Fixed Spheric Barrier effect.

This commit is contained in:
MobiusDev
2018-03-24 15:41:33 +00:00
parent 71780660a8
commit f0076797fa
24 changed files with 186 additions and 162 deletions

View File

@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class AbstractStatAddEffect extends AbstractEffect
{
private final Stats _stat;
private final double _amount;
protected final double _amount;
public AbstractStatAddEffect(StatsSet params, Stats stat)
{

View File

@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
return;
}
final double distance = attacker.calculateDistance(effected, true, false);
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);

View File

@ -17,6 +17,12 @@
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
{
super(params, Stats.SPHERIC_BARRIER_RANGE);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
{
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
{
return new DamageReturn(false, true, false, 0);
}
return new DamageReturn(false, false, false, event.getDamage());
}
}

View File

@ -78,11 +78,6 @@ public final class Formulas
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
double defence = target.getPDef();
switch (shld)
@ -137,11 +132,6 @@ public final class Formulas
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// Bonus Spirit shot
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
@ -663,12 +653,10 @@ public final class Formulas
}
}
if (!resisted)
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
if (!resisted && (sphericBarrierRange > 0))
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
resisted = true;
}
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
}
if (resisted)
@ -1326,11 +1314,6 @@ public final class Formulas
*/
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// DEFENCE CALCULATION (pDef + sDef)
double defence = target.getPDef();

View File

@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class AbstractStatAddEffect extends AbstractEffect
{
private final Stats _stat;
private final double _amount;
protected final double _amount;
public AbstractStatAddEffect(StatsSet params, Stats stat)
{

View File

@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
return;
}
final double distance = attacker.calculateDistance(effected, true, false);
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);

View File

@ -17,6 +17,12 @@
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
{
super(params, Stats.SPHERIC_BARRIER_RANGE);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
{
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
{
return new DamageReturn(false, true, false, 0);
}
return new DamageReturn(false, false, false, event.getDamage());
}
}

View File

@ -78,11 +78,6 @@ public final class Formulas
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
double defence = target.getPDef();
switch (shld)
@ -137,11 +132,6 @@ public final class Formulas
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// Bonus Spirit shot
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
@ -663,12 +653,10 @@ public final class Formulas
}
}
if (!resisted)
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
if (!resisted && (sphericBarrierRange > 0))
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
resisted = true;
}
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
}
if (resisted)
@ -1326,11 +1314,6 @@ public final class Formulas
*/
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// DEFENCE CALCULATION (pDef + sDef)
double defence = target.getPDef();

View File

@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class AbstractStatAddEffect extends AbstractEffect
{
private final Stats _stat;
private final double _amount;
protected final double _amount;
public AbstractStatAddEffect(StatsSet params, Stats stat)
{

View File

@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
return;
}
final double distance = attacker.calculateDistance(effected, true, false);
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);

View File

@ -17,6 +17,12 @@
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
{
super(params, Stats.SPHERIC_BARRIER_RANGE);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
{
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
{
return new DamageReturn(false, true, false, 0);
}
return new DamageReturn(false, false, false, event.getDamage());
}
}

View File

@ -78,11 +78,6 @@ public final class Formulas
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
double defence = target.getPDef();
switch (shld)
@ -137,11 +132,6 @@ public final class Formulas
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// Bonus Spirit shot
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
@ -663,12 +653,10 @@ public final class Formulas
}
}
if (!resisted)
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
if (!resisted && (sphericBarrierRange > 0))
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
resisted = true;
}
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
}
if (resisted)
@ -1326,11 +1314,6 @@ public final class Formulas
*/
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// DEFENCE CALCULATION (pDef + sDef)
double defence = target.getPDef();

View File

@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class AbstractStatAddEffect extends AbstractEffect
{
private final Stats _stat;
private final double _amount;
protected final double _amount;
public AbstractStatAddEffect(StatsSet params, Stats stat)
{

View File

@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
return;
}
final double distance = attacker.calculateDistance(effected, true, false);
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);

View File

@ -17,6 +17,12 @@
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
{
super(params, Stats.SPHERIC_BARRIER_RANGE);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
{
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
{
return new DamageReturn(false, true, false, 0);
}
return new DamageReturn(false, false, false, event.getDamage());
}
}

View File

@ -78,11 +78,6 @@ public final class Formulas
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
double defence = target.getPDef();
switch (shld)
@ -137,11 +132,6 @@ public final class Formulas
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// Bonus Spirit shot
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
@ -663,12 +653,10 @@ public final class Formulas
}
}
if (!resisted)
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
if (!resisted && (sphericBarrierRange > 0))
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
resisted = true;
}
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
}
if (resisted)
@ -1326,11 +1314,6 @@ public final class Formulas
*/
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// DEFENCE CALCULATION (pDef + sDef)
double defence = target.getPDef();

View File

@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class AbstractStatAddEffect extends AbstractEffect
{
private final Stats _stat;
private final double _amount;
protected final double _amount;
public AbstractStatAddEffect(StatsSet params, Stats stat)
{

View File

@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
return;
}
final double distance = attacker.calculateDistance(effected, true, false);
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);

View File

@ -17,6 +17,12 @@
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
{
super(params, Stats.SPHERIC_BARRIER_RANGE);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
{
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
{
return new DamageReturn(false, true, false, 0);
}
return new DamageReturn(false, false, false, event.getDamage());
}
}

View File

@ -78,11 +78,6 @@ public final class Formulas
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
double defence = target.getPDef();
switch (shld)
@ -137,11 +132,6 @@ public final class Formulas
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// Bonus Spirit shot
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
@ -663,12 +653,10 @@ public final class Formulas
}
}
if (!resisted)
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
if (!resisted && (sphericBarrierRange > 0))
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
resisted = true;
}
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
}
if (resisted)
@ -1326,11 +1314,6 @@ public final class Formulas
*/
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// DEFENCE CALCULATION (pDef + sDef)
double defence = target.getPDef();

View File

@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
public class AbstractStatAddEffect extends AbstractEffect
{
private final Stats _stat;
private final double _amount;
protected final double _amount;
public AbstractStatAddEffect(StatsSet params, Stats stat)
{

View File

@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
return;
}
final double distance = attacker.calculateDistance(effected, true, false);
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);

View File

@ -17,6 +17,12 @@
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
{
super(params, Stats.SPHERIC_BARRIER_RANGE);
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
}
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
{
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
{
return new DamageReturn(false, true, false, 0);
}
return new DamageReturn(false, false, false, event.getDamage());
}
}

View File

@ -78,11 +78,6 @@ public final class Formulas
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
double defence = target.getPDef();
switch (shld)
@ -137,11 +132,6 @@ public final class Formulas
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// Bonus Spirit shot
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
@ -663,12 +653,10 @@ public final class Formulas
}
}
if (!resisted)
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
if (!resisted && (sphericBarrierRange > 0))
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
resisted = true;
}
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
}
if (resisted)
@ -1326,11 +1314,6 @@ public final class Formulas
*/
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
{
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
{
return 0;
}
// DEFENCE CALCULATION (pDef + sDef)
double defence = target.getPDef();