Brooch enum support for Sapphire and skill level.
Thanks to nasseka.
This commit is contained in:
@@ -126,7 +126,7 @@ public class BeastSoulShot implements IItemHandler
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// Visual effect change if player has equipped Ruby level 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveRubyJewel().getSkillId(), activeOwner.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -143,7 +143,7 @@ public class BeastSoulShot implements IItemHandler
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// Visual effect change if player has equipped Ruby level 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveRubyJewel().getSkillId(), activeOwner.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -127,7 +127,7 @@ public class BeastSpiritShot implements IItemHandler
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// Visual effect change if player has equipped Sapphire level 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveShappireJewel().getEffectId(), 2, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, activeOwner.getActiveShappireJewel().getSkillId(), activeOwner.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -144,7 +144,7 @@ public class BeastSpiritShot implements IItemHandler
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// Visual effect change if player has equipped Sapphire level 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveShappireJewel().getEffectId(), 2, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, activeOwner.getActiveShappireJewel().getSkillId(), activeOwner.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -112,7 +112,7 @@ public class BlessedSoulShots implements IItemHandler
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// Visual effect change if player has equipped Ruby level 3 or higher
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if (player.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getSkillId(), player.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -104,7 +104,7 @@ public class BlessedSpiritShot implements IItemHandler
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// Visual effect change if player has equipped Sapphire level 3 or higher
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if (player.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getEffectId(), 1, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getSkillId(), player.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -109,7 +109,7 @@ public class SoulShots implements IItemHandler
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// Visual effect change if player has equipped Ruby level 3 or higher
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if (player.getActiveRubyJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getEffectId(), 1, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveRubyJewel().getSkillId(), player.getActiveRubyJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -104,7 +104,7 @@ public class SpiritShot implements IItemHandler
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// Visual effect change if player has equipped Sapphire level 3 or higher
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if (player.getActiveShappireJewel() != null)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getEffectId(), 1, 0, 0), 600);
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Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, player.getActiveShappireJewel().getSkillId(), player.getActiveShappireJewel().getSkillLevel(), 0, 0), 600);
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}
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else
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{
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@@ -21,28 +21,33 @@ package org.l2jmobius.gameserver.enums;
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*/
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public enum BroochJewel
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{
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RUBY_LV1(38855, 17814, 0.01, true),
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RUBY_LV2(38856, 17814, 0.035, true),
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RUBY_LV3(38857, 17815, 0.075, true),
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RUBY_LV4(38858, 17816, 0.125, true),
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RUBY_LV5(38859, 17817, 0.2, true),
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SHAPPHIRE_LV1(38927, 17818, 0.01, false),
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SHAPPHIRE_LV2(38928, 17818, 0.035, false),
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SHAPPHIRE_LV3(38929, 17819, 0.075, false),
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SHAPPHIRE_LV4(38930, 17820, 0.125, false),
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SHAPPHIRE_LV5(38931, 17821, 0.2, false);
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RUBY_LV1(38855, 17814, 1, 0.01, true, false),
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RUBY_LV2(38856, 17814, 1, 0.035, true, false),
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RUBY_LV3(38857, 17815, 1, 0.075, true, false),
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RUBY_LV4(38858, 17816, 1, 0.125, true, false),
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RUBY_LV5(38859, 17817, 1, 0.2, true, false),
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SAPPHIRE_LV1(38927, 17818, 1, 0.01, false, true),
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SAPPHIRE_LV2(38928, 17818, 1, 0.035, false, true),
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SAPPHIRE_LV3(38929, 17819, 1, 0.075, false, true),
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SAPPHIRE_LV4(38930, 17820, 1, 0.125, false, true),
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SAPPHIRE_LV5(38931, 17821, 1, 0.2, false, true);
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private int _itemId;
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private int _effectId;
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private int _skillId;
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private int _skillLevel;
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private double _bonus;
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private boolean _isRuby; // If not, it is sapphire.
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private boolean _isRuby;
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private boolean _isSapphire;
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private BroochJewel(int itemId, int effectId, double bonus, boolean isRuby)
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private BroochJewel(int itemId, int skillId, int skillLevel, double bonus, boolean isRuby, boolean isSapphire)
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{
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_itemId = itemId;
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_effectId = effectId;
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_skillId = skillId;
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_skillLevel = skillLevel;
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_bonus = bonus;
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_isRuby = isRuby;
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_isSapphire = isSapphire;
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}
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public int getItemId()
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@@ -50,9 +55,14 @@ public enum BroochJewel
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return _itemId;
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}
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public int getEffectId()
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public int getSkillId()
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{
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return _effectId;
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return _skillId;
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}
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public int getSkillLevel()
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{
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return _skillLevel;
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}
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public double getBonus()
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@@ -64,4 +74,9 @@ public enum BroochJewel
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{
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return _isRuby;
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}
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public boolean isSapphire()
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{
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return _isSapphire;
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}
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}
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@@ -8882,7 +8882,7 @@ public class Player extends Playable
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for (int i = broochJewels.length - 1; i > 0; i--)
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{
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final BroochJewel jewel = broochJewels[i];
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if (!jewel.isRuby() && _inventory.isItemEquipped(jewel.getItemId()))
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if (jewel.isSapphire() && _inventory.isItemEquipped(jewel.getItemId()))
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{
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setActiveShappireJewel(jewel);
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break;
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