- Adapted Pavlov's GM-Shop from old branch.

- Support for R-Grade enchant scrolls.
(Note: Most items are not implemented yet.)
This commit is contained in:
mobius
2015-02-04 11:55:26 +00:00
parent 094651541b
commit f25adfd57d
365 changed files with 5460 additions and 994 deletions

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@@ -1089,8 +1089,10 @@
</for>
</item>
<item id="17371" name="Crystal (R-grade)" additionalName="" type="EtcItem">
<!-- R-grade Crystal -->
<set name="icon" val="icon.crystal_r_i00" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="ADAMANTAITE" />
<set name="price" val="25000" />
<set name="is_stackable" val="true" />
</item>

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@@ -188,16 +188,30 @@
<item id="17526" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. + 6 for R-grade one-handed swords/blunts, daggers, spears, etc. P. Atk. + 7 for two-handed swords/blunts/fist weapons, dualswords, and crossbows. P. Atk. + 12 for bows, and M. Atk. + 5 for all weapons. Starting at + 4, P. Atk. / M. Atk. Increases significantly, especially for blessed weapons. Enchanting is safe up to + 3. Can be exchanged or dropped. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="16000000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item>
<item id="17527" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories, especially starting at + 4. Can be enchanted safely to + 3. When armor is enchanted + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="1250000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item>
<item id="17528" name="Test-Heavy Armor-Helmet" additionalName="Human Knight" type="Armor">
<set name="icon" val="icon.armor_helmet_i00" />

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@@ -282,6 +282,9 @@
</item>
<item id="19440" name="Gemstone (R-grade)" additionalName="" type="EtcItem">
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="etcitem_type" val="MATERIAL" />
<set name="immediate_effect" val="true" />
<set name="material" val="ADAMANTAITE" />
<set name="price" val="300000" />
<set name="is_stackable" val="true" />
</item>
@@ -346,16 +349,29 @@
<item id="19447" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for Blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="150000000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item>
<item id="19448" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories, especially starting at + 4. Can be enchanted safely to + 3. When enchanted + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="18000000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item>
<item id="19449" name="Giant's Bracelet" additionalName="" type="Armor">
<!-- Activates 5 Talisman slots when equipped. -->

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@@ -171,7 +171,20 @@
<item id="22425" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_freightable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item>
<item id="22426" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Dimensional Item\nEnchant success rate is raised by 10%.\nPrior enchant value remains after enchanting failure. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Cannot be used on weapons above + 15. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
@@ -186,7 +199,20 @@
<item id="22428" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_freightable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item>
<item id="22429" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nPrior enchant value remains after enchanting failure. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->