Removed javaengine and more misc fixes.
Source: L2jUnity free release
This commit is contained in:
@@ -62,6 +62,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerKarma
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLevelChanged;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerMoveRequest;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPKChanged;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;
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@@ -221,6 +222,7 @@ public enum EventType
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ON_PLAYER_LOGIN(OnPlayerLogin.class, void.class),
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ON_PLAYER_LOGOUT(OnPlayerLogout.class, void.class),
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ON_PLAYER_PK_CHANGED(OnPlayerPKChanged.class, void.class),
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ON_PLAYER_MOVE_REQUEST(OnPlayerMoveRequest.class, void.class, TerminateReturn.class),
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ON_PLAYER_PROFESSION_CHANGE(OnPlayerProfessionChange.class, void.class),
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ON_PLAYER_CHANGE_TO_AWAKENED_CLASS(OnPlayerChangeToAwakenedClass.class, void.class),
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ON_PLAYER_PVP_CHANGED(OnPlayerPvPChanged.class, void.class),
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@@ -0,0 +1,53 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.events.impl.character.player;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author UnAfraid
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*/
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public class OnPlayerMoveRequest implements IBaseEvent
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{
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private final L2PcInstance _activeChar;
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private final Location _location;
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public OnPlayerMoveRequest(L2PcInstance activeChar, Location loc)
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{
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_activeChar = activeChar;
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_location = loc;
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}
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public L2PcInstance getActiveChar()
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{
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return _activeChar;
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}
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public Location getLocation()
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{
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return _location;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_PLAYER_MOVE_REQUEST;
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}
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}
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@@ -40,6 +40,12 @@ public final class L2Armor extends L2Item
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public L2Armor(StatsSet set)
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{
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super(set);
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}
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@Override
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public void set(StatsSet set)
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{
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super.set(set);
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_type = set.getEnum("armor_type", ArmorType.class, ArmorType.NONE);
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final int _bodyPart = getBodyPart();
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@@ -32,11 +32,11 @@ public final class L2EtcItem extends L2Item
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{
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private String _handler;
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private EtcItemType _type;
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private final boolean _isBlessed;
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private final List<L2ExtractableProduct> _extractableItems;
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private final int _extractableCountMin;
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private final int _extractableCountMax;
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private final boolean _isInfinite;
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private boolean _isBlessed;
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private List<L2ExtractableProduct> _extractableItems;
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private int _extractableCountMin;
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private int _extractableCountMax;
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private boolean _isInfinite;
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/**
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* Constructor for EtcItem.
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@@ -45,6 +45,12 @@ public final class L2EtcItem extends L2Item
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public L2EtcItem(StatsSet set)
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{
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super(set);
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}
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@Override
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public void set(StatsSet set)
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{
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super.set(set);
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_type = set.getEnum("etcitem_type", EtcItemType.class, EtcItemType.NONE);
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// l2j custom - L2EtcItemType.SHOT
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@@ -66,7 +66,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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public static final int TYPE1_WEAPON_RING_EARRING_NECKLACE = 0;
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public static final int TYPE1_SHIELD_ARMOR = 1;
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public static final int TYPE1_ITEM_QUESTITEM_ADENA = 4;
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public static final int TYPE2_WEAPON = 0;
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public static final int TYPE2_SHIELD_ARMOR = 1;
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public static final int TYPE2_ACCESSORY = 2;
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@@ -112,43 +112,43 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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public static final int SLOT_MULTI_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND;
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private final int _itemId;
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private final int _displayId;
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private final String _name;
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private final String _additionalName;
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private final String _icon;
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private final int _weight;
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private final boolean _stackable;
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private final MaterialType _materialType;
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private final CrystalType _crystalType;
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private final int _equipReuseDelay;
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private final int _duration;
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private final int _time;
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private final int _autoDestroyTime;
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private final int _bodyPart;
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private final int _referencePrice;
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private final int _crystalCount;
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private final boolean _sellable;
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private final boolean _dropable;
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private final boolean _destroyable;
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private final boolean _tradeable;
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private final boolean _depositable;
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private final boolean _auctionable;
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private final int _enchantable;
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private final boolean _elementable;
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private final boolean _questItem;
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private final boolean _freightable;
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private final boolean _allow_self_resurrection;
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private final boolean _is_oly_restricted;
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private final boolean _for_npc;
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private final boolean _common;
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private final boolean _heroItem;
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private final boolean _pvpItem;
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private final boolean _immediate_effect;
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private final boolean _ex_immediate_effect;
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private final int _defaultEnchantLevel;
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private final ActionType _defaultAction;
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private final boolean _isBlessedItem;
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private int _itemId;
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private int _displayId;
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private String _name;
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private String _additionalName;
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private String _icon;
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private int _weight;
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private boolean _stackable;
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private MaterialType _materialType;
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private CrystalType _crystalType;
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private int _equipReuseDelay;
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private int _duration;
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private int _time;
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private int _autoDestroyTime;
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private int _bodyPart;
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private int _referencePrice;
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private int _crystalCount;
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private boolean _sellable;
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private boolean _dropable;
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private boolean _destroyable;
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private boolean _tradeable;
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private boolean _depositable;
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private boolean _auctionable;
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private int _enchantable;
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private boolean _elementable;
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private boolean _questItem;
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private boolean _freightable;
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private boolean _allow_self_resurrection;
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private boolean _is_oly_restricted;
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private boolean _for_npc;
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private boolean _common;
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private boolean _heroItem;
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private boolean _pvpItem;
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private boolean _immediate_effect;
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private boolean _ex_immediate_effect;
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private int _defaultEnchantLevel;
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private ActionType _defaultAction;
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private boolean _isBlessedItem;
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protected int _type1; // needed for item list (inventory)
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protected int _type2; // different lists for armor, weapon, etc
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@@ -159,13 +159,13 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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private SkillHolder _unequipSkill = null;
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private SkillHolder _equipSkill = null;
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private final int _useSkillDisTime;
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private final int _reuseDelay;
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private final int _sharedReuseGroup;
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private int _useSkillDisTime;
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private int _reuseDelay;
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private int _sharedReuseGroup;
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private final CommissionItemType _commissionItemType;
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private final int _compoundItem;
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private final float _compoundChance;
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private CommissionItemType _commissionItemType;
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private int _compoundItem;
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private float _compoundChance;
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/**
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* Constructor of the L2Item that fill class variables.<BR>
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@@ -173,6 +173,11 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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* @param set : StatsSet corresponding to a set of couples (key,value) for description of the item
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*/
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protected L2Item(StatsSet set)
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{
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set(set);
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}
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public void set(StatsSet set)
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{
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_itemId = set.getInt("item_id");
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_displayId = set.getInt("displayId", _itemId);
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@@ -40,19 +40,19 @@ import com.l2jmobius.util.StringUtil;
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*/
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public final class L2Weapon extends L2Item
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{
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private final WeaponType _type;
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private final boolean _isMagicWeapon;
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private final int _rndDam;
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private final int _soulShotCount;
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private final int _spiritShotCount;
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private final int _mpConsume;
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private final int _baseAttackRange;
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private final int _baseAttackAngle;
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private WeaponType _type;
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private boolean _isMagicWeapon;
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private int _rndDam;
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private int _soulShotCount;
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private int _spiritShotCount;
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private int _mpConsume;
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private int _baseAttackRange;
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private int _baseAttackAngle;
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/**
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* Skill that activates when item is enchanted +4 (for duals).
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*/
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private SkillHolder _enchant4Skill = null;
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private final int _changeWeaponId;
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private int _changeWeaponId;
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// Attached skills for Special Abilities
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private SkillHolder _skillsOnMagic;
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@@ -60,15 +60,15 @@ public final class L2Weapon extends L2Item
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private SkillHolder _skillsOnCrit;
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private Condition _skillsOnCritCondition = null;
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private final int _reducedSoulshot;
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private final int _reducedSoulshotChance;
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private int _reducedSoulshot;
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private int _reducedSoulshotChance;
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private final int _reducedMpConsume;
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private final int _reducedMpConsumeChance;
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private int _reducedMpConsume;
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private int _reducedMpConsumeChance;
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private final boolean _isForceEquip;
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private final boolean _isAttackWeapon;
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private final boolean _useWeaponSkillsOnly;
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private boolean _isForceEquip;
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private boolean _isAttackWeapon;
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private boolean _useWeaponSkillsOnly;
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/**
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* Constructor for Weapon.
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@@ -77,6 +77,12 @@ public final class L2Weapon extends L2Item
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public L2Weapon(StatsSet set)
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{
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super(set);
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}
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@Override
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public void set(StatsSet set)
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{
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super.set(set);
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_type = WeaponType.valueOf(set.getString("weapon_type", "none").toUpperCase());
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_type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
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_type2 = L2Item.TYPE2_WEAPON;
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@@ -125,7 +125,7 @@ public class Quest extends AbstractScript implements IIdentifiable
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QuestManager.getInstance().addScript(this);
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}
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loadGlobalData();
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onLoad();
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}
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/**
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@@ -151,17 +151,17 @@ public class Quest extends AbstractScript implements IIdentifiable
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* Children of this class can implement this function in order to define what variables to load and what structures to save them in.<br>
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* By default, nothing is loaded.
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*/
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protected void loadGlobalData()
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protected void onLoad()
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{
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}
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/**
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* The function saveGlobalData is, by default, called at shutdown, for all quests, by the QuestManager.<br>
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* The function onSave is, by default, called at shutdown, for all quests, by the QuestManager.<br>
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* Children of this class can implement this function in order to convert their structures<br>
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* into <var, value> tuples and make calls to save them to the database, if needed.<br>
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* By default, nothing is saved.
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*/
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public void saveGlobalData()
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public void onSave()
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{
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}
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@@ -175,6 +175,14 @@ public class Quest extends AbstractScript implements IIdentifiable
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return _questId;
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}
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/**
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* @return the NpcStringId of the current quest, used in Quest link bypass
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*/
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public int getNpcStringId()
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{
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return _questId > 10000 ? _questId - 5000 : _questId;
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}
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/**
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* Add a new quest state of this quest to the database.
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* @param player the owner of the newly created quest state
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@@ -2679,7 +2687,7 @@ public class Quest extends AbstractScript implements IIdentifiable
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*/
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public boolean unload(boolean removeFromList)
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{
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saveGlobalData();
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onSave();
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// cancel all pending timers before reloading.
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// if timers ought to be restarted, the quest can take care of it
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// with its code (example: save global data indicating what timer must be restarted).
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@@ -134,4 +134,14 @@ public class ZoneNPoly extends L2ZoneForm
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GeoData.getInstance().getHeight(x, y, _z1)
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};
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}
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public int[] getX()
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{
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return _p.xpoints;
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}
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public int[] getY()
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{
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return _p.ypoints;
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}
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}
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