All elemental, reflect shirt's.

Contributed by tbr.
This commit is contained in:
MobiusDev
2017-06-26 20:23:06 +00:00
parent 85f30e9494
commit f2a1a43ad9
12 changed files with 252 additions and 50 deletions

View File

@@ -743,8 +743,7 @@
<value level="10">5</value>
</amount>
<chance>30</chance>
<mode>PER</mode>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
@@ -1012,11 +1011,50 @@
</effects>
</skill>
<skill id="13568" toLevel="1" name="Talisman Energy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. -->
<icon>icon.r85_talisman_pa_up_passive</icon>
<operateType>P</operateType>
<isMagic>3</isMagic>
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceTrait">
<BLUNT>3</BLUNT>
<SWORD>3</SWORD>
<DUAL>3</DUAL>
<ANCIENTSWORD>3</ANCIENTSWORD>
<DAGGER>3</DAGGER>
<RAPIER>3</RAPIER>
<DUALFIST>3</DUALFIST>
<DUALDAGGER>3</DUALDAGGER>
<BOW>3</BOW>
<CROSSBOW>3</CROSSBOW>
</effect>
</effects>
</skill>
<skill id="13569" toLevel="3" name="Talisman - Lilith">
<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
@@ -1062,7 +1100,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<effect name="DamageShieldResist">
<amount>
<value level="1">6</value>
<value level="2">6</value>
@@ -1110,6 +1148,14 @@
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13570" toLevel="1" name="Hero's Weapon: Dagger">

View File

@@ -230,7 +230,7 @@
<icon>icon.reflect_attack_shirt</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="2">8</value>
<value level="3">12</value>
@@ -249,7 +249,7 @@
</amount>
<type>PHYSICAL</type>
</effect>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
@@ -453,8 +453,11 @@
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>STR</stat>
</effect>