Fixed some null SystemMessageId parameters.
Thanks to kinghanker.
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@@ -25,6 +25,7 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.sevensigns.SevenSigns;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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public class MercTicket implements IItemHandler
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{
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@@ -74,6 +75,7 @@ public class MercTicket implements IItemHandler
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player.sendPacket(SystemMessageId.THIS_MERCENARY_CANNOT_BE_POSITIONED_ANYMORE);
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return false;
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}
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// Checking the Seal of Strife status
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switch (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE))
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{
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@@ -121,7 +123,9 @@ public class MercTicket implements IItemHandler
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MercTicketManager.getInstance().addTicket(item.getId(), player);
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player.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove item from char's inventory
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player.sendPacket(SystemMessageId.PLACE_S1_IN_THE_CURRENT_LOCATION_AND_DIRECTION_DO_YOU_WISH_TO_CONTINUE);
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final SystemMessage sm = new SystemMessage(SystemMessageId.PLACE_S1_IN_THE_CURRENT_LOCATION_AND_DIRECTION_DO_YOU_WISH_TO_CONTINUE);
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sm.addItemName(item.getId());
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player.sendPacket(sm);
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return true;
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}
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}
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