Changed summon points logic.
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@@ -53,7 +53,7 @@ public class ConditionPlayerHasFreeSummonPoints extends Condition
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player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_S1_SKILL_DUE_TO_INSUFFICIENT_SUMMON_POINTS);
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canSummon = false;
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}
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else if ((player.getSummonPoints() + _summonPoints) > player.getMaxSummonPoints())
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else if ((player.getUsedSummonPoints() + _summonPoints) > player.getMaxSummonPoints())
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_USE_THE_S1_SKILL_DUE_TO_INSUFFICIENT_SUMMON_POINTS);
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sm.addSkillName(skill);
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