Fix for armor set skill mana regeneration.
Contributed by gamelike85.
This commit is contained in:
@@ -910,12 +910,23 @@
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<value level="3">93</value>
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<value level="3">93</value>
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</amount>
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</amount>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">32</value>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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<value level="3">32</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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</value>
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</effect>
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</effect>
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<effect name="MagicMpCost">
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<effect name="MagicMpCost">
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<amount>
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<amount>
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@@ -1000,12 +1011,23 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">8</value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="3">8</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</value>
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</effect>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="PhysicalSkillPower">
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<amount>
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<amount>
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@@ -1061,12 +1083,23 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">8</value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="3">8</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</value>
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</effect>
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</effect>
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<effect name="Reuse">
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<effect name="Reuse">
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<amount>
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<amount>
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@@ -910,12 +910,23 @@
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<value level="3">93</value>
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<value level="3">93</value>
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</amount>
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</amount>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">32</value>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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<value level="3">32</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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</value>
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</effect>
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</effect>
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<effect name="MagicMpCost">
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<effect name="MagicMpCost">
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<amount>
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<amount>
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@@ -1000,12 +1011,23 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">8</value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="3">8</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</value>
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</effect>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="PhysicalSkillPower">
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<amount>
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<amount>
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@@ -1061,12 +1083,23 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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||||||
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<type>SITTING</type>
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<value>
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<value level="1">8</value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="3">8</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</value>
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</effect>
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</effect>
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<effect name="Reuse">
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<effect name="Reuse">
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<amount>
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<amount>
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@@ -896,7 +896,7 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10 (R-grade)">
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<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10 (R,R95,R99grade)">
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<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
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<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
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<icon>icon.skill0231</icon>
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<icon>icon.skill0231</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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@@ -912,14 +912,27 @@
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<value level="5">93</value>
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<value level="5">93</value>
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</amount>
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</amount>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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||||||
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<type>SITTING</type>
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||||||
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<value>
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<value level="1">32</value>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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<value level="3">32</value>
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<value level="4">32</value>
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<value level="4">32</value>
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<value level="5">32</value>
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<value level="5">32</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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<value level="4">32</value>
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<value level="5">32</value>
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</value>
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</effect>
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</effect>
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<effect name="MagicMpCost">
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<effect name="MagicMpCost">
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<amount>
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<amount>
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@@ -987,7 +1000,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10 (R-grade)">
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<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10 (R,R95,R99grade)">
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||||||
<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<icon>icon.skill0233</icon>
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<icon>icon.skill0233</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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@@ -1022,14 +1035,27 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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||||||
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<type>SITTING</type>
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<value>
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<value level="1">8</value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="3">8</value>
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<value level="4">8</value>
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<value level="4">8</value>
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<value level="5">8</value>
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<value level="5">8</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="4">8</value>
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<value level="5">8</value>
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</value>
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</effect>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="PhysicalSkillPower">
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<amount>
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<amount>
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@@ -1109,7 +1135,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10 (R-grade)">
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<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10 (R,R95,R99grade)">
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<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<icon>icon.skill0234</icon>
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<icon>icon.skill0234</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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@@ -1135,14 +1161,27 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="StatByMoveType">
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<amount>
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">8</value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="3">8</value>
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<value level="4">8</value>
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<value level="4">8</value>
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<value level="5">8</value>
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<value level="5">8</value>
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</amount>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="4">8</value>
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<value level="5">8</value>
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</value>
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</effect>
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</effect>
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<effect name="Reuse">
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<effect name="Reuse">
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<amount>
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<amount>
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Block a user