SystemPanel variables moved to GameServer to fix compiling issue.
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		@@ -19,12 +19,12 @@ package handlers.admincommandhandlers;
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import java.util.ArrayList;
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import java.util.List;
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import org.l2jmobius.gameserver.GameServer;
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import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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import org.l2jmobius.gameserver.ui.SystemPanel;
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import org.l2jmobius.gameserver.util.BuilderUtil;
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/**
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@@ -93,7 +93,7 @@ public class AdminOnline implements IAdminCommandHandler
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			BuilderUtil.sendSysMessage(activeChar, "Total count: " + total);
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			BuilderUtil.sendSysMessage(activeChar, "Total online: " + online);
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			BuilderUtil.sendSysMessage(activeChar, "Total offline: " + offline);
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			BuilderUtil.sendSysMessage(activeChar, "Max connected: " + SystemPanel.MAX_CONNECTED_COUNT);
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			BuilderUtil.sendSysMessage(activeChar, "Max connected: " + GameServer.MAX_CONNECTED_COUNT);
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			BuilderUtil.sendSysMessage(activeChar, "Unique IPs: " + ips.size());
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			BuilderUtil.sendSysMessage(activeChar, "In peace zone: " + peace);
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			BuilderUtil.sendSysMessage(activeChar, "Not in peace zone: " + notPeace);
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