == _player)
|
||||
{
|
||||
relation |= 0x10; // Party leader
|
||||
relation |= 16; // Party leader
|
||||
}
|
||||
}
|
||||
if (clan != null)
|
||||
{
|
||||
relation |= 0x20; // Clan member
|
||||
|
||||
if (player.getSiegeState() == 1)
|
||||
{
|
||||
relation |= 256; // Clan member
|
||||
}
|
||||
else if (player.getSiegeState() == 2)
|
||||
{
|
||||
relation |= 32; // Clan member
|
||||
}
|
||||
if (clan.getLeaderId() == player.getObjectId())
|
||||
{
|
||||
relation |= 0x40; // Clan leader
|
||||
relation |= 64; // Clan leader
|
||||
}
|
||||
}
|
||||
if (player.isInSiege())
|
||||
if (player.getSiegeState() != 0)
|
||||
{
|
||||
relation |= 0x80; // In siege
|
||||
relation |= 128; // In siege
|
||||
}
|
||||
return relation;
|
||||
}
|
||||
|
@ -502,6 +502,7 @@ public class Siege implements Siegable
|
||||
_isInProgress = true; // Flag so that same siege instance cannot be started again
|
||||
loadSiegeClan(); // Load siege clan from db
|
||||
updatePlayerSiegeStateFlags(false);
|
||||
updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
|
||||
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
|
||||
_controlTowerCount = 0;
|
||||
spawnControlTower(); // Spawn control tower
|
||||
|
@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
*/
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x100; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x400; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x800; // true when attacker
|
||||
public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
|
||||
public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
public static final int RELATION_PARTY1 = 1; // party member
|
||||
public static final int RELATION_PARTY2 = 2; // party member
|
||||
public static final int RELATION_PARTY3 = 4; // party member
|
||||
public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 16; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 32; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
|
||||
public static final int RELATION_LEADER = 128; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 512; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 1024; // true when attacker
|
||||
public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 8192; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 24576; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
|
||||
// Masks
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
public static final byte SEND_DEFAULT = 1;
|
||||
public static final byte SEND_ONE = 2;
|
||||
public static final byte SEND_MULTI = 4;
|
||||
|
||||
protected static class Relation
|
||||
{
|
||||
@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
|
||||
private Relation _singled;
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
private byte _mask = 0;
|
||||
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
|
@ -442,23 +442,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
|
||||
final Clan clan = player.getClan();
|
||||
if (party != null)
|
||||
{
|
||||
relation |= 0x08; // Party member
|
||||
relation |= 8; // Party member
|
||||
if (party.getLeader() == _player)
|
||||
{
|
||||
relation |= 0x10; // Party leader
|
||||
relation |= 16; // Party leader
|
||||
}
|
||||
}
|
||||
if (clan != null)
|
||||
{
|
||||
relation |= 0x20; // Clan member
|
||||
|
||||
if (player.getSiegeState() == 1)
|
||||
{
|
||||
relation |= 256; // Clan member
|
||||
}
|
||||
else if (player.getSiegeState() == 2)
|
||||
{
|
||||
relation |= 32; // Clan member
|
||||
}
|
||||
if (clan.getLeaderId() == player.getObjectId())
|
||||
{
|
||||
relation |= 0x40; // Clan leader
|
||||
relation |= 64; // Clan leader
|
||||
}
|
||||
}
|
||||
if (player.isInSiege())
|
||||
if (player.getSiegeState() != 0)
|
||||
{
|
||||
relation |= 0x80; // In siege
|
||||
relation |= 128; // In siege
|
||||
}
|
||||
return relation;
|
||||
}
|
||||
|
@ -502,6 +502,7 @@ public class Siege implements Siegable
|
||||
_isInProgress = true; // Flag so that same siege instance cannot be started again
|
||||
loadSiegeClan(); // Load siege clan from db
|
||||
updatePlayerSiegeStateFlags(false);
|
||||
updatePlayerSiegeStateFlags(false); // This fixes icons between allies because it first shows as an enemy for unknown reasons
|
||||
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
|
||||
_controlTowerCount = 0;
|
||||
spawnControlTower(); // Spawn control tower
|
||||
|
@ -28,28 +28,27 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
*/
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x100; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x400; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x800; // true when attacker
|
||||
public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
|
||||
public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
public static final int RELATION_PARTY1 = 1; // party member
|
||||
public static final int RELATION_PARTY2 = 2; // party member
|
||||
public static final int RELATION_PARTY3 = 4; // party member
|
||||
public static final int RELATION_PARTY4 = 8; // party member (for information, see Player.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 16; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 32; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 64; // true if is in clan
|
||||
public static final int RELATION_LEADER = 128; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 256; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 512; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 1024; // true when attacker
|
||||
public static final int RELATION_ALLY = 2048; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 4096; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 8192; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 24576; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 65536; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 524288; // show Territory War icon
|
||||
// Masks
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
public static final byte SEND_DEFAULT = 1;
|
||||
public static final byte SEND_ONE = 2;
|
||||
public static final byte SEND_MULTI = 4;
|
||||
|
||||
protected static class Relation
|
||||
{
|
||||
@ -62,7 +61,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
|
||||
private Relation _singled;
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
private byte _mask = 0;
|
||||
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
|
@ -447,23 +447,31 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
|
||||
final Clan clan = player.getClan();
|
||||
if (party != null)
|
||||
{
|
||||
relation |= 0x08; // Party member
|
||||
relation |= 8; // Party member
|
||||
if (party.getLeader() == _player)
|
||||
{
|
||||
relation |= 0x10; // Party leader
|
||||
relation |= 16; // Party leader
|
||||
}
|
||||
}
|
||||
if (clan != null)
|
||||
{
|
||||
relation |= 0x20; // Clan member
|
||||
|
||||
if (player.getSiegeState() == 1)
|
||||
{
|
||||
relation |= 256; // Clan member
|
||||
}
|
||||
else if (player.getSiegeState() == 2)
|
||||
{
|
||||
relation |= 32; // Clan member
|
||||
}
|
||||
if (clan.getLeaderId() == player.getObjectId())
|
||||
{
|
||||
relation |= 0x40; // Clan leader
|
||||
relation |= 64; // Clan leader
|
||||
}
|
||||
}
|
||||
if (player.isInSiege())
|
||||
if (player.getSiegeState() != 0)
|
||||
{
|
||||
relation |= 0x80; // In siege
|
||||
relation |= 128; // In siege
|
||||
}
|
||||
return relation;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user