Addition of BonusDropAdena effect.
This commit is contained in:
@@ -64,6 +64,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("BlockSkill", BlockSkill::new);
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EffectHandler.getInstance().registerHandler("BlockTarget", BlockTarget::new);
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EffectHandler.getInstance().registerHandler("Bluff", Bluff::new);
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EffectHandler.getInstance().registerHandler("BonusDropAdena", BonusDropAdena::new);
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EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
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EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
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EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
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@@ -36,6 +36,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.DropHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.stats.Stat;
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import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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@@ -385,6 +386,7 @@ public class NpcViewMod implements IBypassHandler
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final DecimalFormat chanceFormat = new DecimalFormat("0.00##");
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int leftHeight = 0;
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int rightHeight = 0;
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final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1);
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final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1);
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@@ -492,6 +494,10 @@ public class NpcViewMod implements IBypassHandler
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// bonus drop amount effect
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rateAmount *= dropAmountEffectBonus;
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if (item.getId() == Inventory.ADENA_ID)
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{
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rateAmount *= dropAmountAdenaEffectBonus;
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}
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// bonus drop rate effect
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rateChance *= dropRateEffectBonus;
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}
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@@ -169,6 +169,7 @@ public class DropSearchBoard implements IParseBoardHandler
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final int start = (page - 1) * 14;
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final int end = Math.min(list.size() - 1, start + 14);
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final StringBuilder builder = new StringBuilder();
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final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1);
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final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1);
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@@ -271,6 +272,10 @@ public class DropSearchBoard implements IParseBoardHandler
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// bonus drop amount effect
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rateAmount *= dropAmountEffectBonus;
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if (item.getId() == Inventory.ADENA_ID)
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{
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rateAmount *= dropAmountAdenaEffectBonus;
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}
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// bonus drop rate effect
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rateChance *= dropRateEffectBonus;
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}
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31
L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/effecthandlers/BonusDropAdena.java
vendored
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31
L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/effecthandlers/BonusDropAdena.java
vendored
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Mobius
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*/
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public class BonusDropAdena extends AbstractStatPercentEffect
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{
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public BonusDropAdena(StatSet params)
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{
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super(params, Stat.BONUS_DROP_ADENA);
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}
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}
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@@ -34,6 +34,7 @@ BlockResurrection: Blocked target from getting ressurected.
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BlockSkill: Blocks usage of given skill magic types. Identity Crysis.
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BlockTarget: Causes the target to become untargetable.
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Bluff: Rotates the target so you face its back.
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BonusDropAdena: Bonus amount for dropped adena. (l2jmobius)
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BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
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BonusDropRate: Bonus chance for dropping items. (l2jmobius)
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BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
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