Various skill adjustments.

Contributed by Sero.
This commit is contained in:
MobiusDevelopment 2021-05-06 09:27:02 +00:00
parent 2ddedfcbde
commit f0ae9db626
72 changed files with 1140 additions and 1228 deletions

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@ -1913,6 +1913,7 @@
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<hpConsume>200</hpConsume> <hpConsume>200</hpConsume>
<blockedInOlympiad>true</blockedInOlympiad>
<magicLevel>-2</magicLevel> <magicLevel>-2</magicLevel>
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -1972,6 +1973,7 @@
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<blockedInOlympiad>true</blockedInOlympiad>
<magicLevel>-2</magicLevel> <magicLevel>-2</magicLevel>
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>

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@ -618,28 +618,56 @@
<affectScope>PARTY_PLEDGE</affectScope> <affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject> <affectObject>FRIEND_PC</affectObject>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="CpRegen">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="MaxCp">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="CriticalDamage">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="SkillMasteryRate"> <effect name="PAtk">
<amount>15</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="PhysicalDefence">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">

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@ -2238,7 +2238,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>-10</amount> <amount>-100</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

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@ -1553,14 +1553,6 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effects>
<effect name="EnchantRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="9371" toLevel="1" name="Sayha's Portal"> <skill id="9371" toLevel="1" name="Sayha's Portal">
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. --> <!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->

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@ -767,7 +767,7 @@
</skill> </skill>
<skill id="9424" toLevel="1" name="Campaign Reward Pouch"> <skill id="9424" toLevel="1" name="Campaign Reward Pouch">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34934</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -789,8 +789,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9425" toLevel="1" name="Lv. 2 Giant's Dye Pack"> <skill id="9425" toLevel="1" name="Lv. 2 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34942</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -824,8 +824,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9426" toLevel="1" name="Lv. 2 Legendary Dye Pack"> <skill id="9426" toLevel="1" name="Lv. 2 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34943</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -859,8 +859,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9427" toLevel="1" name="Lv. 2 Ancient Dye Pack"> <skill id="9427" toLevel="1" name="Lv. 2 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34944</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -894,8 +894,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9428" toLevel="1" name="Lv. 3 Giant's Dye Pack"> <skill id="9428" toLevel="1" name="Lv. 3 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34945</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -929,8 +929,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9429" toLevel="1" name="Lv. 3 Legendary Dye Pack"> <skill id="9429" toLevel="1" name="Lv. 3 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34946</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -964,8 +964,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9430" toLevel="1" name="Lv. 3 Ancient Dye Pack"> <skill id="9430" toLevel="1" name="Lv. 3 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34947</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -999,8 +999,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9431" toLevel="1" name="Lv. 4 Giant's Dye Pack"> <skill id="9431" toLevel="1" name="Lv. 4 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34950</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1034,8 +1034,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9432" toLevel="1" name="Lv. 4 Legendary Dye Pack"> <skill id="9432" toLevel="1" name="Lv. 4 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34951</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1069,8 +1069,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9433" toLevel="1" name="Lv. 4 Ancient Dye Pack"> <skill id="9433" toLevel="1" name="Lv. 4 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34952</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1104,8 +1104,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9434" toLevel="1" name="Lv. 5 Giant's Dye Pack"> <skill id="9434" toLevel="1" name="Lv. 5 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34953</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1139,8 +1139,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9435" toLevel="1" name="Lv. 5 Legendary Dye Pack"> <skill id="9435" toLevel="1" name="Lv. 5 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34954</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1174,8 +1174,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9436" toLevel="1" name="Lv. 5 Ancient Dye Pack"> <skill id="9436" toLevel="1" name="Lv. 5 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34955</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>

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@ -1536,17 +1536,21 @@
<!-- Transforms into Anakim. --> <!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>36256</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<reuseDelay>14400000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

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@ -668,10 +668,11 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@ -711,7 +712,6 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -778,9 +778,10 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<magicLevel> <magicLevel>
@ -799,7 +800,6 @@
<value level="13">109</value> <value level="13">109</value>
</magicLevel> </magicLevel>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A3</operateType> <operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
@ -898,7 +898,7 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;350;180</fanRange> <fanRange>0;0;350;180</fanRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="10">15</value>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
@ -982,11 +982,11 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="12">60</value> <value fromLevel="1" toLevel="12">15</value>
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1177,7 +1177,7 @@
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1271,15 +1271,15 @@
<skill id="10015" toLevel="11" name="Chain Strike"> <skill id="10015" toLevel="11" name="Chain Strike">
<!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Pull). --> <!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Pull). -->
<icon>icon.skill10015</icon> <icon>icon.skill10015</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">60</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@ -1340,7 +1340,9 @@
<speed>600</speed> <speed>600</speed>
<delay>600</delay> <delay>600</delay>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects> </effects>
</skill> </skill>
@ -1352,9 +1354,10 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
@ -1399,7 +1402,6 @@
<value level="8">-2154</value> <value level="8">-2154</value>
<value level="9">-2161</value> <value level="9">-2161</value>
</effectPoint> </effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<trait>PULL</trait> <trait>PULL</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@ -1419,7 +1421,9 @@
<speed>600</speed> <speed>600</speed>
<delay>650</delay> <delay>650</delay>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects> </effects>
</skill> </skill>
@ -1527,15 +1531,15 @@
</effect> </effect>
<effect name="GetDamageLimit"> <effect name="GetDamageLimit">
<amount> <amount>
<value level="1">300</value> <value level="1">1000</value>
<value level="2">200</value> <value level="2">900</value>
<value level="3">150</value> <value level="3">800</value>
<value level="4">100</value> <value level="4">700</value>
<value level="5">100</value> <value level="5">600</value>
<value level="6">100</value> <value level="6">550</value>
<value level="7">100</value> <value level="7">500</value>
<value level="8">100</value> <value level="8">450</value>
<value level="9">100</value> <value level="9">400</value>
</amount> </amount>
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
@ -6095,12 +6099,12 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">40</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<itemConsumeId>1785</itemConsumeId> <itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>6</itemConsumeCount> <itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>

View File

@ -257,7 +257,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;180</fanRange> <fanRange>0;0;600;180</fanRange>
<mpConsume> <mpConsume>
<value level="1">185</value> <value level="1">185</value>
<value level="2">191</value> <value level="2">191</value>

View File

@ -355,6 +355,13 @@
<icon>icon.skill10253</icon> <icon>icon.skill10253</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -382,9 +389,6 @@
<value level="10">3052</value> <value level="10">3052</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -393,16 +397,10 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5368</amount> <amount>5368</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -418,9 +416,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<DAGGER>50</DAGGER> <DAGGER>50</DAGGER>
@ -436,6 +431,13 @@
<icon>icon.skill10254</icon> <icon>icon.skill10254</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -452,9 +454,6 @@
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -470,37 +469,22 @@
<value level="10">2655</value> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>6</amount> <amount>6</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -509,9 +493,6 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5368</amount> <amount>5368</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -527,9 +508,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1200,9 +1178,10 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">40</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-687</value> <value level="1">-687</value>
<value level="2">-690</value> <value level="2">-690</value>
@ -1256,7 +1235,6 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@ -1321,9 +1299,10 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume> <mpConsume>
@ -1377,7 +1356,6 @@
<value level="12">-709</value> <value level="12">-709</value>
<value level="13">-709</value> <value level="13">-709</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -2283,10 +2261,11 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>60</activateRate> <basicProperty>PHYSICAL</basicProperty>
<activateRate>30</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<operateType>A1</operateType> <operateType>A2</operateType>
<magicCriticalRate>25</magicCriticalRate> <magicCriticalRate>25</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">95</value> <value level="1">95</value>

View File

@ -196,6 +196,13 @@
<!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, Received P. Critical Rate -$s4 when using light armor. Speed and P. Skill Critical Rate depends on DEX. Additionally, STR +$s5. After evading, with a $s6 chance, increases Atk. Spd. and grants Assassin's Reflex. --> <!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, Received P. Critical Rate -$s4 when using light armor. Speed and P. Skill Critical Rate depends on DEX. Additionally, STR +$s5. After evading, with a $s6 chance, increases Atk. Spd. and grants Assassin's Reflex. -->
<icon>icon.skill10503</icon> <icon>icon.skill10503</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -231,9 +238,6 @@
<value level="10">2655</value> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -249,23 +253,14 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -274,21 +269,12 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4880</amount> <amount>4880</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSpeed"> <effect name="StatBonusSpeed">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1150,12 +1136,12 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="10">15</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
@ -1298,8 +1284,9 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>CONFUSION</abnormalType> <abnormalType>CONFUSION</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<magicCriticalRate>-1</magicCriticalRate> <magicCriticalRate>-1</magicCriticalRate>
@ -1352,7 +1339,6 @@
<value level="10">-709</value> <value level="10">-709</value>
<value level="11">-709</value> <value level="11">-709</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -2971,7 +2957,7 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">70</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>40</castRange> <castRange>40</castRange>
@ -3006,7 +2992,7 @@
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -3487,10 +3473,10 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">70</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>

View File

@ -576,6 +576,13 @@
<!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, MP Recovery Rate +$s4, Received P. Critical Rate -$s5 when using light armor. Speed and P. Skill Critical Rate depend on DEX. STR +$s6. --> <!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, MP Recovery Rate +$s4, Received P. Critical Rate -$s5 when using light armor. Speed and P. Skill Critical Rate depend on DEX. STR +$s6. -->
<icon>icon.skill10752</icon> <icon>icon.skill10752</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<operateType>P</operateType> <operateType>P</operateType>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -604,30 +611,18 @@
<value level="10">2655</value> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>14</amount> <amount>14</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount>6</amount> <amount>6</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -636,9 +631,6 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4783</amount> <amount>4783</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
@ -1730,7 +1722,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">60</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="4" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>

View File

@ -97,14 +97,18 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -120,16 +124,10 @@
<value level="10">2136</value> <value level="10">2136</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4447</amount> <amount>4447</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -145,9 +143,6 @@
<value level="10">3</value> <value level="10">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1483,8 +1478,9 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
@ -1591,9 +1587,10 @@
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
@ -4453,10 +4450,10 @@
<abnormalType>TURN_FLEE</abnormalType> <abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect> <abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="12">60</value> <value fromLevel="1" toLevel="12">15</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<magicLevel> <magicLevel>
@ -4564,10 +4561,10 @@
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -4680,10 +4677,10 @@
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">70</value> <value fromLevel="1" toLevel="11">30</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<magicLevel> <magicLevel>

View File

@ -311,6 +311,7 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>10</activateRate> <!-- Guessed --> <activateRate>10</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@ -519,6 +519,13 @@
<value level="10">104</value> <value level="10">104</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -557,9 +564,6 @@
<value level="10">2136</value> <value level="10">2136</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -579,9 +583,6 @@
<value level="10">3</value> <value level="10">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1968,10 +1969,10 @@
<abnormalType>DEPORT</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect> <abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">90</value> <value fromLevel="1" toLevel="10">15</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>DEPORT</trait> <trait>DEPORT</trait>
<magicLevel> <magicLevel>
@ -3242,6 +3243,13 @@
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -3257,9 +3265,6 @@
<value level="10">2124</value> <value level="10">2124</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -3268,9 +3273,6 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4151</amount> <amount>4151</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -3309,12 +3311,12 @@
<abnormalType>DEPORT</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect> <abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>DEPORT</trait> <trait>DEPORT</trait>
<mpConsume> <mpConsume>

View File

@ -3916,9 +3916,9 @@
<value level="1">51411</value> <value level="1">51411</value>
<value level="2">53747</value> <value level="2">53747</value>
<value level="3">56083</value> <value level="3">56083</value>
<value level="4">58419</value> <!-- Guessed --> <value level="4">59587</value> <!-- Guessed -->
<value level="5">60755</value> <!-- Guessed --> <value level="5">61923</value> <!-- Guessed -->
<value level="6">63091</value> <!-- Guessed --> <value level="6">64259</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">

View File

@ -142,6 +142,13 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -157,16 +164,10 @@
<value level="10">1709</value> <value level="10">1709</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4636</amount> <amount>4636</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -182,9 +183,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -205,6 +203,13 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -220,30 +225,18 @@
<value level="10">2389</value> <value level="10">2389</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4636</amount> <amount>4636</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -259,9 +252,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -282,6 +272,13 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -297,23 +294,14 @@
<value level="10">2746</value> <value level="10">2746</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4636</amount> <amount>4636</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -329,9 +317,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -220,7 +220,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
@ -244,7 +244,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -306,7 +306,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>30</amount> <amount>30</amount>
@ -509,7 +509,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
<speed>600</speed> <speed>600</speed>
@ -560,7 +560,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="MagicalAttackMp"> <effect name="MagicalAttackMp">
<power>250</power> <power>250</power>
@ -587,7 +587,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>5120</power> <power>5120</power>
@ -621,7 +621,7 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-50</amount> <amount>-50</amount>
@ -793,7 +793,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -841,7 +841,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="MagicalAttackMp"> <effect name="MagicalAttackMp">
<power>300</power> <power>300</power>
@ -866,7 +866,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -892,7 +892,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>-80</amount> <amount>-80</amount>
@ -925,7 +925,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
@ -1035,7 +1035,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1060,7 +1060,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1095,7 +1095,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1115,7 +1115,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1178,7 +1178,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
@ -1217,7 +1217,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1235,7 +1235,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1368,7 +1368,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1387,7 +1387,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1512,7 +1512,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1531,7 +1531,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1615,7 +1615,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1668,7 +1668,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1687,7 +1687,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1706,7 +1706,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-20</amount> <amount>-20</amount>
@ -1733,7 +1733,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
@ -1975,7 +1975,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1992,7 +1992,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -1322,6 +1322,9 @@
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>5</amount> <amount>5</amount>
@ -1382,6 +1385,12 @@
<mode>PER</mode> <mode>PER</mode>
<magicType>22</magicType> <magicType>22</magicType>
</effect> </effect>
<effect name="VitalityPointUp">
<value>140000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17187" toLevel="1" name="Dandy's Challenge"> <skill id="17187" toLevel="1" name="Dandy's Challenge">

View File

@ -1878,9 +1878,33 @@
<skill id="18681" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="18681" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transformed into Anakim --> <!-- Transformed into Anakim -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<reuseDelay>5000</reuseDelay> <abnormalTime>600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47589</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>306</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>306</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="18682" toLevel="1" name="Transformation Scroll: Lilith"> <skill id="18682" toLevel="1" name="Transformation Scroll: Lilith">
<!-- Transformed into Lilith --> <!-- Transformed into Lilith -->

View File

@ -430,7 +430,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="18713" toLevel="20" name="Red Cat's Eye"> <skill id="18713" toLevel="10" name="Red Cat's Eye">
<!-- Critical Damage for standard attacks +$s1, P. Skill Critical Damage +$s2. --> <!-- Critical Damage for standard attacks +$s1, P. Skill Critical Damage +$s2. -->
<icon> <icon>
<value level="1">icon.bm_jewel_red_catseye</value> <value level="1">icon.bm_jewel_red_catseye</value>
@ -443,16 +443,6 @@
<value level="8">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="11">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="12">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="13">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="14">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="15">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="16">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="17">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="18">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="19">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="20">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -530,7 +520,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="18714" toLevel="20" name="Blue Cat's Eye"> <skill id="18714" toLevel="10" name="Blue Cat's Eye">
<!-- M. Skill Critical Damage +$s1. --> <!-- M. Skill Critical Damage +$s1. -->
<icon> <icon>
<value level="1">Icon.bm_jewel_blue_catseye</value> <value level="1">Icon.bm_jewel_blue_catseye</value>
@ -543,16 +533,6 @@
<value level="8">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="11">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="12">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="13">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="14">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="15">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="16">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="17">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="18">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="19">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="20">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>

View File

@ -241,7 +241,8 @@
<value level="8">115</value> <value level="8">115</value>
<value level="9">120</value> <value level="9">120</value>
</mpConsume> </mpConsume>
<activateRate>50</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>

View File

@ -318,9 +318,9 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>100</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<trait>KNOCKDOWN</trait> <!-- Guessed --> <trait>KNOCKDOWN</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>2</isDebuff> <isDebuff>2</isDebuff>
@ -343,10 +343,9 @@
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <activateRate>15</activateRate> <!-- Guessed -->
<activateRate>80</activateRate> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<trait>HOLD</trait> <!-- Guessed --> <trait>HOLD</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>2</isDebuff> <isDebuff>2</isDebuff>
@ -367,9 +366,9 @@
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <!-- Guessed --> <trait>SHOCK</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>2</isDebuff> <isDebuff>2</isDebuff>
@ -392,7 +391,8 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>FREEZE</abnormalType> <abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect> <abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -423,7 +423,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>100</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -458,7 +459,8 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -490,7 +492,8 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<activateRate>80</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -523,7 +526,8 @@
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<abnormalType>FREEZE</abnormalType> <abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect> <abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -557,9 +561,10 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">60</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -593,7 +598,8 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@ -118,18 +118,21 @@
<skill id="22205" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="22205" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transforms into Anakim. --> <!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<operateType>A2</operateType>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>21186</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -137,6 +140,11 @@
<transformId>306</transformId> <transformId>306</transformId>
</condition> </condition>
</conditions> </conditions>
<effects>
<effect name="Transformation">
<transformationId>306</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="22206" toLevel="1" name="Transformation Scroll: Venom"> <skill id="22206" toLevel="1" name="Transformation Scroll: Venom">
<!-- Transforms into Venom. --> <!-- Transforms into Venom. -->
@ -1516,7 +1524,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>MULTI_BUFF</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1609,7 +1616,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>PA_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1631,7 +1637,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>SPEED_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1653,7 +1658,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1675,7 +1679,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
@ -1697,7 +1700,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>BERSERKER</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1743,7 +1745,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>MA_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1765,7 +1766,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1787,7 +1787,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>PD_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1809,7 +1808,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1831,7 +1829,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1853,7 +1850,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>HIT_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1875,7 +1871,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CHEAP_MAGIC</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1897,7 +1892,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1919,7 +1913,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>7</abnormalLevel> <abnormalLevel>7</abnormalLevel>

View File

@ -1196,17 +1196,21 @@
<skill id="22731" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="22731" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transforms into Anakim. --> <!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A2</operateType> <abnormalLevel>1</abnormalLevel>
<effectPoint>1</effectPoint> <abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>23404</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@ -72,7 +72,21 @@
</skill> </skill>
<skill id="26212" toLevel="1" name="Premium Account: Quick Healing Potion"> <skill id="26212" toLevel="1" name="Premium Account: Quick Healing Potion">
<!-- Quick Healing Potion bought with Russia/ Poland/ Europe's PA points. Restores 1250 HP, and remaining power restores CP. --> <!-- Quick Healing Potion bought with Russia/ Poland/ Europe's PA points. Restores 1250 HP, and remaining power restores CP. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>24358</itemConsumeId> <!-- PA - Quick Healing Potion -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>1250</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="26213" toLevel="1" name="Dark Assassin's Move"> <skill id="26213" toLevel="1" name="Dark Assassin's Move">
<!-- Goes into Hide state for 10 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. --> <!-- Goes into Hide state for 10 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->

View File

@ -709,6 +709,9 @@
<item chance="7.16"> <item chance="7.16">
<item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box --> <item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
</item> </item>
<item chance="7.16">
<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Box -->
</item>
</items> </items>
</effect> </effect>
</effects> </effects>
@ -1561,8 +1564,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1576,23 +1579,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -2002,6 +1990,9 @@
<item chance="7.16"> <item chance="7.16">
<item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box --> <item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
</item> </item>
<item chance="7.16">
<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Box -->
</item>
</items> </items>
</effect> </effect>
</effects> </effects>

View File

@ -907,8 +907,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -922,23 +922,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1562,12 +1547,6 @@
</skill> </skill>
<skill id="28180" toLevel="1" name="Stable Cloak Enchantment Scroll"> <skill id="28180" toLevel="1" name="Stable Cloak Enchantment Scroll">
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="28181" toLevel="1" name="High-grade Spirit Stone Pack - Legendary"> <skill id="28181" toLevel="1" name="High-grade Spirit Stone Pack - Legendary">
<operateType>A1</operateType> <operateType>A1</operateType>

View File

@ -349,9 +349,10 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect> <abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="27">60</value> <value fromLevel="1" toLevel="27">15</value>
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -525,7 +526,8 @@
</activateRate> </activateRate>
<affectLimit>5-10</affectLimit> <!-- Unconfirmed --> <affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
<affectRange>100</affectRange> <!-- Unconfirmed --> <affectRange>100</affectRange> <!-- Unconfirmed -->
<operateType>A1</operateType> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -859,6 +861,10 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="OpBlink">
<direction>BACK</direction>
<range>400</range>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Blink"> <effect name="Blink">
@ -922,7 +928,7 @@
</abnormalTime> </abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect> <abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <!--<blockedInOlympiad>true</blockedInOlympiad> Unconfirmed -->
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -1086,10 +1092,11 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="27">70</value> <value fromLevel="1" toLevel="27">15</value>
<value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume> <mpConsume>
@ -1239,7 +1246,7 @@
<abnormalType>COMPELLING_WIND</abnormalType> <abnormalType>COMPELLING_WIND</abnormalType>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect> <abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="17">60</value> <value fromLevel="1" toLevel="17">15</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>

View File

@ -7,9 +7,10 @@
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="30">80</value> <value fromLevel="1" toLevel="30">15</value>
<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@ -150,7 +151,8 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>900</activateRate> <activateRate>30</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@ -286,9 +288,10 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="24">30</value> <value fromLevel="1" toLevel="24">15</value>
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@ -557,10 +560,11 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<activateRate> <!-- Guessed --> <activateRate> <!-- Guessed -->
<value fromLevel="1" toLevel="12">80</value> <value fromLevel="1" toLevel="12">15</value>
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@ -647,8 +651,9 @@
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="16">80</value> <value fromLevel="1" toLevel="16">15</value>
<value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -755,8 +760,9 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="26">30</value> <value fromLevel="1" toLevel="26">15</value>
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@ -833,6 +839,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<activateRate>35</activateRate> <activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<mpConsume> <mpConsume>
<value level="1">7</value> <value level="1">7</value>
<value level="2">9</value> <value level="2">9</value>
@ -1298,10 +1305,10 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<activateRate> <activateRate>
<value fromLevel="7" toLevel="13">80</value><!-- Guessed --> <value fromLevel="7" toLevel="13">15</value><!-- Guessed -->
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<effectPoint>-379</effectPoint> <effectPoint>-379</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -1355,7 +1362,7 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="7" toLevel="13">80</value><!-- Guessed --> <value fromLevel="7" toLevel="13">15</value><!-- Guessed -->
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>2-6</affectLimit> <affectLimit>2-6</affectLimit>
@ -1437,7 +1444,7 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>15</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@ -1701,9 +1708,10 @@
<abnormalTime>10</abnormalTime> <!-- Unconfirmed --> <abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect> <abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="17">50</value> <value fromLevel="1" toLevel="17">15</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -2537,10 +2545,11 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">20</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<basicProperty>PHYSICAL</basicProperty>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>

View File

@ -361,6 +361,13 @@
<icon>icon.skill10253</icon> <icon>icon.skill10253</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -372,9 +379,6 @@
<value level="2">600</value> <value level="2">600</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -382,9 +386,6 @@
<value level="2">203</value> <value level="2">203</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@ -392,9 +393,6 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -407,6 +405,13 @@
<icon>icon.skill10254</icon> <icon>icon.skill10254</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -418,9 +423,6 @@
<value level="2">600</value> <value level="2">600</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
@ -428,9 +430,6 @@
<value level="2">7</value> <value level="2">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -438,9 +437,6 @@
<value level="2">2</value> <value level="2">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount> <amount>
@ -448,9 +444,6 @@
<value level="2">4</value> <value level="2">4</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -458,9 +451,6 @@
<value level="2">6</value> <value level="2">6</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
@ -468,9 +458,6 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -590,6 +577,13 @@
<!-- When heavy armor is equipped, Max HP +900, P. Def. +248, MP Recovery Bonus +6.4, and P. Critical Damage Received -25%. Additionally, STR +1, and 8% of damage received is returned to the opponent. --> <!-- When heavy armor is equipped, Max HP +900, P. Def. +248, MP Recovery Bonus +6.4, and P. Critical Damage Received -25%. Additionally, STR +1, and 8% of damage received is returned to the opponent. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -601,9 +595,6 @@
<value level="2">900</value> <value level="2">900</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -611,9 +602,6 @@
<value level="2">248</value> <value level="2">248</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -621,9 +609,6 @@
<value level="2">6.4</value> <value level="2">6.4</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@ -631,18 +616,12 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value level="1">6</value> <value level="1">6</value>
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -808,6 +787,13 @@
<!-- Max HP +540, P. Def. +167, P. Evasion +15, chance of receiving critical attacks -25% when equipped with Light Armor. Adjusts Speed/ P. Skill Critical Rate according to DEX. Additionally, STR +1 and applies Assassin's Reflex which accelerates Atk. Spd. at a 7% chance if successfully evaded. --> <!-- Max HP +540, P. Def. +167, P. Evasion +15, chance of receiving critical attacks -25% when equipped with Light Armor. Adjusts Speed/ P. Skill Critical Rate according to DEX. Additionally, STR +1 and applies Assassin's Reflex which accelerates Atk. Spd. at a 7% chance if successfully evaded. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -826,9 +812,6 @@
<value level="2">540</value> <value level="2">540</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -836,9 +819,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
@ -846,21 +826,12 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSpeed"> <effect name="StatBonusSpeed">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -942,6 +913,13 @@
<!-- Max HP +510, P. Def. +167, P. Evasion +10, MP Recovery Bonus +5, and chance of receiving critical attacks -25% when equipped with Light Armor. Speed and P. Skill Critical Rate change depending on DEX. STR +1. --> <!-- Max HP +510, P. Def. +167, P. Evasion +10, MP Recovery Bonus +5, and chance of receiving critical attacks -25% when equipped with Light Armor. Speed and P. Skill Critical Rate change depending on DEX. STR +1. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -960,9 +938,6 @@
<value level="2">510</value> <value level="2">510</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -970,9 +945,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -980,9 +952,6 @@
<value level="2">5</value> <value level="2">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
@ -990,21 +959,12 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSpeed"> <effect name="StatBonusSpeed">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -1285,6 +1245,13 @@
<icon>icon.skill10254</icon> <icon>icon.skill10254</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1296,9 +1263,6 @@
<value level="2">540</value> <value level="2">540</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1306,9 +1270,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
@ -1316,9 +1277,6 @@
<value level="2">7</value> <value level="2">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -1326,9 +1284,6 @@
<value level="2">7</value> <value level="2">7</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1338,6 +1293,13 @@
<!-- When heavy armor is equipped, Max HP +600, P. Def. +203, P. Critical Damage Received -25%. --> <!-- When heavy armor is equipped, Max HP +600, P. Def. +203, P. Critical Damage Received -25%. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1349,9 +1311,6 @@
<value level="2">600</value> <value level="2">600</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1359,9 +1318,6 @@
<value level="2">203</value> <value level="2">203</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@ -1562,6 +1518,13 @@
<icon>icon.skill11252</icon> <icon>icon.skill11252</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1573,9 +1536,6 @@
<value level="2">420</value> <value level="2">420</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1583,9 +1543,6 @@
<value level="2">147</value> <value level="2">147</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1593,9 +1550,6 @@
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -1609,6 +1563,13 @@
<!-- Max HP +510, P. Def. +111 when equipped with Light Armor. Int +1. --> <!-- Max HP +510, P. Def. +111 when equipped with Light Armor. Int +1. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1620,16 +1581,10 @@
<value level="2">510</value> <value level="2">510</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>111</amount> <amount>111</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -1726,6 +1681,14 @@
<icon>icon.skill11787</icon> <icon>icon.skill11787</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1737,10 +1700,6 @@
<value level="2">420</value> <value level="2">420</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1748,10 +1707,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1759,10 +1714,6 @@
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -1770,10 +1721,6 @@
<value level="2">2.6</value> <value level="2">2.6</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount> <amount>
@ -1781,10 +1728,6 @@
<value level="2">1.5</value> <value level="2">1.5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -4600,9 +4543,10 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">30</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="5" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>

View File

@ -424,7 +424,7 @@
<!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. --> <!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
<icon> <icon>
<value level="1">icon.soul_spirit1</value> <value level="1">icon.soul_spirit1</value>
<value level="2">icon.soul_spirit2</value> <value level="2">icon.soul_spirit1</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>700</hitTime> <hitTime>700</hitTime>
@ -1947,7 +1947,8 @@
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>10</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -1956,7 +1957,9 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30845" toLevel="27" name="Hydro Strike"> <skill id="30845" toLevel="27" name="Hydro Strike">

View File

@ -1061,7 +1061,7 @@
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25000</power> <power>500</power>
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
<speed>600</speed> <speed>600</speed>

View File

@ -3485,7 +3485,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TalismanSlot"> <effect name="TalismanSlot">
<slots>5</slots> <slots>6</slots>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>3</amount> <amount>3</amount>

View File

@ -759,7 +759,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeId>80797</itemConsumeId> <!-- Shining Nevit's Gold Hourglass --> <itemConsumeId>81013</itemConsumeId> <!-- Shining Nevit's Gold Hourglass -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">

View File

@ -517,9 +517,31 @@
<skill id="39533" toLevel="1" name="PA Shining Nevit's Gold Hourglass"> <skill id="39533" toLevel="1" name="PA Shining Nevit's Gold Hourglass">
<!-- During hunting acquired XP/ SP +$s2 for $s1. Cannot stack with the Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. Cooldown is 5 min. --> <!-- During hunting acquired XP/ SP +$s2 for $s1. Cannot stack with the Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. Cooldown is 5 min. -->
<icon>icon.bm_nebit_bonus_time_up</icon> <icon>icon.bm_nebit_bonus_time_up</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalType>SHINING_HOURGLASS</abnormalType>
<abnormalTime>1800</abnormalTime>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>300000</reuseDelay> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>80852</itemConsumeId> <!-- PA Shining Nevit's Gold Hourglass -->
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="ExpModify">
<amount>100</amount>
</effect>
<effect name="SpModify">
<amount>100</amount>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">VOTE,1;BUFF_PCCAFE_EXP1,1</value>
</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>VOTE;BUFF_PCCAFE_EXP1</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39534" toLevel="1" name="Red Libra Blessing (7-day)"> <skill id="39534" toLevel="1" name="Red Libra Blessing (7-day)">
<!-- When in inventory, maintains the Vitality level. --> <!-- When in inventory, maintains the Vitality level. -->
@ -527,7 +549,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>-100000</amount> <amount>-100</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -488,8 +488,6 @@
<xs:attribute name="level" type="xs:unsignedByte" use="optional" /> <xs:attribute name="level" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" /> <xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" /> <xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>
</xs:complexType> </xs:complexType>
@ -1032,25 +1030,6 @@
<xs:element name="pAccuracyMode" type="xs:string" /> <xs:element name="pAccuracyMode" type="xs:string" />
<xs:element name="hpPercent" type="xs:unsignedByte" /> <xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="attribute" type="xs:string" /> <xs:element name="attribute" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
<xs:element name="minDamage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="targetType" type="xs:string" />
<xs:element name="isCritical" type="xs:boolean" /> <xs:element name="isCritical" type="xs:boolean" />
<xs:element name="allowWeapons" type="xs:string" /> <xs:element name="allowWeapons" type="xs:string" />
<xs:element name="skillId"> <xs:element name="skillId">
@ -1068,21 +1047,6 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SHOCK"> <xs:element name="SHOCK">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
@ -1322,6 +1286,38 @@
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="magicTypes" type="xs:string" /> <xs:element name="magicTypes" type="xs:string" />
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="targetType" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minDamage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="CHANGEBODY"> <xs:element name="CHANGEBODY">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
@ -2327,50 +2323,52 @@
<xs:element maxOccurs="unbounded" name="condition"> <xs:element maxOccurs="unbounded" name="condition">
<xs:complexType> <xs:complexType>
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" /> <xs:choice maxOccurs="unbounded">
<xs:element minOccurs="0" name="socialClass" type="xs:byte" /> <xs:element name="classIds">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" /> <xs:complexType>
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" /> <xs:sequence>
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" /> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="type" type="xs:string" /> </xs:sequence>
<xs:element minOccurs="0" name="level" type="xs:unsignedByte" /> </xs:complexType>
<xs:element minOccurs="0" name="hasAbnormal" type="xs:boolean" /> </xs:element>
<xs:element minOccurs="0" name="alignment" type="xs:string" /> <xs:element name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" /> <xs:element name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="percentType" type="xs:string" /> <xs:element name="armorType">
<xs:element minOccurs="0" name="skillIds"> <xs:complexType>
<xs:complexType> <xs:sequence>
<xs:sequence> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" /> </xs:sequence>
</xs:sequence> </xs:complexType>
</xs:complexType> </xs:element>
</xs:element> <xs:element name="minLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="classIds"> <xs:element name="maxLevel" type="xs:unsignedByte" />
<xs:complexType> <xs:element name="includeMe" type="xs:boolean" />
<xs:sequence> <xs:element name="weaponType">
<xs:element maxOccurs="unbounded" name="item" type="xs:string" /> <xs:complexType>
</xs:sequence> <xs:sequence>
</xs:complexType> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:element> </xs:sequence>
<xs:element minOccurs="0" name="armorType"> </xs:complexType>
<xs:complexType> </xs:element>
<xs:sequence> <xs:element name="skillIds">
<xs:element name="item" type="xs:string" /> <xs:complexType>
</xs:sequence> <xs:sequence>
</xs:complexType> <xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
</xs:element> </xs:sequence>
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" /> </xs:complexType>
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" /> </xs:element>
<xs:element minOccurs="0" name="affectType" type="xs:string" /> <xs:element name="amount" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" /> <xs:element name="percentType" type="xs:string" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" /> <xs:element name="alignment" type="xs:string" />
<xs:element minOccurs="0" name="weaponType"> <xs:element name="type" type="xs:string" />
<xs:complexType> <xs:element name="level" type="xs:unsignedByte" />
<xs:sequence> <xs:element name="hasAbnormal" type="xs:boolean" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" /> <xs:element name="skillId" type="xs:unsignedShort" />
</xs:sequence> <xs:element name="skillLevel" type="xs:unsignedByte" />
</xs:complexType> <xs:element name="hasLearned" type="xs:boolean" />
</xs:element> <xs:element name="socialClass" type="xs:byte" />
<xs:element name="itemId" type="xs:unsignedShort" />
</xs:choice>
</xs:sequence> </xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType> </xs:complexType>
@ -2921,6 +2919,7 @@
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" /> <xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="displayInList" type="xs:boolean" /> <xs:element name="displayInList" type="xs:boolean" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="isRecoveryHerb" type="xs:boolean" /> <xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="power"> <xs:element name="power">
<xs:complexType> <xs:complexType>
@ -2981,7 +2980,6 @@
</xs:element> </xs:element>
<xs:element name="doubleCastSkill" type="xs:unsignedShort" /> <xs:element name="doubleCastSkill" type="xs:unsignedShort" />
<xs:element name="canDoubleCast" type="xs:boolean" /> <xs:element name="canDoubleCast" type="xs:boolean" />
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="allStanceSkillId" type="xs:unsignedShort" /> <xs:element name="allStanceSkillId" type="xs:unsignedShort" />
<xs:element name="skillType" type="xs:string" /> <xs:element name="skillType" type="xs:string" />
<xs:element name="canCastWhleDisabled" type="xs:boolean" /> <xs:element name="canCastWhleDisabled" type="xs:boolean" />

View File

@ -1913,6 +1913,7 @@
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<hpConsume>200</hpConsume> <hpConsume>200</hpConsume>
<blockedInOlympiad>true</blockedInOlympiad>
<magicLevel>-2</magicLevel> <magicLevel>-2</magicLevel>
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -1972,6 +1973,7 @@
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<blockedInOlympiad>true</blockedInOlympiad>
<magicLevel>-2</magicLevel> <magicLevel>-2</magicLevel>
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -618,28 +618,56 @@
<affectScope>PARTY_PLEDGE</affectScope> <affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject> <affectObject>FRIEND_PC</affectObject>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="CpRegen">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="MaxCp">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="CriticalDamage">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="SkillMasteryRate"> <effect name="PAtk">
<amount>15</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="PhysicalDefence">
<amount>15</amount> <amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">

View File

@ -2238,7 +2238,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>-10</amount> <amount>-100</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -1553,14 +1553,6 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effects>
<effect name="EnchantRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="9371" toLevel="1" name="Sayha's Portal"> <skill id="9371" toLevel="1" name="Sayha's Portal">
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. --> <!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->

View File

@ -767,7 +767,7 @@
</skill> </skill>
<skill id="9424" toLevel="1" name="Campaign Reward Pouch"> <skill id="9424" toLevel="1" name="Campaign Reward Pouch">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34934</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -789,8 +789,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9425" toLevel="1" name="Lv. 2 Giant's Dye Pack"> <skill id="9425" toLevel="1" name="Lv. 2 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34942</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -824,8 +824,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9426" toLevel="1" name="Lv. 2 Legendary Dye Pack"> <skill id="9426" toLevel="1" name="Lv. 2 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34943</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -859,8 +859,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9427" toLevel="1" name="Lv. 2 Ancient Dye Pack"> <skill id="9427" toLevel="1" name="Lv. 2 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34944</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -894,8 +894,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9428" toLevel="1" name="Lv. 3 Giant's Dye Pack"> <skill id="9428" toLevel="1" name="Lv. 3 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34945</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -929,8 +929,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9429" toLevel="1" name="Lv. 3 Legendary Dye Pack"> <skill id="9429" toLevel="1" name="Lv. 3 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34946</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -964,8 +964,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9430" toLevel="1" name="Lv. 3 Ancient Dye Pack"> <skill id="9430" toLevel="1" name="Lv. 3 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34947</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -999,8 +999,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9431" toLevel="1" name="Lv. 4 Giant's Dye Pack"> <skill id="9431" toLevel="1" name="Lv. 4 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34950</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1034,8 +1034,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9432" toLevel="1" name="Lv. 4 Legendary Dye Pack"> <skill id="9432" toLevel="1" name="Lv. 4 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34951</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1069,8 +1069,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9433" toLevel="1" name="Lv. 4 Ancient Dye Pack"> <skill id="9433" toLevel="1" name="Lv. 4 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34952</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1104,8 +1104,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9434" toLevel="1" name="Lv. 5 Giant's Dye Pack"> <skill id="9434" toLevel="1" name="Lv. 5 Giant's Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34953</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1139,8 +1139,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9435" toLevel="1" name="Lv. 5 Legendary Dye Pack"> <skill id="9435" toLevel="1" name="Lv. 5 Legendary Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34954</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -1174,8 +1174,8 @@
</effects> </effects>
</skill> </skill>
<skill id="9436" toLevel="1" name="Lv. 5 Ancient Dye Pack"> <skill id="9436" toLevel="1" name="Lv. 5 Ancient Dye Pack">
<itemConsumeId>34934</itemConsumeId> <itemConsumeId>34955</itemConsumeId>
<itemConsumeCount>0</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>

View File

@ -1536,17 +1536,21 @@
<!-- Transforms into Anakim. --> <!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>36256</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<reuseDelay>14400000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@ -668,10 +668,11 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@ -711,7 +712,6 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -778,9 +778,10 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<magicLevel> <magicLevel>
@ -799,7 +800,6 @@
<value level="13">109</value> <value level="13">109</value>
</magicLevel> </magicLevel>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A3</operateType> <operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
@ -898,7 +898,7 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<fanRange>0;0;350;180</fanRange> <fanRange>0;0;350;180</fanRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="10">15</value>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
@ -982,11 +982,11 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="12">60</value> <value fromLevel="1" toLevel="12">15</value>
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1177,7 +1177,7 @@
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@ -1271,15 +1271,15 @@
<skill id="10015" toLevel="11" name="Chain Strike"> <skill id="10015" toLevel="11" name="Chain Strike">
<!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Pull). --> <!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Pull). -->
<icon>icon.skill10015</icon> <icon>icon.skill10015</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">60</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@ -1340,7 +1340,9 @@
<speed>600</speed> <speed>600</speed>
<delay>600</delay> <delay>600</delay>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects> </effects>
</skill> </skill>
@ -1352,9 +1354,10 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
@ -1399,7 +1402,6 @@
<value level="8">-2154</value> <value level="8">-2154</value>
<value level="9">-2161</value> <value level="9">-2161</value>
</effectPoint> </effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<trait>PULL</trait> <trait>PULL</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@ -1419,7 +1421,9 @@
<speed>600</speed> <speed>600</speed>
<delay>650</delay> <delay>650</delay>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects> </effects>
</skill> </skill>
@ -1527,15 +1531,15 @@
</effect> </effect>
<effect name="GetDamageLimit"> <effect name="GetDamageLimit">
<amount> <amount>
<value level="1">300</value> <value level="1">1000</value>
<value level="2">200</value> <value level="2">900</value>
<value level="3">150</value> <value level="3">800</value>
<value level="4">100</value> <value level="4">700</value>
<value level="5">100</value> <value level="5">600</value>
<value level="6">100</value> <value level="6">550</value>
<value level="7">100</value> <value level="7">500</value>
<value level="8">100</value> <value level="8">450</value>
<value level="9">100</value> <value level="9">400</value>
</amount> </amount>
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
@ -6095,12 +6099,12 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">40</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<itemConsumeId>1785</itemConsumeId> <itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>6</itemConsumeCount> <itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>

View File

@ -257,7 +257,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;180</fanRange> <fanRange>0;0;600;180</fanRange>
<mpConsume> <mpConsume>
<value level="1">185</value> <value level="1">185</value>
<value level="2">191</value> <value level="2">191</value>

View File

@ -355,6 +355,13 @@
<icon>icon.skill10253</icon> <icon>icon.skill10253</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -382,9 +389,6 @@
<value level="10">3052</value> <value level="10">3052</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -393,16 +397,10 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5368</amount> <amount>5368</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -418,9 +416,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<DAGGER>50</DAGGER> <DAGGER>50</DAGGER>
@ -436,6 +431,13 @@
<icon>icon.skill10254</icon> <icon>icon.skill10254</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -452,9 +454,6 @@
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -470,37 +469,22 @@
<value level="10">2655</value> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>6</amount> <amount>6</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -509,9 +493,6 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5368</amount> <amount>5368</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -527,9 +508,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1200,9 +1178,10 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">40</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-687</value> <value level="1">-687</value>
<value level="2">-690</value> <value level="2">-690</value>
@ -1256,7 +1235,6 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@ -1321,9 +1299,10 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume> <mpConsume>
@ -1377,7 +1356,6 @@
<value level="12">-709</value> <value level="12">-709</value>
<value level="13">-709</value> <value level="13">-709</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -2283,10 +2261,11 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>60</activateRate> <basicProperty>PHYSICAL</basicProperty>
<activateRate>30</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<operateType>A1</operateType> <operateType>A2</operateType>
<magicCriticalRate>25</magicCriticalRate> <magicCriticalRate>25</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">95</value> <value level="1">95</value>

View File

@ -196,6 +196,13 @@
<!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, Received P. Critical Rate -$s4 when using light armor. Speed and P. Skill Critical Rate depends on DEX. Additionally, STR +$s5. After evading, with a $s6 chance, increases Atk. Spd. and grants Assassin's Reflex. --> <!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, Received P. Critical Rate -$s4 when using light armor. Speed and P. Skill Critical Rate depends on DEX. Additionally, STR +$s5. After evading, with a $s6 chance, increases Atk. Spd. and grants Assassin's Reflex. -->
<icon>icon.skill10503</icon> <icon>icon.skill10503</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -231,9 +238,6 @@
<value level="10">2655</value> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -249,23 +253,14 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -274,21 +269,12 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4880</amount> <amount>4880</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSpeed"> <effect name="StatBonusSpeed">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1150,12 +1136,12 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="10">15</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
@ -1298,8 +1284,9 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>CONFUSION</abnormalType> <abnormalType>CONFUSION</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<magicCriticalRate>-1</magicCriticalRate> <magicCriticalRate>-1</magicCriticalRate>
@ -1352,7 +1339,6 @@
<value level="10">-709</value> <value level="10">-709</value>
<value level="11">-709</value> <value level="11">-709</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -2971,7 +2957,7 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">70</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>40</castRange> <castRange>40</castRange>
@ -3006,7 +2992,7 @@
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -3487,10 +3473,10 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">70</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>

View File

@ -576,6 +576,13 @@
<!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, MP Recovery Rate +$s4, Received P. Critical Rate -$s5 when using light armor. Speed and P. Skill Critical Rate depend on DEX. STR +$s6. --> <!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, MP Recovery Rate +$s4, Received P. Critical Rate -$s5 when using light armor. Speed and P. Skill Critical Rate depend on DEX. STR +$s6. -->
<icon>icon.skill10752</icon> <icon>icon.skill10752</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<operateType>P</operateType> <operateType>P</operateType>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -604,30 +611,18 @@
<value level="10">2655</value> <value level="10">2655</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>14</amount> <amount>14</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount>6</amount> <amount>6</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -636,9 +631,6 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4783</amount> <amount>4783</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
@ -1730,7 +1722,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">60</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="4" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>

View File

@ -97,14 +97,18 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -120,16 +124,10 @@
<value level="10">2136</value> <value level="10">2136</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4447</amount> <amount>4447</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -145,9 +143,6 @@
<value level="10">3</value> <value level="10">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1483,8 +1478,9 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
@ -1591,9 +1587,10 @@
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
@ -4453,10 +4450,10 @@
<abnormalType>TURN_FLEE</abnormalType> <abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect> <abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="12">60</value> <value fromLevel="1" toLevel="12">15</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<magicLevel> <magicLevel>
@ -4564,10 +4561,10 @@
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">60</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -4680,10 +4677,10 @@
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">70</value> <value fromLevel="1" toLevel="11">30</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<magicLevel> <magicLevel>

View File

@ -311,6 +311,7 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>10</activateRate> <!-- Guessed --> <activateRate>10</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@ -519,6 +519,13 @@
<value level="10">104</value> <value level="10">104</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -557,9 +564,6 @@
<value level="10">2136</value> <value level="10">2136</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -579,9 +583,6 @@
<value level="10">3</value> <value level="10">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1968,10 +1969,10 @@
<abnormalType>DEPORT</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect> <abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">90</value> <value fromLevel="1" toLevel="10">15</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>DEPORT</trait> <trait>DEPORT</trait>
<magicLevel> <magicLevel>
@ -3242,6 +3243,13 @@
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -3257,9 +3265,6 @@
<value level="10">2124</value> <value level="10">2124</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@ -3268,9 +3273,6 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4151</amount> <amount>4151</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -3309,12 +3311,12 @@
<abnormalType>DEPORT</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect> <abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>DEPORT</trait> <trait>DEPORT</trait>
<mpConsume> <mpConsume>

View File

@ -3916,9 +3916,9 @@
<value level="1">51411</value> <value level="1">51411</value>
<value level="2">53747</value> <value level="2">53747</value>
<value level="3">56083</value> <value level="3">56083</value>
<value level="4">58419</value> <!-- Guessed --> <value level="4">59587</value> <!-- Guessed -->
<value level="5">60755</value> <!-- Guessed --> <value level="5">61923</value> <!-- Guessed -->
<value level="6">63091</value> <!-- Guessed --> <value level="6">64259</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">

View File

@ -142,6 +142,13 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -157,16 +164,10 @@
<value level="10">1709</value> <value level="10">1709</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4636</amount> <amount>4636</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -182,9 +183,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -205,6 +203,13 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -220,30 +225,18 @@
<value level="10">2389</value> <value level="10">2389</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4636</amount> <amount>4636</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -259,9 +252,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -282,6 +272,13 @@
<value level="10">110</value> <value level="10">110</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -297,23 +294,14 @@
<value level="10">2746</value> <value level="10">2746</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>4636</amount> <amount>4636</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -329,9 +317,6 @@
<value level="10">5</value> <value level="10">5</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -220,7 +220,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
@ -244,7 +244,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -306,7 +306,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>30</amount> <amount>30</amount>
@ -509,7 +509,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
<speed>600</speed> <speed>600</speed>
@ -560,7 +560,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="MagicalAttackMp"> <effect name="MagicalAttackMp">
<power>250</power> <power>250</power>
@ -587,7 +587,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>5120</power> <power>5120</power>
@ -621,7 +621,7 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-50</amount> <amount>-50</amount>
@ -793,7 +793,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -841,7 +841,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="MagicalAttackMp"> <effect name="MagicalAttackMp">
<power>300</power> <power>300</power>
@ -866,7 +866,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -892,7 +892,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>-80</amount> <amount>-80</amount>
@ -925,7 +925,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
@ -1035,7 +1035,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1060,7 +1060,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1095,7 +1095,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1115,7 +1115,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1178,7 +1178,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
@ -1217,7 +1217,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1235,7 +1235,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <!-- TODO --> <power>1500</power> <!-- TODO -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1368,7 +1368,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1387,7 +1387,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1512,7 +1512,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1531,7 +1531,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1615,7 +1615,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1668,7 +1668,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1687,7 +1687,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1706,7 +1706,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-20</amount> <amount>-20</amount>
@ -1733,7 +1733,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
@ -1975,7 +1975,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1992,7 +1992,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>15000</power> <power>1500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -1322,6 +1322,9 @@
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>5</amount> <amount>5</amount>
@ -1382,6 +1385,12 @@
<mode>PER</mode> <mode>PER</mode>
<magicType>22</magicType> <magicType>22</magicType>
</effect> </effect>
<effect name="VitalityPointUp">
<value>140000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="17187" toLevel="1" name="Dandy's Challenge"> <skill id="17187" toLevel="1" name="Dandy's Challenge">

View File

@ -1878,9 +1878,33 @@
<skill id="18681" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="18681" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transformed into Anakim --> <!-- Transformed into Anakim -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<reuseDelay>5000</reuseDelay> <abnormalTime>600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47589</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>306</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>306</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="18682" toLevel="1" name="Transformation Scroll: Lilith"> <skill id="18682" toLevel="1" name="Transformation Scroll: Lilith">
<!-- Transformed into Lilith --> <!-- Transformed into Lilith -->

View File

@ -430,7 +430,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
</skill> </skill>
<skill id="18713" toLevel="20" name="Red Cat's Eye"> <skill id="18713" toLevel="10" name="Red Cat's Eye">
<!-- Critical Damage for standard attacks +$s1, P. Skill Critical Damage +$s2. --> <!-- Critical Damage for standard attacks +$s1, P. Skill Critical Damage +$s2. -->
<icon> <icon>
<value level="1">icon.bm_jewel_red_catseye</value> <value level="1">icon.bm_jewel_red_catseye</value>
@ -443,16 +443,6 @@
<value level="8">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="11">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="12">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="13">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="14">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="15">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="16">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="17">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="18">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="19">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="20">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -530,7 +520,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="18714" toLevel="20" name="Blue Cat's Eye"> <skill id="18714" toLevel="10" name="Blue Cat's Eye">
<!-- M. Skill Critical Damage +$s1. --> <!-- M. Skill Critical Damage +$s1. -->
<icon> <icon>
<value level="1">Icon.bm_jewel_blue_catseye</value> <value level="1">Icon.bm_jewel_blue_catseye</value>
@ -543,16 +533,6 @@
<value level="8">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value> <value level="8">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value> <value level="9">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="11">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="12">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="13">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="14">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="15">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="16">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="17">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="18">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="19">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
<value level="20">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>

View File

@ -241,7 +241,8 @@
<value level="8">115</value> <value level="8">115</value>
<value level="9">120</value> <value level="9">120</value>
</mpConsume> </mpConsume>
<activateRate>50</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>

View File

@ -318,9 +318,9 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>100</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<trait>KNOCKDOWN</trait> <!-- Guessed --> <trait>KNOCKDOWN</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>2</isDebuff> <isDebuff>2</isDebuff>
@ -343,10 +343,9 @@
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <activateRate>15</activateRate> <!-- Guessed -->
<activateRate>80</activateRate> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<trait>HOLD</trait> <!-- Guessed --> <trait>HOLD</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>2</isDebuff> <isDebuff>2</isDebuff>
@ -367,9 +366,9 @@
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <!-- Guessed --> <trait>SHOCK</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>2</isDebuff> <isDebuff>2</isDebuff>
@ -392,7 +391,8 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>FREEZE</abnormalType> <abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect> <abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -423,7 +423,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>100</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -458,7 +459,8 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -490,7 +492,8 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<activateRate>80</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -523,7 +526,8 @@
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<abnormalType>FREEZE</abnormalType> <abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect> <abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -557,9 +561,10 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">60</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@ -593,7 +598,8 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed --> <activateRate>15</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@ -118,18 +118,21 @@
<skill id="22205" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="22205" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transforms into Anakim. --> <!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<operateType>A2</operateType>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>21186</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -137,6 +140,11 @@
<transformId>306</transformId> <transformId>306</transformId>
</condition> </condition>
</conditions> </conditions>
<effects>
<effect name="Transformation">
<transformationId>306</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="22206" toLevel="1" name="Transformation Scroll: Venom"> <skill id="22206" toLevel="1" name="Transformation Scroll: Venom">
<!-- Transforms into Venom. --> <!-- Transforms into Venom. -->
@ -1516,7 +1524,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>MULTI_BUFF</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1609,7 +1616,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>PA_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1631,7 +1637,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>SPEED_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1653,7 +1658,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1675,7 +1679,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
@ -1697,7 +1700,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>BERSERKER</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1743,7 +1745,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>MA_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1765,7 +1766,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1787,7 +1787,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>PD_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1809,7 +1808,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1831,7 +1829,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1853,7 +1850,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>HIT_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1875,7 +1871,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CHEAP_MAGIC</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
@ -1897,7 +1892,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
@ -1919,7 +1913,6 @@
<icon>BranchSys.icon.br_xmas_miracle_i00</icon> <icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<abnormalLevel>7</abnormalLevel> <abnormalLevel>7</abnormalLevel>

View File

@ -1196,17 +1196,21 @@
<skill id="22731" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="22731" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transforms into Anakim. --> <!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A2</operateType> <abnormalLevel>1</abnormalLevel>
<effectPoint>1</effectPoint> <abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>23404</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@ -72,7 +72,21 @@
</skill> </skill>
<skill id="26212" toLevel="1" name="Premium Account: Quick Healing Potion"> <skill id="26212" toLevel="1" name="Premium Account: Quick Healing Potion">
<!-- Quick Healing Potion bought with Russia/ Poland/ Europe's PA points. Restores 1250 HP, and remaining power restores CP. --> <!-- Quick Healing Potion bought with Russia/ Poland/ Europe's PA points. Restores 1250 HP, and remaining power restores CP. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>24358</itemConsumeId> <!-- PA - Quick Healing Potion -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>1250</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="26213" toLevel="1" name="Dark Assassin's Move"> <skill id="26213" toLevel="1" name="Dark Assassin's Move">
<!-- Goes into Hide state for 10 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. --> <!-- Goes into Hide state for 10 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->

View File

@ -709,6 +709,9 @@
<item chance="7.16"> <item chance="7.16">
<item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box --> <item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
</item> </item>
<item chance="7.16">
<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Box -->
</item>
</items> </items>
</effect> </effect>
</effects> </effects>
@ -1561,8 +1564,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1576,23 +1579,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -2002,6 +1990,9 @@
<item chance="7.16"> <item chance="7.16">
<item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box --> <item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
</item> </item>
<item chance="7.16">
<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Box -->
</item>
</items> </items>
</effect> </effect>
</effects> </effects>

View File

@ -907,8 +907,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -922,23 +922,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">5000</value> <value level="9">1000</value>
<value level="10">7000</value> <value level="10">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1562,12 +1547,6 @@
</skill> </skill>
<skill id="28180" toLevel="1" name="Stable Cloak Enchantment Scroll"> <skill id="28180" toLevel="1" name="Stable Cloak Enchantment Scroll">
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="28181" toLevel="1" name="High-grade Spirit Stone Pack - Legendary"> <skill id="28181" toLevel="1" name="High-grade Spirit Stone Pack - Legendary">
<operateType>A1</operateType> <operateType>A1</operateType>

View File

@ -349,9 +349,10 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect> <abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="27">60</value> <value fromLevel="1" toLevel="27">15</value>
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -525,7 +526,8 @@
</activateRate> </activateRate>
<affectLimit>5-10</affectLimit> <!-- Unconfirmed --> <affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
<affectRange>100</affectRange> <!-- Unconfirmed --> <affectRange>100</affectRange> <!-- Unconfirmed -->
<operateType>A1</operateType> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -859,6 +861,10 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="OpBlink">
<direction>BACK</direction>
<range>400</range>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Blink"> <effect name="Blink">
@ -922,7 +928,7 @@
</abnormalTime> </abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect> <abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <!--<blockedInOlympiad>true</blockedInOlympiad> Unconfirmed -->
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -1086,10 +1092,11 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="27">70</value> <value fromLevel="1" toLevel="27">15</value>
<value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume> <mpConsume>
@ -1239,7 +1246,7 @@
<abnormalType>COMPELLING_WIND</abnormalType> <abnormalType>COMPELLING_WIND</abnormalType>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect> <abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="17">60</value> <value fromLevel="1" toLevel="17">15</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>

View File

@ -7,9 +7,10 @@
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="30">80</value> <value fromLevel="1" toLevel="30">15</value>
<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@ -150,7 +151,8 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>900</activateRate> <activateRate>30</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@ -286,9 +288,10 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="24">30</value> <value fromLevel="1" toLevel="24">15</value>
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@ -557,10 +560,11 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<activateRate> <!-- Guessed --> <activateRate> <!-- Guessed -->
<value fromLevel="1" toLevel="12">80</value> <value fromLevel="1" toLevel="12">15</value>
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@ -647,8 +651,9 @@
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="16">80</value> <value fromLevel="1" toLevel="16">15</value>
<value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -755,8 +760,9 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="26">30</value> <value fromLevel="1" toLevel="26">15</value>
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@ -833,6 +839,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<activateRate>35</activateRate> <activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<mpConsume> <mpConsume>
<value level="1">7</value> <value level="1">7</value>
<value level="2">9</value> <value level="2">9</value>
@ -1298,10 +1305,10 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<activateRate> <activateRate>
<value fromLevel="7" toLevel="13">80</value><!-- Guessed --> <value fromLevel="7" toLevel="13">15</value><!-- Guessed -->
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<effectPoint>-379</effectPoint> <effectPoint>-379</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -1355,7 +1362,7 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="7" toLevel="13">80</value><!-- Guessed --> <value fromLevel="7" toLevel="13">15</value><!-- Guessed -->
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>2-6</affectLimit> <affectLimit>2-6</affectLimit>
@ -1437,7 +1444,7 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>15</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@ -1701,9 +1708,10 @@
<abnormalTime>10</abnormalTime> <!-- Unconfirmed --> <abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect> <abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="17">50</value> <value fromLevel="1" toLevel="17">15</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -2537,10 +2545,11 @@
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">20</value> <value fromLevel="1" toLevel="13">15</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<basicProperty>PHYSICAL</basicProperty>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>

View File

@ -361,6 +361,13 @@
<icon>icon.skill10253</icon> <icon>icon.skill10253</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -372,9 +379,6 @@
<value level="2">600</value> <value level="2">600</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -382,9 +386,6 @@
<value level="2">203</value> <value level="2">203</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@ -392,9 +393,6 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -407,6 +405,13 @@
<icon>icon.skill10254</icon> <icon>icon.skill10254</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -418,9 +423,6 @@
<value level="2">600</value> <value level="2">600</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
@ -428,9 +430,6 @@
<value level="2">7</value> <value level="2">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -438,9 +437,6 @@
<value level="2">2</value> <value level="2">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount> <amount>
@ -448,9 +444,6 @@
<value level="2">4</value> <value level="2">4</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -458,9 +451,6 @@
<value level="2">6</value> <value level="2">6</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
@ -468,9 +458,6 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -590,6 +577,13 @@
<!-- When heavy armor is equipped, Max HP +900, P. Def. +248, MP Recovery Bonus +6.4, and P. Critical Damage Received -25%. Additionally, STR +1, and 8% of damage received is returned to the opponent. --> <!-- When heavy armor is equipped, Max HP +900, P. Def. +248, MP Recovery Bonus +6.4, and P. Critical Damage Received -25%. Additionally, STR +1, and 8% of damage received is returned to the opponent. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -601,9 +595,6 @@
<value level="2">900</value> <value level="2">900</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -611,9 +602,6 @@
<value level="2">248</value> <value level="2">248</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -621,9 +609,6 @@
<value level="2">6.4</value> <value level="2">6.4</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@ -631,18 +616,12 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value level="1">6</value> <value level="1">6</value>
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -808,6 +787,13 @@
<!-- Max HP +540, P. Def. +167, P. Evasion +15, chance of receiving critical attacks -25% when equipped with Light Armor. Adjusts Speed/ P. Skill Critical Rate according to DEX. Additionally, STR +1 and applies Assassin's Reflex which accelerates Atk. Spd. at a 7% chance if successfully evaded. --> <!-- Max HP +540, P. Def. +167, P. Evasion +15, chance of receiving critical attacks -25% when equipped with Light Armor. Adjusts Speed/ P. Skill Critical Rate according to DEX. Additionally, STR +1 and applies Assassin's Reflex which accelerates Atk. Spd. at a 7% chance if successfully evaded. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -826,9 +812,6 @@
<value level="2">540</value> <value level="2">540</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -836,9 +819,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
@ -846,21 +826,12 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSpeed"> <effect name="StatBonusSpeed">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -942,6 +913,13 @@
<!-- Max HP +510, P. Def. +167, P. Evasion +10, MP Recovery Bonus +5, and chance of receiving critical attacks -25% when equipped with Light Armor. Speed and P. Skill Critical Rate change depending on DEX. STR +1. --> <!-- Max HP +510, P. Def. +167, P. Evasion +10, MP Recovery Bonus +5, and chance of receiving critical attacks -25% when equipped with Light Armor. Speed and P. Skill Critical Rate change depending on DEX. STR +1. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -960,9 +938,6 @@
<value level="2">510</value> <value level="2">510</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -970,9 +945,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -980,9 +952,6 @@
<value level="2">5</value> <value level="2">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
@ -990,21 +959,12 @@
<value level="2">-25</value> <value level="2">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="StatBonusSkillCritical">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatBonusSpeed"> <effect name="StatBonusSpeed">
<stat>DEX</stat> <stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -1285,6 +1245,13 @@
<icon>icon.skill10254</icon> <icon>icon.skill10254</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1296,9 +1263,6 @@
<value level="2">540</value> <value level="2">540</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1306,9 +1270,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
@ -1316,9 +1277,6 @@
<value level="2">7</value> <value level="2">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -1326,9 +1284,6 @@
<value level="2">7</value> <value level="2">7</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1338,6 +1293,13 @@
<!-- When heavy armor is equipped, Max HP +600, P. Def. +203, P. Critical Damage Received -25%. --> <!-- When heavy armor is equipped, Max HP +600, P. Def. +203, P. Critical Damage Received -25%. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1349,9 +1311,6 @@
<value level="2">600</value> <value level="2">600</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1359,9 +1318,6 @@
<value level="2">203</value> <value level="2">203</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount> <amount>
@ -1562,6 +1518,13 @@
<icon>icon.skill11252</icon> <icon>icon.skill11252</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1573,9 +1536,6 @@
<value level="2">420</value> <value level="2">420</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1583,9 +1543,6 @@
<value level="2">147</value> <value level="2">147</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1593,9 +1550,6 @@
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -1609,6 +1563,13 @@
<!-- Max HP +510, P. Def. +111 when equipped with Light Armor. Int +1. --> <!-- Max HP +510, P. Def. +111 when equipped with Light Armor. Int +1. -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1620,16 +1581,10 @@
<value level="2">510</value> <value level="2">510</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>111</amount> <amount>111</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -1726,6 +1681,14 @@
<icon>icon.skill11787</icon> <icon>icon.skill11787</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</condition>
</passiveConditions>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">76</value> <value level="2">76</value>
@ -1737,10 +1700,6 @@
<value level="2">420</value> <value level="2">420</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1748,10 +1707,6 @@
<value level="2">167</value> <value level="2">167</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1759,10 +1714,6 @@
<value level="2">8</value> <value level="2">8</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -1770,10 +1721,6 @@
<value level="2">2.6</value> <value level="2">2.6</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount> <amount>
@ -1781,10 +1728,6 @@
<value level="2">1.5</value> <value level="2">1.5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
@ -4600,9 +4543,10 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">30</value> <value fromLevel="1" toLevel="9">15</value>
<value fromLevel="5" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>

View File

@ -424,7 +424,7 @@
<!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. --> <!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, Critical Damage for standard attacks +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
<icon> <icon>
<value level="1">icon.soul_spirit1</value> <value level="1">icon.soul_spirit1</value>
<value level="2">icon.soul_spirit2</value> <value level="2">icon.soul_spirit1</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>700</hitTime> <hitTime>700</hitTime>
@ -1947,7 +1947,8 @@
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>10</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -1956,7 +1957,9 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions" /> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30845" toLevel="27" name="Hydro Strike"> <skill id="30845" toLevel="27" name="Hydro Strike">

View File

@ -1061,7 +1061,7 @@
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>25000</power> <power>500</power>
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
<speed>600</speed> <speed>600</speed>

View File

@ -3485,7 +3485,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TalismanSlot"> <effect name="TalismanSlot">
<slots>5</slots> <slots>6</slots>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>3</amount> <amount>3</amount>

View File

@ -759,7 +759,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeId>80797</itemConsumeId> <!-- Shining Nevit's Gold Hourglass --> <itemConsumeId>81013</itemConsumeId> <!-- Shining Nevit's Gold Hourglass -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">

View File

@ -517,9 +517,31 @@
<skill id="39533" toLevel="1" name="PA Shining Nevit's Gold Hourglass"> <skill id="39533" toLevel="1" name="PA Shining Nevit's Gold Hourglass">
<!-- During hunting acquired XP/ SP +$s2 for $s1. Cannot stack with the Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. Cooldown is 5 min. --> <!-- During hunting acquired XP/ SP +$s2 for $s1. Cannot stack with the Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. Cooldown is 5 min. -->
<icon>icon.bm_nebit_bonus_time_up</icon> <icon>icon.bm_nebit_bonus_time_up</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalType>SHINING_HOURGLASS</abnormalType>
<abnormalTime>1800</abnormalTime>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<reuseDelay>300000</reuseDelay> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>80852</itemConsumeId> <!-- PA Shining Nevit's Gold Hourglass -->
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="ExpModify">
<amount>100</amount>
</effect>
<effect name="SpModify">
<amount>100</amount>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">VOTE,1;BUFF_PCCAFE_EXP1,1</value>
</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>VOTE;BUFF_PCCAFE_EXP1</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39534" toLevel="1" name="Red Libra Blessing (7-day)"> <skill id="39534" toLevel="1" name="Red Libra Blessing (7-day)">
<!-- When in inventory, maintains the Vitality level. --> <!-- When in inventory, maintains the Vitality level. -->
@ -527,7 +549,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>-100000</amount> <amount>-100</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -488,8 +488,6 @@
<xs:attribute name="level" type="xs:unsignedByte" use="optional" /> <xs:attribute name="level" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" /> <xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" /> <xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>
</xs:complexType> </xs:complexType>
@ -1032,25 +1030,6 @@
<xs:element name="pAccuracyMode" type="xs:string" /> <xs:element name="pAccuracyMode" type="xs:string" />
<xs:element name="hpPercent" type="xs:unsignedByte" /> <xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="attribute" type="xs:string" /> <xs:element name="attribute" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
<xs:element name="minDamage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="targetType" type="xs:string" />
<xs:element name="isCritical" type="xs:boolean" /> <xs:element name="isCritical" type="xs:boolean" />
<xs:element name="allowWeapons" type="xs:string" /> <xs:element name="allowWeapons" type="xs:string" />
<xs:element name="skillId"> <xs:element name="skillId">
@ -1068,21 +1047,6 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SHOCK"> <xs:element name="SHOCK">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
@ -1322,6 +1286,38 @@
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="magicTypes" type="xs:string" /> <xs:element name="magicTypes" type="xs:string" />
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="targetType" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minDamage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="CHANGEBODY"> <xs:element name="CHANGEBODY">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
@ -2327,50 +2323,52 @@
<xs:element maxOccurs="unbounded" name="condition"> <xs:element maxOccurs="unbounded" name="condition">
<xs:complexType> <xs:complexType>
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" /> <xs:choice maxOccurs="unbounded">
<xs:element minOccurs="0" name="socialClass" type="xs:byte" /> <xs:element name="classIds">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" /> <xs:complexType>
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" /> <xs:sequence>
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" /> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element minOccurs="0" name="type" type="xs:string" /> </xs:sequence>
<xs:element minOccurs="0" name="level" type="xs:unsignedByte" /> </xs:complexType>
<xs:element minOccurs="0" name="hasAbnormal" type="xs:boolean" /> </xs:element>
<xs:element minOccurs="0" name="alignment" type="xs:string" /> <xs:element name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" /> <xs:element name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="percentType" type="xs:string" /> <xs:element name="armorType">
<xs:element minOccurs="0" name="skillIds"> <xs:complexType>
<xs:complexType> <xs:sequence>
<xs:sequence> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" /> </xs:sequence>
</xs:sequence> </xs:complexType>
</xs:complexType> </xs:element>
</xs:element> <xs:element name="minLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="classIds"> <xs:element name="maxLevel" type="xs:unsignedByte" />
<xs:complexType> <xs:element name="includeMe" type="xs:boolean" />
<xs:sequence> <xs:element name="weaponType">
<xs:element maxOccurs="unbounded" name="item" type="xs:string" /> <xs:complexType>
</xs:sequence> <xs:sequence>
</xs:complexType> <xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:element> </xs:sequence>
<xs:element minOccurs="0" name="armorType"> </xs:complexType>
<xs:complexType> </xs:element>
<xs:sequence> <xs:element name="skillIds">
<xs:element name="item" type="xs:string" /> <xs:complexType>
</xs:sequence> <xs:sequence>
</xs:complexType> <xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
</xs:element> </xs:sequence>
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" /> </xs:complexType>
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" /> </xs:element>
<xs:element minOccurs="0" name="affectType" type="xs:string" /> <xs:element name="amount" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" /> <xs:element name="percentType" type="xs:string" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" /> <xs:element name="alignment" type="xs:string" />
<xs:element minOccurs="0" name="weaponType"> <xs:element name="type" type="xs:string" />
<xs:complexType> <xs:element name="level" type="xs:unsignedByte" />
<xs:sequence> <xs:element name="hasAbnormal" type="xs:boolean" />
<xs:element maxOccurs="unbounded" name="item" type="xs:string" /> <xs:element name="skillId" type="xs:unsignedShort" />
</xs:sequence> <xs:element name="skillLevel" type="xs:unsignedByte" />
</xs:complexType> <xs:element name="hasLearned" type="xs:boolean" />
</xs:element> <xs:element name="socialClass" type="xs:byte" />
<xs:element name="itemId" type="xs:unsignedShort" />
</xs:choice>
</xs:sequence> </xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType> </xs:complexType>
@ -2921,6 +2919,7 @@
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" /> <xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="displayInList" type="xs:boolean" /> <xs:element name="displayInList" type="xs:boolean" />
<xs:element name="isSuicideAttack" type="xs:boolean" /> <xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="isRecoveryHerb" type="xs:boolean" /> <xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="power"> <xs:element name="power">
<xs:complexType> <xs:complexType>
@ -2981,7 +2980,6 @@
</xs:element> </xs:element>
<xs:element name="doubleCastSkill" type="xs:unsignedShort" /> <xs:element name="doubleCastSkill" type="xs:unsignedShort" />
<xs:element name="canDoubleCast" type="xs:boolean" /> <xs:element name="canDoubleCast" type="xs:boolean" />
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="allStanceSkillId" type="xs:unsignedShort" /> <xs:element name="allStanceSkillId" type="xs:unsignedShort" />
<xs:element name="skillType" type="xs:string" /> <xs:element name="skillType" type="xs:string" />
<xs:element name="canCastWhleDisabled" type="xs:boolean" /> <xs:element name="canCastWhleDisabled" type="xs:boolean" />