Fixed Spheric Barrier effect.
This commit is contained in:
@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class AbstractStatAddEffect extends AbstractEffect
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{
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private final Stats _stat;
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private final double _amount;
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protected final double _amount;
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public AbstractStatAddEffect(StatsSet params, Stats stat)
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{
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@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
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return;
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}
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final double distance = attacker.calculateDistance(effected, true, false);
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if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
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{
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return;
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}
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if (_overHit && effected.isAttackable())
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{
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((L2Attackable) effected).overhitEnabled(true);
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@ -17,6 +17,12 @@
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
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import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
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import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
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{
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super(params, Stats.SPHERIC_BARRIER_RANGE);
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
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}
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private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
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{
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return new DamageReturn(false, true, false, 0);
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}
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return new DamageReturn(false, false, false, event.getDamage());
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}
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}
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@ -78,11 +78,6 @@ public final class Formulas
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public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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double defence = target.getPDef();
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switch (shld)
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@ -137,11 +132,6 @@ public final class Formulas
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public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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// Bonus Spirit shot
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final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
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final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
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@ -663,12 +653,10 @@ public final class Formulas
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}
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}
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if (!resisted)
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final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
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if (!resisted && (sphericBarrierRange > 0))
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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resisted = true;
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}
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resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
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}
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if (resisted)
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@ -1326,11 +1314,6 @@ public final class Formulas
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*/
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public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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// DEFENCE CALCULATION (pDef + sDef)
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double defence = target.getPDef();
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@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class AbstractStatAddEffect extends AbstractEffect
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{
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private final Stats _stat;
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private final double _amount;
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protected final double _amount;
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public AbstractStatAddEffect(StatsSet params, Stats stat)
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{
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@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
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return;
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}
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final double distance = attacker.calculateDistance(effected, true, false);
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if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
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{
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return;
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}
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if (_overHit && effected.isAttackable())
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{
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((L2Attackable) effected).overhitEnabled(true);
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@ -17,6 +17,12 @@
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
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import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
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import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
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{
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super(params, Stats.SPHERIC_BARRIER_RANGE);
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
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}
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private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
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{
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return new DamageReturn(false, true, false, 0);
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}
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return new DamageReturn(false, false, false, event.getDamage());
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}
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}
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@ -78,11 +78,6 @@ public final class Formulas
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public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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double defence = target.getPDef();
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switch (shld)
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@ -137,11 +132,6 @@ public final class Formulas
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public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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// Bonus Spirit shot
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final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
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final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
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@ -663,12 +653,10 @@ public final class Formulas
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}
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}
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if (!resisted)
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final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
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if (!resisted && (sphericBarrierRange > 0))
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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resisted = true;
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}
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resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
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}
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if (resisted)
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@ -1326,11 +1314,6 @@ public final class Formulas
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*/
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public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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// DEFENCE CALCULATION (pDef + sDef)
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double defence = target.getPDef();
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@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class AbstractStatAddEffect extends AbstractEffect
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{
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private final Stats _stat;
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private final double _amount;
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protected final double _amount;
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public AbstractStatAddEffect(StatsSet params, Stats stat)
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{
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@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
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return;
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}
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final double distance = attacker.calculateDistance(effected, true, false);
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if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
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{
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return;
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}
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if (_overHit && effected.isAttackable())
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{
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((L2Attackable) effected).overhitEnabled(true);
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@ -17,6 +17,12 @@
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
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import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
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import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
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{
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super(params, Stats.SPHERIC_BARRIER_RANGE);
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
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}
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private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
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{
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return new DamageReturn(false, true, false, 0);
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}
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return new DamageReturn(false, false, false, event.getDamage());
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}
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}
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@ -78,11 +78,6 @@ public final class Formulas
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public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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double defence = target.getPDef();
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switch (shld)
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@ -137,11 +132,6 @@ public final class Formulas
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public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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// Bonus Spirit shot
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final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
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final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
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@ -663,12 +653,10 @@ public final class Formulas
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}
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}
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if (!resisted)
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final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
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if (!resisted && (sphericBarrierRange > 0))
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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resisted = true;
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}
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resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
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}
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if (resisted)
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@ -1326,11 +1314,6 @@ public final class Formulas
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*/
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public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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// DEFENCE CALCULATION (pDef + sDef)
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double defence = target.getPDef();
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|
@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class AbstractStatAddEffect extends AbstractEffect
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{
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private final Stats _stat;
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private final double _amount;
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protected final double _amount;
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public AbstractStatAddEffect(StatsSet params, Stats stat)
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{
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|
@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
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return;
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}
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final double distance = attacker.calculateDistance(effected, true, false);
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if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
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{
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return;
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}
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if (_overHit && effected.isAttackable())
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{
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((L2Attackable) effected).overhitEnabled(true);
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|
@ -17,6 +17,12 @@
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
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import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
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import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
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{
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super(params, Stats.SPHERIC_BARRIER_RANGE);
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
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}
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private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
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{
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return new DamageReturn(false, true, false, 0);
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}
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return new DamageReturn(false, false, false, event.getDamage());
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}
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}
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|
@ -78,11 +78,6 @@ public final class Formulas
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public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
|
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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double defence = target.getPDef();
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switch (shld)
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@ -137,11 +132,6 @@ public final class Formulas
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public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
|
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{
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if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
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{
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return 0;
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}
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|
||||
// Bonus Spirit shot
|
||||
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
|
||||
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
|
||||
@ -663,12 +653,10 @@ public final class Formulas
|
||||
}
|
||||
}
|
||||
|
||||
if (!resisted)
|
||||
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
|
||||
if (!resisted && (sphericBarrierRange > 0))
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
resisted = true;
|
||||
}
|
||||
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
|
||||
}
|
||||
|
||||
if (resisted)
|
||||
@ -1326,11 +1314,6 @@ public final class Formulas
|
||||
*/
|
||||
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// DEFENCE CALCULATION (pDef + sDef)
|
||||
double defence = target.getPDef();
|
||||
|
||||
|
@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
public class AbstractStatAddEffect extends AbstractEffect
|
||||
{
|
||||
private final Stats _stat;
|
||||
private final double _amount;
|
||||
protected final double _amount;
|
||||
|
||||
public AbstractStatAddEffect(StatsSet params, Stats stat)
|
||||
{
|
||||
|
@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
final double distance = attacker.calculateDistance(effected, true, false);
|
||||
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_overHit && effected.isAttackable())
|
||||
{
|
||||
((L2Attackable) effected).overhitEnabled(true);
|
||||
|
@ -17,6 +17,12 @@
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.events.EventType;
|
||||
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
|
||||
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
|
||||
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
|
||||
{
|
||||
super(params, Stats.SPHERIC_BARRIER_RANGE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
|
||||
}
|
||||
|
||||
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
|
||||
{
|
||||
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
|
||||
{
|
||||
return new DamageReturn(false, true, false, 0);
|
||||
}
|
||||
return new DamageReturn(false, false, false, event.getDamage());
|
||||
}
|
||||
}
|
||||
|
@ -78,11 +78,6 @@ public final class Formulas
|
||||
|
||||
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
double defence = target.getPDef();
|
||||
|
||||
switch (shld)
|
||||
@ -137,11 +132,6 @@ public final class Formulas
|
||||
|
||||
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Bonus Spirit shot
|
||||
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
|
||||
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
|
||||
@ -663,12 +653,10 @@ public final class Formulas
|
||||
}
|
||||
}
|
||||
|
||||
if (!resisted)
|
||||
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
|
||||
if (!resisted && (sphericBarrierRange > 0))
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
resisted = true;
|
||||
}
|
||||
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
|
||||
}
|
||||
|
||||
if (resisted)
|
||||
@ -1326,11 +1314,6 @@ public final class Formulas
|
||||
*/
|
||||
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// DEFENCE CALCULATION (pDef + sDef)
|
||||
double defence = target.getPDef();
|
||||
|
||||
|
@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
public class AbstractStatAddEffect extends AbstractEffect
|
||||
{
|
||||
private final Stats _stat;
|
||||
private final double _amount;
|
||||
protected final double _amount;
|
||||
|
||||
public AbstractStatAddEffect(StatsSet params, Stats stat)
|
||||
{
|
||||
|
@ -92,12 +92,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
final double distance = attacker.calculateDistance(effected, true, false);
|
||||
if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_overHit && effected.isAttackable())
|
||||
{
|
||||
((L2Attackable) effected).overhitEnabled(true);
|
||||
|
@ -17,6 +17,12 @@
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.events.EventType;
|
||||
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
|
||||
import com.l2jmobius.gameserver.model.events.listeners.FunctionEventListener;
|
||||
import com.l2jmobius.gameserver.model.events.returns.DamageReturn;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
@ -28,4 +34,25 @@ public class SphericBarrier extends AbstractStatAddEffect
|
||||
{
|
||||
super(params, Stats.SPHERIC_BARRIER_RANGE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
effected.addListener(new FunctionEventListener(effected, EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
effected.removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
|
||||
}
|
||||
|
||||
private DamageReturn onDamageReceivedEvent(OnCreatureDamageReceived event)
|
||||
{
|
||||
if (event.getAttacker().calculateDistance(event.getTarget(), true, false) > _amount)
|
||||
{
|
||||
return new DamageReturn(false, true, false, 0);
|
||||
}
|
||||
return new DamageReturn(false, false, false, event.getDamage());
|
||||
}
|
||||
}
|
||||
|
@ -78,11 +78,6 @@ public final class Formulas
|
||||
|
||||
public static double calcBlowDamage(L2Character attacker, L2Character target, Skill skill, boolean backstab, double power, byte shld, boolean ss)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
double defence = target.getPDef();
|
||||
|
||||
switch (shld)
|
||||
@ -137,11 +132,6 @@ public final class Formulas
|
||||
|
||||
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, double mAtk, double power, double mDef, boolean sps, boolean bss, boolean mcrit)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Bonus Spirit shot
|
||||
final double shotsBonus = bss ? (4 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : sps ? (2 * attacker.getStat().getValue(Stats.SHOTS_BONUS)) : 1;
|
||||
final double critMod = mcrit ? (2 * calcCritDamage(attacker, target, skill)) : 1; // TODO not really a proper way... find how it works then implement. // damage += attacker.getStat().getValue(Stats.MAGIC_CRIT_DMG_ADD, 0);
|
||||
@ -663,12 +653,10 @@ public final class Formulas
|
||||
}
|
||||
}
|
||||
|
||||
if (!resisted)
|
||||
final double sphericBarrierRange = target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, 0);
|
||||
if (!resisted && (sphericBarrierRange > 0))
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
resisted = true;
|
||||
}
|
||||
resisted = attacker.calculateDistance(target, true, false) > sphericBarrierRange;
|
||||
}
|
||||
|
||||
if (resisted)
|
||||
@ -1326,11 +1314,6 @@ public final class Formulas
|
||||
*/
|
||||
public static double calcAutoAttackDamage(L2Character attacker, L2Character target, byte shld, boolean crit, boolean ss)
|
||||
{
|
||||
if (attacker.calculateDistance(target, true, false) > target.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Double.MAX_VALUE))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// DEFENCE CALCULATION (pDef + sDef)
|
||||
double defence = target.getPDef();
|
||||
|
||||
|
Reference in New Issue
Block a user