Quest 10775 and 10786 improvements.
Contributed by gamelike85.
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@ -1,6 +1,6 @@
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<html><body>Ivory Tower Wizard Rombel:<br>
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<html><body>Ivory Tower Wizard Rombel:<br>
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Still here? What are you waiting for?<br>
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Still here? What are you waiting for?<br>
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Listen up, and don't come wandering back!<br>
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Listen up, and don't come wandering back!<br>
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Go to<font color="LEVEL">Cruma Tower 2nd floor</font>, and take down <font color="LEVEL">Dark Lord, Dark Knight, Soldier of Darkness, Ossiud, Perum, Liangma, Achelando, Styrindo, and Ashende</font>. You'll be able to gather <font color="LEVEL">Energy of Generation</font>, <font color="LEVEL">20</font> of them total.<br>
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Go to<font color="LEVEL">Cruma Tower 2nd floor</font>, and take down <font color="LEVEL">Dark Lord, Dark Knight, Soldier of Darkness, Ossiud, Perum, Liangma, Achelando, Styrindo, and Ashende</font>. You'll be able to gather <font color="LEVEL">Energy of Generation</font>, <font color="LEVEL">40</font> of them total.<br>
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As for reparing the device, go find <font color="LEVEL">Ivory Tower Wizard Belkadhi</font> at <font color="LEVEL">Cruma Tower Underground Lv. 2</font>.
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As for reparing the device, go find <font color="LEVEL">Ivory Tower Wizard Belkadhi</font> at <font color="LEVEL">Cruma Tower Underground Lv. 2</font>.
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</body></html>
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</body></html>
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@ -151,7 +151,7 @@ public final class Q10775_InSearchOfAnAncientGiant extends Quest
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if ((qs != null) && qs.isCond(1))
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if ((qs != null) && qs.isCond(1))
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{
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{
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giveItems(killer, ENERGY_OF_REGENERATION, 1);
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giveItems(killer, ENERGY_OF_REGENERATION, 1);
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if (getQuestItemsCount(killer, ENERGY_OF_REGENERATION) >= 20)
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if (getQuestItemsCount(killer, ENERGY_OF_REGENERATION) >= 40)
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{
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{
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qs.setCond(2, true);
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qs.setCond(2, true);
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}
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}
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@ -152,7 +152,7 @@ public final class Q10786_ResidentProblemSolver extends Quest
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{
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{
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int killCount = qs.getInt(KILL_COUNT_VAR);
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int killCount = qs.getInt(KILL_COUNT_VAR);
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qs.set(KILL_COUNT_VAR, ++killCount);
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qs.set(KILL_COUNT_VAR, ++killCount);
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if (killCount >= 50)
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if (killCount >= 150)
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{
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{
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qs.setCond(2, true);
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qs.setCond(2, true);
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}
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}
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