Better naming for NightStatModifier effect.
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@@ -244,6 +244,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("NightStatModifier", NightStatModifier::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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@@ -349,7 +350,6 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
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EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
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EffectHandler.getInstance().registerHandler("StatAddForMp", StatAddForMp::new);
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EffectHandler.getInstance().registerHandler("StatAddForNight", StatAddForNight::new);
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EffectHandler.getInstance().registerHandler("StatAddForStat", StatAddForStat::new);
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EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
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EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
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@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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/**
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* @author Mobius
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*/
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public class StatAddForNight extends AbstractEffect
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public class NightStatModifier extends AbstractEffect
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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@@ -49,7 +49,7 @@ public class StatAddForNight extends AbstractEffect
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private final int _amount;
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protected final StatModifierType _mode;
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public StatAddForNight(StatSet params)
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public NightStatModifier(StatSet params)
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{
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getInt("amount");
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@@ -6480,7 +6480,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="StatAddForNight">
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<effect name="NightStatModifier">
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<stat>ACCURACY_COMBAT</stat>
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<amount>3</amount>
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</effect>
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@@ -213,6 +213,7 @@ MpRegen: MP Regeneration stat.
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MpShield: Transfers given percentage of damage as mana damage. Mana Shield.
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MpVampiricAttack: Absorbs given percentage of mana during attack.
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Mute: Prevents target from using magical skills. Silence.
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NightStatModifier: Modify a specific stat at night time. (l2jmobius)
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NoblesseBless: Does not remove buffs upon death except itself.
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OpenChest: Opens a treasure chest.
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OpenCommonRecipeBook: Shows the common recipe book window.
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@@ -316,7 +317,6 @@ SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
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StatAddForNight: Modify a specific stat at night time. (l2jmobius)
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StatAddForStat: Adds a fixed amount of a Stat based on player current value. (l2jmobius)
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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