SystemPanel variables moved to GameServer to fix compiling issue.
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		| @@ -19,12 +19,12 @@ package handlers.admincommandhandlers; | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
|  | ||||
| import org.l2jmobius.gameserver.GameServer; | ||||
| import org.l2jmobius.gameserver.handler.IAdminCommandHandler; | ||||
| import org.l2jmobius.gameserver.model.World; | ||||
| import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; | ||||
| import org.l2jmobius.gameserver.model.zone.ZoneId; | ||||
| import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager; | ||||
| import org.l2jmobius.gameserver.ui.SystemPanel; | ||||
| import org.l2jmobius.gameserver.util.BuilderUtil; | ||||
|  | ||||
| /** | ||||
| @@ -93,7 +93,7 @@ public class AdminOnline implements IAdminCommandHandler | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Total count: " + total); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Total online: " + online); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Total offline: " + offline); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Max connected: " + SystemPanel.MAX_CONNECTED_COUNT); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Max connected: " + GameServer.MAX_CONNECTED_COUNT); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Unique IPs: " + ips.size()); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "In peace zone: " + peace); | ||||
| 			BuilderUtil.sendSysMessage(activeChar, "Not in peace zone: " + notPeace); | ||||
|   | ||||
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