Summoning should be possible even with an active summon.
This commit is contained in:
parent
63584d6924
commit
f26d8708a9
@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
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public CanSummonSkillCondition(StatsSet params)
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{
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{
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}
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}
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@Override
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@Override
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@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
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if (player.hasServitors())
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if (player.hasServitors())
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{
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{
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canSummon = false;
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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@ -19,6 +19,7 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -31,7 +32,6 @@ public class CanSummonSkillCondition implements ISkillCondition
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{
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{
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public CanSummonSkillCondition(StatsSet params)
|
public CanSummonSkillCondition(StatsSet params)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -47,7 +47,10 @@ public class CanSummonSkillCondition implements ISkillCondition
|
|||||||
|
|
||||||
if (player.hasServitors())
|
if (player.hasServitors())
|
||||||
{
|
{
|
||||||
canSummon = false;
|
for (L2Summon summon : player.getServitors().values())
|
||||||
|
{
|
||||||
|
summon.unSummon(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
|
else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user