Cubic and various skill adjustments.
Contributed by gamelike85.
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@ -2161,8 +2161,8 @@
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>50</amount>
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<effect name="DefenceMagicCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -2161,8 +2161,8 @@
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>50</amount>
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<effect name="DefenceMagicCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -2161,8 +2161,8 @@
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>50</amount>
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<effect name="DefenceMagicCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -2297,8 +2297,8 @@
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>50</amount>
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<effect name="DefenceMagicCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -81,4 +81,13 @@
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<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="101" slot="14" duration="900" delay="20" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="30800" level="1" target="MASTER" /> <!--Novice Cubic Healing Wave -->
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</skills>
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</cubic>
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</list>
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@ -81,4 +81,13 @@
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<skill id="19573" level="9" target="MASTER" /> <!-- Cubic Fire Bless -->
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</skills>
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</cubic>
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<cubic id="24" level="101" slot="12" duration="900" delay="30" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="30799" level="1" target="MASTER" /> <!-- Novice Cubic Fire Bless -->
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</skills>
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</cubic>
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</list>
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@ -81,4 +81,13 @@
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<skill id="10085" level="9" target="MASTER" /> <!-- Cubic Gain Soul -->
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</skills>
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</cubic>
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<cubic id="25" level="101" slot="16" duration="900" delay="20" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="30801" level="1" target="MASTER" /> <!-- Novice Cubic Gain Soul -->
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</skills>
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</cubic>
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</list>
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@ -2297,8 +2297,8 @@
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>50</amount>
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<effect name="DefenceMagicCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -2319,9 +2319,7 @@
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<effects>
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<effect name="SummonCubic">
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<cubicId>24</cubicId>
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<cubicLvl>
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<value level="1">1</value>
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</cubicLvl>
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<cubicLvl>101</cubicLvl>
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</effect>
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</effects>
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</skill>
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@ -2789,9 +2787,7 @@
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<effects>
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<effect name="SummonCubic">
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<cubicId>23</cubicId>
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<cubicLvl>
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<value level="1">1</value>
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</cubicLvl>
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<cubicLvl>101</cubicLvl>
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</effect>
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</effects>
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</skill>
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@ -3159,7 +3155,7 @@
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<effects>
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<effect name="SummonCubic">
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<cubicId>25</cubicId>
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<cubicLvl>1</cubicLvl>
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<cubicLvl>101</cubicLvl>
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</effect>
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</effects>
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</skill>
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@ -3857,7 +3853,7 @@
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<skill id="30699" toLevel="1" name="Novice Void Destruction">
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<!-- Deals M. Atk. of 86 power added with Dark damage on the target. Additionally, decreases M. Def. by 10% and increases M. Critical Rate Received by 25% for 10 sec. Over-hit is possible. -->
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<icon>icon.skill19316</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isDebuff>true</isDebuff>
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<castRange>1100</castRange>
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@ -3866,5 +3862,29 @@
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<reuseDelay>6700</reuseDelay>
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<effectPoint>-687</effectPoint>
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<mpConsume>12</mpConsume>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<magicLvl>40</magicLvl>
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<effectRange>1800</effectRange>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>1</hitCancelTime>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MagicalAttack">
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<power>86</power>
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</effect>
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<effect name="MagicalDefence">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalRate">
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<amount>-25</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -5256,8 +5256,29 @@
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<skill id="30799" toLevel="1" name="Novice Cubic Fire Bless">
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<!-- Removes debuffs. Heals 1000 HP and increases Debuff Resistance by 30% for 20 sec. -->
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<icon>icon.skill19565</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>408</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<canCastWhileDisabled>true</canCastWhileDisabled>
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<magicLvl>40</magicLvl>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>20</max>
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</effect>
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<effect name="Hp">
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<amount>1000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-30</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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</skill>
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</list>
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@ -6,14 +6,53 @@
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<operateType>A1</operateType>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>408</effectPoint>
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<magicLvl>40</magicLvl>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="HealPercent">
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<power>2</power>
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<mode>PER</mode>
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</effect>
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<effect name="ManaHealPercent">
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<power>2</power>
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<mode>PER</mode>
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</effect>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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</effects>
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</skill>
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<skill id="30801" toLevel="1" name="Novice Cubic Gain Soul">
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<!-- Removes debuffs. Heals 600 HP and increases Debuff Resistance by 3% for 6 sec. -->
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<icon>icon.skill1206</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>5000</reuseDelay>
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<effectPoint>408</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>6</abnormalTime>
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<magicLvl>40</magicLvl>
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<activateRate>80</activateRate>
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<basicProperty>MAGIC</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Heal">
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<power>600</power>
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</effect>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>3</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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</skill>
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<skill id="30802" toLevel="1" name="Sword/ Blunt Weapon Mastery">
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<!-- When a sword or blunt weapon is equipped, P. Atk. +5%+51, P. Accuracy + 4, and each normal attack increases the enmity toward you. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold. -->
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@ -337,7 +337,8 @@ public enum AbnormalVisualEffect
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BR_Y_3_ACCESSORY_R_RING(10007),
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BR_Y_3_ACCESSORY_EARRING(10008),
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BR_Y_3_ACCESSORY_NECKRACE(10009),
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BR_Y_3_TALI_DECO_WING(10019);
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BR_Y_3_TALI_DECO_WING(10019),
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CHAOS_MATCH_SMALL(10022);
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private final int _clientId;
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@ -2161,8 +2161,8 @@
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>50</amount>
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<effect name="DefenceMagicCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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