Brooch enum support for Sapphire and skill level.

Thanks to nasseka.
This commit is contained in:
MobiusDevelopment
2021-12-11 01:59:47 +00:00
parent a8be08b4e3
commit f47a1a6264
168 changed files with 1259 additions and 927 deletions

View File

@@ -126,7 +126,7 @@ public class BeastSoulShot implements IItemHandler
// Visual effect change if player has equipped Ruby level 3 or higher
if (activeOwner.getActiveRubyJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveRubyJewel().getSkillId(), activeOwner.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
}
else
{
@@ -143,7 +143,7 @@ public class BeastSoulShot implements IItemHandler
// Visual effect change if player has equipped Ruby level 3 or higher
if (activeOwner.getActiveRubyJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveRubyJewel().getSkillId(), activeOwner.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
}
else
{

View File

@@ -127,7 +127,7 @@ public class BeastSpiritShot implements IItemHandler
// Visual effect change if player has equipped Sapphire level 3 or higher
if (activeOwner.getActiveShappireJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveShappireJewel().getEffectId(), 2, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveShappireJewel().getSkillId(), activeOwner.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
}
else
{
@@ -144,7 +144,7 @@ public class BeastSpiritShot implements IItemHandler
// Visual effect change if player has equipped Sapphire level 3 or higher
if (activeOwner.getActiveShappireJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveShappireJewel().getEffectId(), 2, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveShappireJewel().getSkillId(), activeOwner.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
}
else
{

View File

@@ -112,7 +112,7 @@ public class BlessedSoulShots implements IItemHandler
// Visual effect change if player has equipped Ruby level 3 or higher
if (player.getActiveRubyJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getSkillId(), player.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
}
else
{

View File

@@ -104,7 +104,7 @@ public class BlessedSpiritShot implements IItemHandler
// Visual effect change if player has equipped Sapphire level 3 or higher
if (player.getActiveShappireJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getEffectId(), 1, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getSkillId(), player.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
}
else
{

View File

@@ -109,7 +109,7 @@ public class SoulShots implements IItemHandler
// Visual effect change if player has equipped Ruby level 3 or higher
if (player.getActiveRubyJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getSkillId(), player.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
}
else
{

View File

@@ -104,7 +104,7 @@ public class SpiritShot implements IItemHandler
// Visual effect change if player has equipped Sapphire level 3 or higher
if (player.getActiveShappireJewel() != null)
{
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getEffectId(), 1, 0, 0), 600);
Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getSkillId(), player.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
}
else
{