Addition of BonusDropAdena effect.
This commit is contained in:
		| @@ -65,6 +65,7 @@ public class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("BlockSkill", BlockSkill::new); | ||||
| 		EffectHandler.getInstance().registerHandler("BlockTarget", BlockTarget::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Bluff", Bluff::new); | ||||
| 		EffectHandler.getInstance().registerHandler("BonusDropAdena", BonusDropAdena::new); | ||||
| 		EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new); | ||||
| 		EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new); | ||||
| 		EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new); | ||||
|   | ||||
| @@ -36,6 +36,7 @@ import org.l2jmobius.gameserver.model.actor.Creature; | ||||
| import org.l2jmobius.gameserver.model.actor.Npc; | ||||
| import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; | ||||
| import org.l2jmobius.gameserver.model.holders.DropHolder; | ||||
| import org.l2jmobius.gameserver.model.itemcontainer.Inventory; | ||||
| import org.l2jmobius.gameserver.model.items.Item; | ||||
| import org.l2jmobius.gameserver.model.stats.Stat; | ||||
| import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; | ||||
| @@ -385,6 +386,7 @@ public class NpcViewMod implements IBypassHandler | ||||
| 		final DecimalFormat chanceFormat = new DecimalFormat("0.00##"); | ||||
| 		int leftHeight = 0; | ||||
| 		int rightHeight = 0; | ||||
| 		final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1); | ||||
| 		final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1); | ||||
| 		final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1); | ||||
| 		final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1); | ||||
| @@ -492,6 +494,10 @@ public class NpcViewMod implements IBypassHandler | ||||
| 				 | ||||
| 				// bonus drop amount effect | ||||
| 				rateAmount *= dropAmountEffectBonus; | ||||
| 				if (item.getId() == Inventory.ADENA_ID) | ||||
| 				{ | ||||
| 					rateAmount *= dropAmountAdenaEffectBonus; | ||||
| 				} | ||||
| 				// bonus drop rate effect | ||||
| 				rateChance *= dropRateEffectBonus; | ||||
| 			} | ||||
|   | ||||
| @@ -169,6 +169,7 @@ public class DropSearchBoard implements IParseBoardHandler | ||||
| 				final int start = (page - 1) * 14; | ||||
| 				final int end = Math.min(list.size() - 1, start + 14); | ||||
| 				final StringBuilder builder = new StringBuilder(); | ||||
| 				final double dropAmountAdenaEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_ADENA, 1); | ||||
| 				final double dropAmountEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_AMOUNT, 1); | ||||
| 				final double dropRateEffectBonus = player.getStat().getValue(Stat.BONUS_DROP_RATE, 1); | ||||
| 				final double spoilRateEffectBonus = player.getStat().getValue(Stat.BONUS_SPOIL_RATE, 1); | ||||
| @@ -271,6 +272,10 @@ public class DropSearchBoard implements IParseBoardHandler | ||||
| 						 | ||||
| 						// bonus drop amount effect | ||||
| 						rateAmount *= dropAmountEffectBonus; | ||||
| 						if (item.getId() == Inventory.ADENA_ID) | ||||
| 						{ | ||||
| 							rateAmount *= dropAmountAdenaEffectBonus; | ||||
| 						} | ||||
| 						// bonus drop rate effect | ||||
| 						rateChance *= dropRateEffectBonus; | ||||
| 					} | ||||
|   | ||||
| @@ -0,0 +1,31 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import org.l2jmobius.gameserver.model.StatSet; | ||||
| import org.l2jmobius.gameserver.model.stats.Stat; | ||||
|  | ||||
| /** | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class BonusDropAdena extends AbstractStatPercentEffect | ||||
| { | ||||
| 	public BonusDropAdena(StatSet params) | ||||
| 	{ | ||||
| 		super(params, Stat.BONUS_DROP_ADENA); | ||||
| 	} | ||||
| } | ||||
| @@ -35,6 +35,7 @@ BlockResurrection: Blocked target from getting ressurected. | ||||
| BlockSkill: Blocks usage of given skill magic types. Identity Crysis. | ||||
| BlockTarget: Causes the target to become untargetable. | ||||
| Bluff: Rotates the target so you face its back. | ||||
| BonusDropAdena: Bonus amount for dropped adena. (l2jmobius) | ||||
| BonusDropAmount: Bonus amount for dropped items. (l2jmobius) | ||||
| BonusDropRate: Bonus chance for dropping items. (l2jmobius) | ||||
| BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius) | ||||
|   | ||||
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