Fixed boss jewels from level 1 to 4.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2021-03-06 19:25:43 +00:00
parent dce5c98285
commit f4e8f411e9
14 changed files with 976 additions and 492 deletions

View File

@@ -949,7 +949,7 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3561" level="1" /> <!-- Baium's Ring -->
<skill id="50443" level="1" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">32</stat>
@@ -968,7 +968,7 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3561" level="2" /> <!-- Baium's Ring -->
<skill id="50443" level="2" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">40</stat>
@@ -987,7 +987,7 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3561" level="3" /> <!-- Baium's Ring -->
<skill id="50443" level="3" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">48</stat>

View File

@@ -809,7 +809,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3559" level="12" /> <!-- Zaken's Earring -->
<skill id="50442" level="1" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">60</stat>
@@ -825,7 +825,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3559" level="13" /> <!-- Enhanced Zaken's Earring -->
<skill id="50442" level="2" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">70</stat>
@@ -841,7 +841,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3559" level="14" /> <!-- Refined Zaken's Earring -->
<skill id="50442" level="3" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">80</stat>

View File

@@ -1109,7 +1109,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
<skill id="50441" level="1" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>

View File

@@ -481,7 +481,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
<skill id="50441" level="2" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
@@ -497,7 +497,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="14" /> <!-- Antharas' Earring -->
<skill id="50441" level="3" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">94</stat>

View File

@@ -964,6 +964,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3562" level="4" /> <!-- Queen Ant's Ring -->
</skills>
<stats>
<stat type="mDef">62</stat>
<stat type="maxMp">30</stat>
@@ -977,6 +980,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3560" level="4" /> <!-- Orfen's Earring -->
</skills>
<stats>
<stat type="mDef">83</stat>
<stat type="maxMp">40</stat>
@@ -990,6 +996,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3563" level="4" /> <!-- Ring of Core -->
</skills>
<stats>
<stat type="mDef">62</stat>
<stat type="maxMp">30</stat>
@@ -1003,6 +1012,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="50443" level="4" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">70</stat>
<stat type="maxMp">35</stat>
@@ -1016,6 +1028,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="50442" level="4" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">96</stat>
<stat type="maxMp">45</stat>
@@ -1029,6 +1044,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="50441" level="4" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">96</stat>
<stat type="maxMp">50</stat>

View File

@@ -1458,209 +1458,11 @@
<!-- <Effect> Bleed Resistance +1% Bleed Atk. Rate +1% -->
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
<value level="2">icon.accessory_earring_of_antaras_i00</value>
<value level="3">icon.accessory_earring_of_antaras_i00</value>
<value level="4">icon.accessory_earring_of_antaras_i00</value>
<value level="5">icon.accessory_earring_of_antaras_i00</value>
<value level="6">icon.accessory_earring_of_antaras_i00</value>
<value level="7">icon.accessory_earring_of_antaras_i00</value>
<value level="8">icon.accessory_earring_of_antaras_i00</value>
<value level="9">icon.accessory_earring_of_antaras_i00</value>
<value level="10">icon.accessory_earring_of_antaras_i00</value>
<value level="11">icon.accessory_earring_of_antaras_i00</value>
<value level="12">icon.accessory_earring_of_antaras_i00</value>
<value level="13">icon.accessory_earring_of_antaras_i01</value>
<value level="14">icon.accessory_earring_of_antaras_i02</value>
<value level="15">icon.accessory_earring_of_antaras_i04</value>
<value level="2">icon.accessory_earring_of_antaras_i01</value>
<value level="3">icon.accessory_earring_of_antaras_i02</value>
<value level="4">icon.accessory_earring_of_antaras_i04</value>
</icon>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<chance>80</chance>
</effect>
<effect name="HealEffect">
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="3559" toLevel="11" name="Damaged Zaken's Earring">
<!-- Bleed Resistance +1%. -->
@@ -1788,13 +1590,13 @@
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">20</value>
</DERANGEMENT>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</HOLD>
</effect>
<effect name="AttackTrait">
@@ -1802,13 +1604,13 @@
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">20</value>
</DERANGEMENT>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</HOLD>
</effect>
<effect name="HealEffect">
@@ -1816,7 +1618,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1825,7 +1627,7 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1913,10 +1715,10 @@
<effects>
<effect name="AttackTrait">
<POISON>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</POISON>
</effect>
<effect name="DefenceTrait">
@@ -1924,7 +1726,7 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</POISON>
</effect>
<effect name="Accuracy">
@@ -1932,7 +1734,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1941,7 +1743,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1950,7 +1752,7 @@
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1959,7 +1761,7 @@
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1968,7 +1770,7 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1977,7 +1779,7 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1995,28 +1797,37 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">15</value>
<value level="3">21</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>
<SLEEP>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<value level="4">20</value>
</SLEEP>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2025,7 +1836,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2034,7 +1845,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
@@ -2044,7 +1855,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
@@ -2054,7 +1865,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2063,7 +1874,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2072,7 +1883,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -233,23 +233,436 @@
</skill>
<skill id="50441" toLevel="4" name="Earring: Antharas' Earring">
<!-- An earring imbued with the Earth Dragon's power. <Effect> Max MP $s1 Bleed Atk. Rate $s2 Stun Atk. Rate $s3 Silence Atk. Rate $s4 Fear Atk. Rate $s5 Bleed Resistance $s6 Stun Resistance $s7 Silence Resistance $s8 Fear Resistance $s9 Received Healing $s10 Skill MP Consumption $s11 Absorbs $s12 of the inflicted damage as HP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
<value level="2">icon.accessory_earring_of_antaras_i01</value>
<value level="3">icon.accessory_earring_of_antaras_i02</value>
<value level="4">icon.accessory_earring_of_antaras_i04</value>
</icon>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<chance>80</chance>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">6</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="50442" toLevel="4" name="Earring: Zaken's Earring">
<!-- An earring imbued with Zaken's power. <Effect> Max MP $s1 Bleed Atk. Rate $s2 Stun Atk. Rate $s3 Silence Atk. Rate $s4 Fear Atk. Rate $s5 Bleed Resistance $s6 Stun Resistance $s7 Silence Resistance $s8 Fear Resistance $s9 Received Healing $s10 HP Recovery Rate $s11 MP Consumption $s12 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">22</value>
<value level="2">28</value>
<value level="3">34</value>
<value level="4">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</BLEED>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</SHOCK>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="AttackTrait">
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</BLEED>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</SHOCK>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpDrain">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="50443" toLevel="4" name="Ring: Baium's Ring">
<!-- A ring imbued with power of Baium. <Effect> Max MP $s1 Atk. Spd. $s2 Casting Spd. $s3 P. Accuracy $s4 M. Accuracy $s5 Skill Power $s6 Bleed Atk. Rate $s7 Stun Atk. Rate $s8 Bleed Resistance $s9 Stun Resistance $s10 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>
<value level="1">icon.accessory_ring_of_baium_i01</value>
<value level="2">icon.accessory_ring_of_baium_i02</value>
<value level="3">icon.accessory_ring_of_baium_i03</value>
<value level="4">icon.accessory_ring_of_baium_i04</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">27</value>
<value level="4">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillPowerAdd">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">20</value>
</amount>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value>
</amount>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</BLEED>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</BLEED>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="50444" toLevel="6" name="Rare Accessory: Queen Ant's Ring">
<!-- A ring imbued with Queen Ant's power. <Effect> Max MP $s1 P. Accuracy $s2 M. Accuracy $s3 P. Atk. $s4 M. Atk. $s5 Poison Atk. Rate $s6 Poison Resistance $s7 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">9</value>
<value level="2">15</value>
<value level="3">21</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
</amount>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">6</value>
<value level="6">10</value>
</amount>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">6</value>
<value level="6">10</value>
</amount>
</effect>
<effect name="PhysicalAttack">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">11</value>
<value level="6">15</value>
</amount>
</effect>
<effect name="MagicalAttack">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">11</value>
<value level="6">15</value>
</amount>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">5</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
</effect>
<effect name="DefenceTrait">
<POISON>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</POISON>
</effect>
<effect name="AttackTrait">
<POISON>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</POISON>
</effect>
</effects>
</skill>
<skill id="50445" toLevel="6" name="Rare Accessory: Ring of Core">
<!-- A ring imbued with Core's power. <Effect> Max MP $s1 P. Evasion $s2 M. Evasion $s3 P. Def. $s4 M. Def. $s5 Received damage $s6 Silence Atk. Rate $s7 Fear Atk. Rate $s8 Silence Resistance $s9 Fear Resistance $s10 -->

View File

@@ -949,7 +949,7 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3561" level="1" /> <!-- Baium's Ring -->
<skill id="50443" level="1" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">32</stat>
@@ -968,7 +968,7 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3561" level="2" /> <!-- Baium's Ring -->
<skill id="50443" level="2" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">40</stat>
@@ -987,7 +987,7 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3561" level="3" /> <!-- Baium's Ring -->
<skill id="50443" level="3" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">48</stat>

View File

@@ -809,7 +809,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3559" level="12" /> <!-- Zaken's Earring -->
<skill id="50442" level="1" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">60</stat>
@@ -825,7 +825,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3559" level="13" /> <!-- Enhanced Zaken's Earring -->
<skill id="50442" level="2" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">70</stat>
@@ -841,7 +841,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3559" level="14" /> <!-- Refined Zaken's Earring -->
<skill id="50442" level="3" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">80</stat>

View File

@@ -1109,7 +1109,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
<skill id="50441" level="1" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>

View File

@@ -481,7 +481,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
<skill id="50441" level="2" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
@@ -497,7 +497,7 @@
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="14" /> <!-- Antharas' Earring -->
<skill id="50441" level="3" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">94</stat>

View File

@@ -964,6 +964,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3562" level="4" /> <!-- Queen Ant's Ring -->
</skills>
<stats>
<stat type="mDef">62</stat>
<stat type="maxMp">30</stat>
@@ -977,6 +980,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3560" level="4" /> <!-- Orfen's Earring -->
</skills>
<stats>
<stat type="mDef">83</stat>
<stat type="maxMp">40</stat>
@@ -990,6 +996,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3563" level="4" /> <!-- Ring of Core -->
</skills>
<stats>
<stat type="mDef">62</stat>
<stat type="maxMp">30</stat>
@@ -1003,6 +1012,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="50443" level="4" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">70</stat>
<stat type="maxMp">35</stat>
@@ -1016,6 +1028,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="50442" level="4" /> <!-- Zaken Earring -->
</skills>
<stats>
<stat type="mDef">96</stat>
<stat type="maxMp">45</stat>
@@ -1029,6 +1044,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="50441" level="4" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">96</stat>
<stat type="maxMp">50</stat>

View File

@@ -1458,209 +1458,11 @@
<!-- <Effect> Bleed Resistance +1% Bleed Atk. Rate +1% -->
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
<value level="2">icon.accessory_earring_of_antaras_i00</value>
<value level="3">icon.accessory_earring_of_antaras_i00</value>
<value level="4">icon.accessory_earring_of_antaras_i00</value>
<value level="5">icon.accessory_earring_of_antaras_i00</value>
<value level="6">icon.accessory_earring_of_antaras_i00</value>
<value level="7">icon.accessory_earring_of_antaras_i00</value>
<value level="8">icon.accessory_earring_of_antaras_i00</value>
<value level="9">icon.accessory_earring_of_antaras_i00</value>
<value level="10">icon.accessory_earring_of_antaras_i00</value>
<value level="11">icon.accessory_earring_of_antaras_i00</value>
<value level="12">icon.accessory_earring_of_antaras_i00</value>
<value level="13">icon.accessory_earring_of_antaras_i01</value>
<value level="14">icon.accessory_earring_of_antaras_i02</value>
<value level="15">icon.accessory_earring_of_antaras_i04</value>
<value level="2">icon.accessory_earring_of_antaras_i01</value>
<value level="3">icon.accessory_earring_of_antaras_i02</value>
<value level="4">icon.accessory_earring_of_antaras_i04</value>
</icon>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<chance>80</chance>
</effect>
<effect name="HealEffect">
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="3559" toLevel="11" name="Damaged Zaken's Earring">
<!-- Bleed Resistance +1%. -->
@@ -1788,13 +1590,13 @@
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">20</value>
</DERANGEMENT>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</HOLD>
</effect>
<effect name="AttackTrait">
@@ -1802,13 +1604,13 @@
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">20</value>
</DERANGEMENT>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</HOLD>
</effect>
<effect name="HealEffect">
@@ -1816,7 +1618,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1825,7 +1627,7 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1913,10 +1715,10 @@
<effects>
<effect name="AttackTrait">
<POISON>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</POISON>
</effect>
<effect name="DefenceTrait">
@@ -1924,7 +1726,7 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</POISON>
</effect>
<effect name="Accuracy">
@@ -1932,7 +1734,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1941,7 +1743,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1950,7 +1752,7 @@
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1959,7 +1761,7 @@
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1968,7 +1770,7 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1977,7 +1779,7 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1995,28 +1797,37 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">15</value>
<value level="3">21</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>
<SLEEP>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<value level="4">20</value>
</SLEEP>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2025,7 +1836,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2034,7 +1845,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
@@ -2044,7 +1855,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
@@ -2054,7 +1865,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2063,7 +1874,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2072,7 +1883,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -233,23 +233,436 @@
</skill>
<skill id="50441" toLevel="4" name="Antharas' Earring">
<!-- An earring imbued with the Earth Dragon's power. <Effect> Max MP $s1 Bleed Atk. Rate $s2 Stun Atk. Rate $s3 Silence Atk. Rate $s4 Fear Atk. Rate $s5 Bleed Resistance $s6 Stun Resistance $s7 Silence Resistance $s8 Fear Resistance $s9 Received Healing $s10 Skill MP Consumption $s11 Absorbs $s12 of the inflicted damage as HP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
<value level="2">icon.accessory_earring_of_antaras_i01</value>
<value level="3">icon.accessory_earring_of_antaras_i02</value>
<value level="4">icon.accessory_earring_of_antaras_i04</value>
</icon>
<magicLevel>75</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<chance>80</chance>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">6</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="50442" toLevel="4" name="Zaken's Earring">
<!-- An earring imbued with Zaken's power. <Effect> Max MP $s1 Bleed Atk. Rate $s2 Stun Atk. Rate $s3 Silence Atk. Rate $s4 Fear Atk. Rate $s5 Bleed Resistance $s6 Stun Resistance $s7 Silence Resistance $s8 Fear Resistance $s9 Received Healing $s10 HP Recovery Rate $s11 MP Consumption $s12 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">22</value>
<value level="2">28</value>
<value level="3">34</value>
<value level="4">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</BLEED>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</SHOCK>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="AttackTrait">
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</BLEED>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</SHOCK>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpDrain">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="50443" toLevel="4" name="Baium's Ring">
<!-- A ring imbued with power of Baium. <Effect> Max MP $s1 Atk. Spd. $s2 Casting Spd. $s3 P. Accuracy $s4 M. Accuracy $s5 Skill Power $s6 Bleed Atk. Rate $s7 Stun Atk. Rate $s8 Bleed Resistance $s9 Stun Resistance $s10 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>
<value level="1">icon.accessory_ring_of_baium_i01</value>
<value level="2">icon.accessory_ring_of_baium_i02</value>
<value level="3">icon.accessory_ring_of_baium_i03</value>
<value level="4">icon.accessory_ring_of_baium_i04</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">27</value>
<value level="4">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillPowerAdd">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">20</value>
</amount>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value>
</amount>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</BLEED>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</BLEED>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!-- A ring imbued with Queen Ant's power. <Effect> Max MP $s1 P. Accuracy $s2 M. Accuracy $s3 P. Atk. $s4 M. Atk. $s5 Infection Atk. Rate $s6 Infection Resistance $s7 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">9</value>
<value level="2">15</value>
<value level="3">21</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
</amount>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">6</value>
<value level="6">10</value>
</amount>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">6</value>
<value level="6">10</value>
</amount>
</effect>
<effect name="PhysicalAttack">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">11</value>
<value level="6">15</value>
</amount>
</effect>
<effect name="MagicalAttack">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">11</value>
<value level="6">15</value>
</amount>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">5</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
</effect>
<effect name="DefenceTrait">
<POISON>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</POISON>
</effect>
<effect name="AttackTrait">
<POISON>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</POISON>
</effect>
</effects>
</skill>
<skill id="50445" toLevel="6" name="Ring of Core">
<!-- A ring imbued with Core's power. <Effect> Max MP $s1 P. Evasion $s2 M. Evasion $s3 P. Def. $s4 M. Def. $s5 Received damage $s6 Silence Atk. Rate $s7 Fear Atk. Rate $s8 Silence Resistance $s9 Fear Resistance $s10 -->