Change nickname, emote and color.
Contributed by Serenitty.
This commit is contained in:
parent
232c2d37aa
commit
eff401ff2a
@ -20,7 +20,7 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
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import org.l2jmobius.gameserver.model.actor.Playable;
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import org.l2jmobius.gameserver.model.actor.Playable;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ExRequestChangeNicknameColor;
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import org.l2jmobius.gameserver.network.serverpackets.ExChangeNicknameEmote;
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public class NicknameColor implements IItemHandler
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public class NicknameColor implements IItemHandler
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{
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{
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@ -33,7 +33,7 @@ public class NicknameColor implements IItemHandler
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return false;
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return false;
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}
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}
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playable.sendPacket(new ExRequestChangeNicknameColor(item.getId()));
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playable.sendPacket(new ExChangeNicknameEmote(item.getId()));
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return true;
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return true;
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}
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}
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}
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}
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@ -873,9 +873,10 @@
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="weight" val="5" />
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<set name="weight" val="5" />
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<set name="is_dropable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="NicknameColor" />
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</item>
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</item>
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<item id="49663" name="Special HP Recovery Potion" type="EtcItem">
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<item id="49663" name="Special HP Recovery Potion" type="EtcItem">
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<!-- Momentarily recovers 500 HP. If HP is full, CP is recovered. -->
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<!-- Momentarily recovers 500 HP. If HP is full, CP is recovered. -->
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@ -1043,9 +1043,10 @@
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<set name="immediate_effect" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="weight" val="5" />
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<set name="weight" val="5" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="NicknameColor" />
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</item>
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</item>
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<item id="94765" name="Lv. 90 Achievement Reward Box" additionalName="Sealed" type="EtcItem">
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<item id="94765" name="Lv. 90 Achievement Reward Box" additionalName="Sealed" type="EtcItem">
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<!-- Double-click to obtain the following. -->
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<!-- Double-click to obtain the following. -->
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@ -1459,9 +1459,10 @@
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<set name="immediate_effect" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="weight" val="5" />
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<set name="weight" val="5" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="NicknameColor" />
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</item>
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</item>
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<item id="95893" name="Monsters Only_Sword - Not Available" additionalName="Not Available" type="Weapon">
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<item id="95893" name="Monsters Only_Sword - Not Available" additionalName="Not Available" type="Weapon">
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<!-- The item is not available. Monster weapon. One-handed Sword. -->
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<!-- The item is not available. Monster weapon. One-handed Sword. -->
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@ -734,7 +734,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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EX_DETHRONE_CHANGE_NAME(0x204, null, ConnectionState.IN_GAME),
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EX_DETHRONE_CHANGE_NAME(0x204, null, ConnectionState.IN_GAME),
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EX_DETHRONE_CONNECT_CASTLE(0x205, null, ConnectionState.IN_GAME),
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EX_DETHRONE_CONNECT_CASTLE(0x205, null, ConnectionState.IN_GAME),
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EX_DETHRONE_DISCONNECT_CASTLE(0x206, null, ConnectionState.IN_GAME),
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EX_DETHRONE_DISCONNECT_CASTLE(0x206, null, ConnectionState.IN_GAME),
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EX_CHANGE_NICKNAME_COLOR_ICON(0x207, null, ConnectionState.IN_GAME),
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EX_CHANGE_NICKNAME_COLOR_ICON(0x207, RequestChangeNicknameEmote::new, ConnectionState.IN_GAME),
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EX_WORLDCASTLEWAR_MOVE_TO_HOST(0x208, null, ConnectionState.IN_GAME),
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EX_WORLDCASTLEWAR_MOVE_TO_HOST(0x208, null, ConnectionState.IN_GAME),
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EX_WORLDCASTLEWAR_RETURN_TO_ORIGIN_PEER(0x209, null, ConnectionState.IN_GAME),
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EX_WORLDCASTLEWAR_RETURN_TO_ORIGIN_PEER(0x209, null, ConnectionState.IN_GAME),
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EX_WORLDCASTLEWAR_CASTLE_INFO(0x20A, null, ConnectionState.IN_GAME),
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EX_WORLDCASTLEWAR_CASTLE_INFO(0x20A, null, ConnectionState.IN_GAME),
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@ -0,0 +1,118 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.l2jmobius.gameserver.network.clientpackets;
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import org.l2jmobius.commons.network.PacketReader;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Serenitty
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*/
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public class RequestChangeNicknameEmote implements IClientIncomingPacket
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{
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private static final int ESPECIAL_COLOR_TITLE_EMOTE = 95892;
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private static final int ESPECIAL_COLOR_TITLE_SEALED = 94764;
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private static final int ESPECIAL_STYLISH_COLOR_TITLE = 49662;
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private static final int[] COLORS =
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{
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0x9393FF, // Pink 1
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0x7C49FC, // Rose Pink 2
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0x97F8FC, // Yellow 3
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0xFA9AEE, // Lilac 4
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0xFF5D93, // Cobalt Violet 5
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0x00FCA0, // Mint Green 6
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0xA0A601, // Peacock Green 7
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0x7898AF, // Ochre 8
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0x486295, // Chocolate 9
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0x999999, // Silver 10 ** good here
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0xF3DC09, // SkyBlue 11
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0x05D3F6, // Gold 12
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0x3CB1F4, // Orange 13
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0xF383F3, // Pink 14
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0x0909F3, // Red 15
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0xF3DC09, // SkyBlue 16
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0x000000, // dummy
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};
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private int _colorNum;
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private int _itemId;
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private String _title;
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@Override
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public boolean read(GameClient client, PacketReader packet)
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{
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_itemId = packet.readD();
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_colorNum = packet.readD();
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_title = packet.readString();
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return true;
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}
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@Override
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public void run(GameClient client)
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{
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final Player player = client.getPlayer();
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if (player == null)
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{
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return;
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}
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final Item item = player.getInventory().getItemByItemId(_itemId);
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if ((item == null) || (item.getEtcItem() == null) || (item.getEtcItem().getHandlerName() == null) || !item.getEtcItem().getHandlerName().equalsIgnoreCase("NicknameColor"))
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{
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return;
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}
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if ((_colorNum < 0) || (_colorNum >= COLORS.length))
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{
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return;
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}
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if (_title.contains("{"))
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{
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player.sendMessage("Cannot use this type of characters {}");
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return;
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}
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if (((_itemId == ESPECIAL_COLOR_TITLE_EMOTE) || (_itemId == ESPECIAL_COLOR_TITLE_SEALED) || (_itemId == ESPECIAL_STYLISH_COLOR_TITLE)) && player.destroyItem("Consume", item, 1, null, true))
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{
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player.setTitle(_title);
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player.getAppearance().setTitleColor(COLORS[_colorNum - 1]);
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player.broadcastUserInfo();
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player.sendPacket(SystemMessageId.YOUR_TITLE_HAS_BEEN_CHANGED);
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return;
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}
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if (player.destroyItem("Consume", item, 1, null, true))
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{
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int skyblue = _colorNum - 2;
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if ((skyblue > 11) && (player.getLevel() >= 90))
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{
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skyblue = 15;
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}
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player.setTitle(_title);
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player.sendPacket(SystemMessageId.YOUR_TITLE_HAS_BEEN_CHANGED);
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player.getAppearance().setTitleColor(COLORS[skyblue]);
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player.broadcastUserInfo();
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}
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}
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}
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@ -0,0 +1,41 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import org.l2jmobius.commons.network.PacketWriter;
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import org.l2jmobius.gameserver.network.OutgoingPackets;
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/**
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* @author Serenitty
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*/
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public class ExChangeNicknameEmote implements IClientOutgoingPacket
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{
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private final int _itemId;
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public ExChangeNicknameEmote(int itemId)
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{
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_itemId = itemId;
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}
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@Override
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public boolean write(PacketWriter packet)
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{
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OutgoingPackets.EX_CHANGE_NICKNAME_COLOR_ICON.writeId(packet);
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packet.writeD(_itemId);
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return true;
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}
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}
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