Changed summon points logic.
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@@ -110,6 +110,8 @@ public final class Summon extends AbstractEffect
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{
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player.addServitor(summon);
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}
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player.setUsedSummonPoints(player.getUsedSummonPoints() + _summonPoints);
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summon.setShowSummonAnimation(true);
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summon.setRunning();
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summon.spawnMe();
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