XML code format spaces.

This commit is contained in:
MobiusDev 2017-07-20 07:55:47 +00:00
parent c34ff918de
commit ed678df4d4
43 changed files with 5308 additions and 7907 deletions

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@ -13,7 +13,7 @@
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@ -1704,255 +1704,255 @@
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View File

@ -1,107 +1,107 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!-- Noblesse Gate Pass ==> items --> <!-- Noblesse Gate Pass ==> items -->
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<ingredient id="6651" count="800"/> <ingredient id="6651" count="800"/>
<production id="948" count="1"/> <production id="948" count="1"/>
</item> </item>
<!--Scroll: Enchant Armor (Grade C ) --> <!-- Scroll: Enchant Armor (Grade C ) -->
<item id="19"> <item id="19">
<ingredient id="6651" count="150"/> <ingredient id="6651" count="150"/>
<production id="952" count="1"/> <production id="952" count="1"/>
</item> </item>
<!--Scroll: Enchant Armor (Grade D ) --> <!-- Scroll: Enchant Armor (Grade D ) -->
<item id="20"> <item id="20">
<ingredient id="6651" count="60"/> <ingredient id="6651" count="60"/>
<production id="956" count="1"/> <production id="956" count="1"/>
</item> </item>
<!-- Secred Book of Giants --> <!-- Secred Book of Giants -->
<item id="21"> <item id="21">
<ingredient id="6651" count="5000"/> <ingredient id="6651" count="5000"/>
<production id="6622" count="1"/> <production id="6622" count="1"/>

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Purchase consumable items --> <!-- Seven Signs - Purchase consumable items -->
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Greater Healing Potion for 1080 Ancient Adena --> <!-- Greater Healing Potion for 1080 Ancient Adena -->
<item id="1"> <item id="1">
<ingredient id="5575" count="1080"/> <ingredient id="5575" count="1080"/>
<production id="1539" count="1"/> <production id="1539" count="1"/>
@ -11,7 +11,7 @@
<ingredient id="5575" count="6000"/> <ingredient id="5575" count="6000"/>
<production id="6387" count="1"/> <production id="6387" count="1"/>
</item> </item>
<!-- Greater Haste Potion for 3600 Ancient Adena --> <!-- Greater Haste Potion for 3600 Ancient Adena -->
<item id="3"> <item id="3">
<ingredient id="5575" count="3600"/> <ingredient id="5575" count="3600"/>
<production id="1374" count="1"/> <production id="1374" count="1"/>
@ -21,12 +21,12 @@
<ingredient id="5575" count="7200"/> <ingredient id="5575" count="7200"/>
<production id="1375" count="1"/> <production id="1375" count="1"/>
</item> </item>
<!-- Greater Magic Haste Potion for 7200 Ancient Adena --> <!-- Greater Magic Haste Potion for 7200 Ancient Adena -->
<item id="5"> <item id="5">
<ingredient id="5575" count="7200"/> <ingredient id="5575" count="7200"/>
<production id="6036" count="1"/> <production id="6036" count="1"/>
</item> </item>
<!-- CP Potion for 240 Ancient Adena --> <!-- CP Potion for 240 Ancient Adena -->
<item id="6"> <item id="6">
<ingredient id="5575" count="240"/> <ingredient id="5575" count="240"/>
<production id="5591" count="1"/> <production id="5591" count="1"/>
@ -41,7 +41,7 @@
<ingredient id="5575" count="2400"/> <ingredient id="5575" count="2400"/>
<production id="5593" count="1"/> <production id="5593" count="1"/>
</item> </item>
<!-- SP Scroll - Medium Grade for 24000 Ancient Adena --> <!-- SP Scroll - Medium Grade for 24000 Ancient Adena -->
<item id="9"> <item id="9">
<ingredient id="5575" count="24000"/> <ingredient id="5575" count="24000"/>
<production id="5594" count="1"/> <production id="5594" count="1"/>
@ -76,22 +76,22 @@
<ingredient id="5575" count="24000"/> <ingredient id="5575" count="24000"/>
<production id="5238" count="1"/> <production id="5238" count="1"/>
</item> </item>
<!-- Hair Dye Potion B for 24000 Ancient Adena --> <!-- Hair Dye Potion B for 24000 Ancient Adena -->
<item id="16"> <item id="16">
<ingredient id="5575" count="24000"/> <ingredient id="5575" count="24000"/>
<production id="5239" count="1"/> <production id="5239" count="1"/>
</item> </item>
<!-- Hair Dye Potion C for 24000 Ancient Adena --> <!-- Hair Dye Potion C for 24000 Ancient Adena -->
<item id="17"> <item id="17">
<ingredient id="5575" count="24000"/> <ingredient id="5575" count="24000"/>
<production id="5240" count="1"/> <production id="5240" count="1"/>
</item> </item>
<!-- Hair Dye Potion D for 24000 Ancient Adena --> <!-- Hair Dye Potion D for 24000 Ancient Adena -->
<item id="18"> <item id="18">
<ingredient id="5575" count="24000"/> <ingredient id="5575" count="24000"/>
<production id="5241" count="1"/> <production id="5241" count="1"/>
</item> </item>
<!-- Hair Style Change Potion A for 24000 Ancient Adena --> <!-- Hair Style Change Potion A for 24000 Ancient Adena -->
<item id="19"> <item id="19">
<ingredient id="5575" count="24000"/> <ingredient id="5575" count="24000"/>
<production id="5242" count="1"/> <production id="5242" count="1"/>

View File

@ -3,22 +3,22 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Loot Grey Pouch - 1 Golden Ram Chit --> <!-- Loot Grey Pouch - 1 Golden Ram Chit -->
<item id="1"> <item id="1">
<ingredient id="7251" count="1" /> <ingredient id="7251" count="1"/>
<production id="7725" count="1" /> <production id="7725" count="1"/>
</item> </item>
<!-- Dimension Diamond - 10 Golden Ram Chit --> <!-- Dimension Diamond - 10 Golden Ram Chit -->
<item id="2"> <item id="2">
<ingredient id="7251" count="10" /> <ingredient id="7251" count="10"/>
<production id="7562" count="1" /> <production id="7562" count="1"/>
</item> </item>
<!-- Booty Yellow Pouch - 6 Golden Ram Chit --> <!-- Booty Yellow Pouch - 6 Golden Ram Chit -->
<item id="3"> <item id="3">
<ingredient id="7251" count="6" /> <ingredient id="7251" count="6"/>
<production id="7636" count="1" /> <production id="7636" count="1"/>
</item> </item>
<!-- Booty Brown Pouch - 28 Golden Ram Chit --> <!-- Booty Brown Pouch - 28 Golden Ram Chit -->
<item id="4"> <item id="4">
<ingredient id="7251" count="28" /> <ingredient id="7251" count="28"/>
<production id="7637" count="1" /> <production id="7637" count="1"/>
</item> </item>
</list> </list>

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Prestigious Items Hall, Galladucci: weapons --> <!-- Prestigious Items Hall, Galladucci: weapons -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Flamberge --> <!-- Flamberge -->
<item id="1"> <item id="1">
<ingredient id="1459" count="573"/> <ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/> <ingredient id="1458" count="2865"/>

View File

@ -1,37 +1,37 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Quest 343_UnderTheShadowOfTheIvoryTower: exchange Orbs --> <!-- Quest 343_UnderTheShadowOfTheIvoryTower: exchange Orbs -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Haste Potion: 10 Orbs--> <!-- Haste Potion: 10 Orbs -->
<item id="1"> <item id="1">
<ingredient id="4364" count="10"/> <ingredient id="4364" count="10"/>
<production id="734" count="1"/> <production id="734" count="1"/>
</item> </item>
<!-- Scroll of Resurrection: 15 Orbs--> <!-- Scroll of Resurrection: 15 Orbs -->
<item id="2"> <item id="2">
<ingredient id="4364" count="15"/> <ingredient id="4364" count="15"/>
<production id="737" count="1"/> <production id="737" count="1"/>
</item> </item>
<!-- Potion of Alacrity: 20 Orbs--> <!-- Potion of Alacrity: 20 Orbs -->
<item id="3"> <item id="3">
<ingredient id="4364" count="20"/> <ingredient id="4364" count="20"/>
<production id="735" count="1"/> <production id="735" count="1"/>
</item> </item>
<!-- 10 Cursed Bone: 20 Orbs--> <!-- 10 Cursed Bone: 20 Orbs -->
<item id="4"> <item id="4">
<ingredient id="4364" count="20"/> <ingredient id="4364" count="20"/>
<production id="2508" count="10"/> <production id="2508" count="10"/>
</item> </item>
<!-- Scroll: Enchant Armor (Grade D): 100 Orbs--> <!-- Scroll: Enchant Armor (Grade D): 100 Orbs -->
<item id="5"> <item id="5">
<ingredient id="4364" count="100"/> <ingredient id="4364" count="100"/>
<production id="956" count="1"/> <production id="956" count="1"/>
</item> </item>
<!-- Scroll: Enchant Armor (Grade C): 400 Orbs--> <!-- Scroll: Enchant Armor (Grade C): 400 Orbs -->
<item id="6"> <item id="6">
<ingredient id="4364" count="400"/> <ingredient id="4364" count="400"/>
<production id="952" count="1"/> <production id="952" count="1"/>
</item> </item>
<!-- Ectoplasm Liqueur: 200 Orbs--> <!-- Ectoplasm Liqueur: 200 Orbs -->
<item id="7"> <item id="7">
<ingredient id="4364" count="200"/> <ingredient id="4364" count="200"/>
<production id="4365" count="1"/> <production id="4365" count="1"/>

View File

@ -1,74 +1,74 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Quest 351_BlackSwan: exchange Bills --> <!-- Quest 351_BlackSwan: exchange Bills -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- 1 Bill: 700 adena--> <!-- 1 Bill: 700 adena -->
<item id="1"> <item id="1">
<ingredient id="4310" count="1"/> <ingredient id="4310" count="1"/>
<production id="57" count="700"/> <production id="57" count="700"/>
</item> </item>
<!-- 3 Bill: 20 animal skin--> <!-- 3 Bill: 20 animal skin -->
<item id="2"> <item id="2">
<ingredient id="4310" count="3"/> <ingredient id="4310" count="3"/>
<production id="1867" count="20"/> <production id="1867" count="20"/>
</item> </item>
<!-- 3 Bill: 20 animal bone--> <!-- 3 Bill: 20 animal bone -->
<item id="3"> <item id="3">
<ingredient id="4310" count="3"/> <ingredient id="4310" count="3"/>
<production id="1872" count="20"/> <production id="1872" count="20"/>
</item> </item>
<!-- 2 Bill: 10 coal--> <!-- 2 Bill: 10 coal -->
<item id="4"> <item id="4">
<ingredient id="4310" count="2"/> <ingredient id="4310" count="2"/>
<production id="1870" count="10"/> <production id="1870" count="10"/>
</item> </item>
<!-- 2 Bill: 10 charcoal--> <!-- 2 Bill: 10 charcoal -->
<item id="5"> <item id="5">
<ingredient id="4310" count="2"/> <ingredient id="4310" count="2"/>
<production id="1871" count="10"/> <production id="1871" count="10"/>
</item> </item>
<!-- 9 Bill: 10 leather--> <!-- 9 Bill: 10 leather -->
<item id="6"> <item id="6">
<ingredient id="4310" count="9"/> <ingredient id="4310" count="9"/>
<production id="1882" count="10"/> <production id="1882" count="10"/>
</item> </item>
<!-- 5 Bill: 6 cokes--> <!-- 5 Bill: 6 cokes -->
<item id="7"> <item id="7">
<ingredient id="4310" count="5"/> <ingredient id="4310" count="5"/>
<production id="1879" count="6"/> <production id="1879" count="6"/>
</item> </item>
<!-- 5 Bill: 1 metal hardener--> <!-- 5 Bill: 1 metal hardener -->
<item id="8"> <item id="8">
<ingredient id="4310" count="5"/> <ingredient id="4310" count="5"/>
<production id="5220" count="1"/> <production id="5220" count="1"/>
</item> </item>
<!-- 3 Bill: 1 coarse bone powder--> <!-- 3 Bill: 1 coarse bone powder -->
<item id="9"> <item id="9">
<ingredient id="4310" count="3"/> <ingredient id="4310" count="3"/>
<production id="1881" count="2"/> <production id="1881" count="2"/>
</item> </item>
<!-- 3 Bill: 1 oriharukon ore--> <!-- 3 Bill: 1 oriharukon ore -->
<item id="10"> <item id="10">
<ingredient id="4310" count="3"/> <ingredient id="4310" count="3"/>
<production id="1874" count="1"/> <production id="1874" count="1"/>
</item> </item>
<!-- 3 Bill: 1 stone of purity--> <!-- 3 Bill: 1 stone of purity -->
<item id="11"> <item id="11">
<ingredient id="4310" count="3"/> <ingredient id="4310" count="3"/>
<production id="1875" count="1"/> <production id="1875" count="1"/>
</item> </item>
<!-- 6 Bill: 1 crafted leather + 210 adena--> <!-- 6 Bill: 1 crafted leather + 210 adena -->
<item id="12"> <item id="12">
<ingredient id="4310" count="6"/> <ingredient id="4310" count="6"/>
<production id="1894" count="1"/> <production id="1894" count="1"/>
<production id="57" count="210"/> <production id="57" count="210"/>
</item> </item>
<!-- 7 Bill: 1 synthetic cokes + 280 adena--> <!-- 7 Bill: 1 synthetic cokes + 280 adena -->
<item id="13"> <item id="13">
<ingredient id="4310" count="7"/> <ingredient id="4310" count="7"/>
<production id="1888" count="1"/> <production id="1888" count="1"/>
<production id="57" count="280"/> <production id="57" count="280"/>
</item> </item>
<!-- 9 Bill: 1 varnish of purity + 630 adena--> <!-- 9 Bill: 1 varnish of purity + 630 adena -->
<item id="14"> <item id="14">
<ingredient id="4310" count="9"/> <ingredient id="4310" count="9"/>
<production id="1887" count="1"/> <production id="1887" count="1"/>

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@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - SA: S-Grade --> <!-- Seven Signs - Blacksmith of Mammon - SA: S-Grade -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Forgotten Blade - Haste --> <!-- Forgotten Blade - Haste -->
<item id="1"> <item id="1">
<production id="6581" count="1"/> <production id="6581" count="1"/>
<ingredient id="6364" count="1"/> <ingredient id="6364" count="1"/>
@ -22,70 +22,70 @@
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Basalt BattleHammer - HP DRAIN --> <!-- Basalt BattleHammer - HP DRAIN -->
<item id="4"> <item id="4">
<production id="6584" count="1"/> <production id="6584" count="1"/>
<ingredient id="6365" count="1"/> <ingredient id="6365" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Basalt BattleHammer - Health --> <!-- Basalt BattleHammer - Health -->
<item id="5"> <item id="5">
<production id="6585" count="1"/> <production id="6585" count="1"/>
<ingredient id="6365" count="1"/> <ingredient id="6365" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Basalt BattleHammer - HP REGEN --> <!-- Basalt BattleHammer - HP REGEN -->
<item id="6"> <item id="6">
<production id="6586" count="1"/> <production id="6586" count="1"/>
<ingredient id="6365" count="1"/> <ingredient id="6365" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Imperial Staff - Empower --> <!-- Imperial Staff - Empower -->
<item id="7"> <item id="7">
<production id="6587" count="1"/> <production id="6587" count="1"/>
<ingredient id="6366" count="1"/> <ingredient id="6366" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Imperial Staff - MP REGEN --> <!-- Imperial Staff - MP REGEN -->
<item id="8"> <item id="8">
<production id="6588" count="1"/> <production id="6588" count="1"/>
<ingredient id="6366" count="1"/> <ingredient id="6366" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Imperial Staff - Magic Hold --> <!-- Imperial Staff - Magic Hold -->
<item id="9"> <item id="9">
<production id="6589" count="1"/> <production id="6589" count="1"/>
<ingredient id="6366" count="1"/> <ingredient id="6366" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Angel Slayer - Critical Damage --> <!-- Angel Slayer - Critical Damage -->
<item id="10"> <item id="10">
<production id="6590" count="1"/> <production id="6590" count="1"/>
<ingredient id="6367" count="1"/> <ingredient id="6367" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Angel Slayer - Hp Drain --> <!-- Angel Slayer - Hp Drain -->
<item id="11"> <item id="11">
<production id="6591" count="1"/> <production id="6591" count="1"/>
<ingredient id="6367" count="1"/> <ingredient id="6367" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Angel Slayer - Haste --> <!-- Angel Slayer - Haste -->
<item id="12"> <item id="12">
<production id="6592" count="1"/> <production id="6592" count="1"/>
<ingredient id="6367" count="1"/> <ingredient id="6367" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Draconic Bow - Cheap Shot --> <!-- Draconic Bow - Cheap Shot -->
<item id="13"> <item id="13">
<production id="7576" count="1"/> <production id="7576" count="1"/>
<ingredient id="7575" count="1"/> <ingredient id="7575" count="1"/>
@ -106,112 +106,112 @@
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- DragonHunter Axe - HP REGEN --> <!-- DragonHunter Axe - HP REGEN -->
<item id="16"> <item id="16">
<production id="6596" count="1"/> <production id="6596" count="1"/>
<ingredient id="6369" count="1"/> <ingredient id="6369" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- DragonHunter Axe - HEALTH --> <!-- DragonHunter Axe - HEALTH -->
<item id="17"> <item id="17">
<production id="6597" count="1"/> <production id="6597" count="1"/>
<ingredient id="6369" count="1"/> <ingredient id="6369" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- DragonHunter Axe - HP DRAIN --> <!-- DragonHunter Axe - HP DRAIN -->
<item id="18"> <item id="18">
<production id="6598" count="1"/> <production id="6598" count="1"/>
<ingredient id="6369" count="1"/> <ingredient id="6369" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Saint Spear - Health --> <!-- Saint Spear - Health -->
<item id="19"> <item id="19">
<production id="6599" count="1"/> <production id="6599" count="1"/>
<ingredient id="6370" count="1"/> <ingredient id="6370" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Saint Spear - Guidance --> <!-- Saint Spear - Guidance -->
<item id="20"> <item id="20">
<production id="6600" count="1"/> <production id="6600" count="1"/>
<ingredient id="6370" count="1"/> <ingredient id="6370" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Saint Spear - Haste --> <!-- Saint Spear - Haste -->
<item id="21"> <item id="21">
<production id="6601" count="1"/> <production id="6601" count="1"/>
<ingredient id="6370" count="1"/> <ingredient id="6370" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Demon Splinter - Focus --> <!-- Demon Splinter - Focus -->
<item id="22"> <item id="22">
<production id="6602" count="1"/> <production id="6602" count="1"/>
<ingredient id="6371" count="1"/> <ingredient id="6371" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Demon Splinter - Health --> <!-- Demon Splinter - Health -->
<item id="23"> <item id="23">
<production id="6603" count="1"/> <production id="6603" count="1"/>
<ingredient id="6371" count="1"/> <ingredient id="6371" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Demon Splinter - Critical Stun --> <!-- Demon Splinter - Critical Stun -->
<item id="24"> <item id="24">
<production id="6604" count="1"/> <production id="6604" count="1"/>
<ingredient id="6371" count="1"/> <ingredient id="6371" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Heavens Divider - Haste --> <!-- Heavens Divider - Haste -->
<item id="25"> <item id="25">
<production id="6605" count="1"/> <production id="6605" count="1"/>
<ingredient id="6372" count="1"/> <ingredient id="6372" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Heavens Divider - Health --> <!-- Heavens Divider - Health -->
<item id="26"> <item id="26">
<production id="6606" count="1"/> <production id="6606" count="1"/>
<ingredient id="6372" count="1"/> <ingredient id="6372" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Heavens Divider - Focus --> <!-- Heavens Divider - Focus -->
<item id="27"> <item id="27">
<production id="6607" count="1"/> <production id="6607" count="1"/>
<ingredient id="6372" count="1"/> <ingredient id="6372" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Arcana Mace - Acumen --> <!-- Arcana Mace - Acumen -->
<item id="28"> <item id="28">
<production id="6608" count="1"/> <production id="6608" count="1"/>
<ingredient id="6579" count="1"/> <ingredient id="6579" count="1"/>
<ingredient id="5908" count="1"/> <ingredient id="5908" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Arcana Mace - MP Regeneration --> <!-- Arcana Mace - MP Regeneration -->
<item id="29"> <item id="29">
<production id="6609" count="1"/> <production id="6609" count="1"/>
<ingredient id="6579" count="1"/> <ingredient id="6579" count="1"/>
<ingredient id="5911" count="1"/> <ingredient id="5911" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Arcana Mace - Mana Up --> <!-- Arcana Mace - Mana Up -->
<item id="30"> <item id="30">
<production id="6610" count="1"/> <production id="6610" count="1"/>
<ingredient id="6579" count="1"/> <ingredient id="6579" count="1"/>
<ingredient id="5914" count="1"/> <ingredient id="5914" count="1"/>
<ingredient id="2134" count="82"/> <ingredient id="2134" count="82"/>
</item> </item>
<!-- Shining Bow - Cheap Shot --> <!-- Shining Bow - Cheap Shot -->
<item id="31"> <item id="31">
<production id="6593" count="1"/> <production id="6593" count="1"/>
<ingredient id="6368" count="1"/> <ingredient id="6368" count="1"/>

View File

@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Unseal S-grade Accesories--> <!-- Seven Signs - Blacksmith of Mammon - Unseal S-grade Accesories -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<item id="1"> <item id="1">
<production id="858" count="1"/> <production id="858" count="1"/>

View File

@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Unseal A-grade Accesories--> <!-- Seven Signs - Blacksmith of Mammon - Unseal A-grade Accesories -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- [phoenix's_necklace] --> <!-- [phoenix's_necklace] -->
<item id="1"> <item id="1">

View File

@ -1,84 +1,84 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - SA: A-grade --> <!-- Seven Signs - Blacksmith of Mammon - SA: A-grade -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Dasparions Staff - Mana Up --> <!-- Dasparions Staff - Mana Up -->
<item id="1"> <item id="1">
<production id="5596" count="1"/> <production id="5596" count="1"/>
<ingredient id="212" count="1"/> <ingredient id="212" count="1"/>
<ingredient id="5577" count="1"/> <ingredient id="5577" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Dasparions Staff - Conversion --> <!-- Dasparions Staff - Conversion -->
<item id="2"> <item id="2">
<production id="5597" count="1"/> <production id="5597" count="1"/>
<ingredient id="212" count="1"/> <ingredient id="212" count="1"/>
<ingredient id="5578" count="1"/> <ingredient id="5578" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Dasparions Staff - Acumen --> <!-- Dasparions Staff - Acumen -->
<item id="3"> <item id="3">
<production id="5598" count="1"/> <production id="5598" count="1"/>
<ingredient id="212" count="1"/> <ingredient id="212" count="1"/>
<ingredient id="5579" count="1"/> <ingredient id="5579" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Meteor Shower - Focus --> <!-- Meteor Shower - Focus -->
<item id="4"> <item id="4">
<production id="5599" count="1"/> <production id="5599" count="1"/>
<ingredient id="2504" count="1"/> <ingredient id="2504" count="1"/>
<ingredient id="5577" count="1"/> <ingredient id="5577" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Meteor Shower - Critical Bleed --> <!-- Meteor Shower - Critical Bleed -->
<item id="5"> <item id="5">
<production id="5600" count="1"/> <production id="5600" count="1"/>
<ingredient id="2504" count="1"/> <ingredient id="2504" count="1"/>
<ingredient id="5578" count="1"/> <ingredient id="5578" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Meteor Shower - Rsk. Haste --> <!-- Meteor Shower - Rsk. Haste -->
<item id="6"> <item id="6">
<production id="5601" count="1"/> <production id="5601" count="1"/>
<ingredient id="2504" count="1"/> <ingredient id="2504" count="1"/>
<ingredient id="5579" count="1"/> <ingredient id="5579" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Elysian - Health --> <!-- Elysian - Health -->
<item id="7"> <item id="7">
<production id="5602" count="1"/> <production id="5602" count="1"/>
<ingredient id="164" count="1"/> <ingredient id="164" count="1"/>
<ingredient id="5580" count="1"/> <ingredient id="5580" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Elysian - Anger --> <!-- Elysian - Anger -->
<item id="8"> <item id="8">
<production id="5603" count="1"/> <production id="5603" count="1"/>
<ingredient id="164" count="1"/> <ingredient id="164" count="1"/>
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Elysian - Critical Drain --> <!-- Elysian - Critical Drain -->
<item id="9"> <item id="9">
<production id="5604" count="1"/> <production id="5604" count="1"/>
<ingredient id="164" count="1"/> <ingredient id="164" count="1"/>
<ingredient id="5582" count="1"/> <ingredient id="5582" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Worldtrees Branch - Conversion --> <!-- Worldtrees Branch - Conversion -->
<item id="10"> <item id="10">
<production id="5605" count="1"/> <production id="5605" count="1"/>
<ingredient id="213" count="1"/> <ingredient id="213" count="1"/>
<ingredient id="5580" count="1"/> <ingredient id="5580" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Worldtrees Branch - Magic Damage --> <!-- Worldtrees Branch - Magic Damage -->
<item id="11"> <item id="11">
<production id="5606" count="1"/> <production id="5606" count="1"/>
<ingredient id="213" count="1"/> <ingredient id="213" count="1"/>
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Worldtrees Branch - Acumen --> <!-- Worldtrees Branch - Acumen -->
<item id="12"> <item id="12">
<production id="5607" count="1"/> <production id="5607" count="1"/>
<ingredient id="213" count="1"/> <ingredient id="213" count="1"/>
@ -120,133 +120,133 @@
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Soul Bow - Critical Poison --> <!-- Soul Bow - Critical Poison -->
<item id="18"> <item id="18">
<production id="5613" count="1"/> <production id="5613" count="1"/>
<ingredient id="289" count="1"/> <ingredient id="289" count="1"/>
<ingredient id="5582" count="1"/> <ingredient id="5582" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Bloody Orchid - Focus --> <!-- Bloody Orchid - Focus -->
<item id="19"> <item id="19">
<production id="5614" count="1"/> <production id="5614" count="1"/>
<ingredient id="235" count="1"/> <ingredient id="235" count="1"/>
<ingredient id="5577" count="1"/> <ingredient id="5577" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Bloody Orchid - Back Blow --> <!-- Bloody Orchid - Back Blow -->
<item id="20"> <item id="20">
<production id="5615" count="1"/> <production id="5615" count="1"/>
<ingredient id="235" count="1"/> <ingredient id="235" count="1"/>
<ingredient id="5578" count="1"/> <ingredient id="5578" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Bloody Orchid - Critical Bleed --> <!-- Bloody Orchid - Critical Bleed -->
<item id="21"> <item id="21">
<production id="5616" count="1"/> <production id="5616" count="1"/>
<ingredient id="235" count="1"/> <ingredient id="235" count="1"/>
<ingredient id="5579" count="1"/> <ingredient id="5579" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Soul Separator - Guidance --> <!-- Soul Separator - Guidance -->
<item id="22"> <item id="22">
<production id="5617" count="1"/> <production id="5617" count="1"/>
<ingredient id="236" count="1"/> <ingredient id="236" count="1"/>
<ingredient id="5580" count="1"/> <ingredient id="5580" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Soul Separator - Critical Damage --> <!-- Soul Separator - Critical Damage -->
<item id="23"> <item id="23">
<production id="5618" count="1"/> <production id="5618" count="1"/>
<ingredient id="236" count="1"/> <ingredient id="236" count="1"/>
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Soul Separator - Rsk. Haste --> <!-- Soul Separator - Rsk. Haste -->
<item id="24"> <item id="24">
<production id="5619" count="1"/> <production id="5619" count="1"/>
<ingredient id="236" count="1"/> <ingredient id="236" count="1"/>
<ingredient id="5582" count="1"/> <ingredient id="5582" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Blood Tornado - Haste --> <!-- Blood Tornado - Haste -->
<item id="25"> <item id="25">
<production id="5620" count="1"/> <production id="5620" count="1"/>
<ingredient id="269" count="1"/> <ingredient id="269" count="1"/>
<ingredient id="5577" count="1"/> <ingredient id="5577" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Blood Tornado - Focus --> <!-- Blood Tornado - Focus -->
<item id="26"> <item id="26">
<production id="5621" count="1"/> <production id="5621" count="1"/>
<ingredient id="269" count="1"/> <ingredient id="269" count="1"/>
<ingredient id="5578" count="1"/> <ingredient id="5578" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Blood Tornado - Anger --> <!-- Blood Tornado - Anger -->
<item id="27"> <item id="27">
<production id="5622" count="1"/> <production id="5622" count="1"/>
<ingredient id="269" count="1"/> <ingredient id="269" count="1"/>
<ingredient id="5579" count="1"/> <ingredient id="5579" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Dragon Grinder - Rsk. Evasion --> <!-- Dragon Grinder - Rsk. Evasion -->
<item id="28"> <item id="28">
<production id="5623" count="1"/> <production id="5623" count="1"/>
<ingredient id="270" count="1"/> <ingredient id="270" count="1"/>
<ingredient id="5580" count="1"/> <ingredient id="5580" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Dragon Grinder - Guidance --> <!-- Dragon Grinder - Guidance -->
<item id="29"> <item id="29">
<production id="5624" count="1"/> <production id="5624" count="1"/>
<ingredient id="270" count="1"/> <ingredient id="270" count="1"/>
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Dragon Grinder - Health --> <!-- Dragon Grinder - Health -->
<item id="30"> <item id="30">
<production id="5625" count="1"/> <production id="5625" count="1"/>
<ingredient id="270" count="1"/> <ingredient id="270" count="1"/>
<ingredient id="5582" count="1"/> <ingredient id="5582" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Halbard - Haste --> <!-- Halbard - Haste -->
<item id="31"> <item id="31">
<production id="5626" count="1"/> <production id="5626" count="1"/>
<ingredient id="98" count="1"/> <ingredient id="98" count="1"/>
<ingredient id="5577" count="1"/> <ingredient id="5577" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Halbard - Critical Stun --> <!-- Halbard - Critical Stun -->
<item id="32"> <item id="32">
<production id="5627" count="1"/> <production id="5627" count="1"/>
<ingredient id="98" count="1"/> <ingredient id="98" count="1"/>
<ingredient id="5578" count="1"/> <ingredient id="5578" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Halbard - Wide Blow --> <!-- Halbard - Wide Blow -->
<item id="33"> <item id="33">
<production id="5628" count="1"/> <production id="5628" count="1"/>
<ingredient id="98" count="1"/> <ingredient id="98" count="1"/>
<ingredient id="5579" count="1"/> <ingredient id="5579" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Tallum Glaive - Guidance --> <!-- Tallum Glaive - Guidance -->
<item id="34"> <item id="34">
<production id="5632" count="1"/> <production id="5632" count="1"/>
<ingredient id="305" count="1"/> <ingredient id="305" count="1"/>
<ingredient id="5580" count="1"/> <ingredient id="5580" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Tallum Glaive - Health --> <!-- Tallum Glaive - Health -->
<item id="35"> <item id="35">
<production id="5633" count="1"/> <production id="5633" count="1"/>
<ingredient id="305" count="1"/> <ingredient id="305" count="1"/>
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Tallum Glaive - Wide Blow --> <!-- Tallum Glaive - Wide Blow -->
<item id="36"> <item id="36">
<production id="5634" count="1"/> <production id="5634" count="1"/>
<ingredient id="305" count="1"/> <ingredient id="305" count="1"/>
@ -267,14 +267,14 @@
<ingredient id="5578" count="1"/> <ingredient id="5578" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Talum Blade - Empower --> <!-- Talum Blade - Empower -->
<item id="39"> <item id="39">
<production id="5637" count="1"/> <production id="5637" count="1"/>
<ingredient id="80" count="1"/> <ingredient id="80" count="1"/>
<ingredient id="5579" count="1"/> <ingredient id="5579" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Elemental Sword - Magic Power --> <!-- Elemental Sword - Magic Power -->
<item id="40"> <item id="40">
<production id="5638" count="1"/> <production id="5638" count="1"/>
<ingredient id="150" count="1"/> <ingredient id="150" count="1"/>
@ -309,7 +309,7 @@
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Sword of Miracle - Acumen --> <!-- Sword of Miracle - Acumen -->
<item id="45"> <item id="45">
<production id="5643" count="1"/> <production id="5643" count="1"/>
<ingredient id="151" count="1"/> <ingredient id="151" count="1"/>
@ -330,7 +330,7 @@
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="147"/> <ingredient id="2133" count="147"/>
</item> </item>
<!-- Dragon Slayer - Critical Drain --> <!-- Dragon Slayer - Critical Drain -->
<item id="48"> <item id="48">
<production id="5646" count="1"/> <production id="5646" count="1"/>
<ingredient id="81" count="1"/> <ingredient id="81" count="1"/>
@ -351,14 +351,14 @@
<ingredient id="5581" count="1"/> <ingredient id="5581" count="1"/>
<ingredient id="2133" count="140"/> <ingredient id="2133" count="140"/>
</item> </item>
<!-- Dark Legion Edge - Rsk. Haste --> <!-- Dark Legion Edge - Rsk. Haste -->
<item id="51"> <item id="51">
<production id="5649" count="1"/> <production id="5649" count="1"/>
<ingredient id="2500" count="1"/> <ingredient id="2500" count="1"/>
<ingredient id="5582" count="1"/> <ingredient id="5582" count="1"/>
<ingredient id="2133" count="157"/> <ingredient id="2133" count="157"/>
</item> </item>
<!-- Carnage Bow - Quick Recovery --> <!-- Carnage Bow - Quick Recovery -->
<item id="52"> <item id="52">
<production id="4833" count="1"/> <production id="4833" count="1"/>
<ingredient id="288" count="1"/> <ingredient id="288" count="1"/>

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@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Quest 633: In The Forgotten Village --> <!-- Quest 633: In The Forgotten Village -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Mold Glue (14 Livers) --> <!-- Mold Glue (14 Livers) -->
<item id="1"> <item id="1">

View File

@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<!-- Quest 632: Necromancer's Request --> <!-- Quest 632: Necromancer's Request -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Mold Lubricant (27 Brains) --> <!-- Mold Lubricant (27 Brains) -->
<item id="1"> <item id="1">

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@ -15,7 +15,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1733"/> <set name="hitTime" val="1733"/>
<set name="coolTime" val="167" /> <set name="coolTime" val="167"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -59,7 +59,7 @@
<set name="magicLvl" val="#magicLvl"/> <set name="magicLvl" val="#magicLvl"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -200,7 +200,7 @@
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="hitTime" val="720"/> <set name="hitTime" val="720"/>
<set name="coolTime" val="280" /> <set name="coolTime" val="280"/>
<set name="target" val="TARGET_FRONT_AREA"/> <set name="target" val="TARGET_FRONT_AREA"/>
<set name="skillRadius" val="200"/> <set name="skillRadius" val="200"/>
<set name="conditionValue" val="1"/> <set name="conditionValue" val="1"/>
@ -222,7 +222,7 @@
<table name="#itemConsumeCount"> 5 6 8 9 11 12 13 14 </table> <table name="#itemConsumeCount"> 5 6 8 9 11 12 13 14 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1458" /> <set name="itemConsumeId" val="1458"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="power" val="0.0"/> <set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
@ -234,9 +234,9 @@
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<set name="npcId" val="1" /> <set name="npcId" val="1"/>
<set name="expPenalty" val="0.0" /> <set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true" /> <set name="isCubic" val="true"/>
<for/> <for/>
</skill> </skill>
<skill id="11" levels="12" name="Trick"> <skill id="11" levels="12" name="Trick">
@ -275,7 +275,7 @@
<table name="#enchantNpcId"> 13763 13764 13765 13766 13767 13768 13769 13770 13771 13772 13773 13774 13775 13776 13777 13778 13779 13780 13781 13782 13783 13784 13785 13786 13787 13788 13789 13790 13791 13792 </table> <table name="#enchantNpcId"> 13763 13764 13765 13766 13767 13768 13769 13770 13771 13772 13773 13774 13775 13776 13777 13778 13779 13780 13781 13782 13783 13784 13785 13786 13787 13788 13789 13790 13791 13792 </table>
<enchant1 name="npcId" val="#enchantNpcId"/> <enchant1 name="npcId" val="#enchantNpcId"/>
<set name="mpInitialConsume" val="530"/> <set name="mpInitialConsume" val="530"/>
<set name="itemConsumeId" val="1459" /> <set name="itemConsumeId" val="1459"/>
<set name="power" val="0.0"/> <set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="itemConsumeCount" val="300"/> <set name="itemConsumeCount" val="300"/>
@ -330,7 +330,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="condition" val="16"/> <set name="condition" val="16"/>
<set name="reuseDelay" val="11000"/> <set name="reuseDelay" val="11000"/>
<set name="skillRadius" val="40"/> <set name="skillRadius" val="40"/>
@ -409,7 +409,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="3000"/> <set name="hitTime" val="3000"/>
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="25000"/> <set name="reuseDelay" val="25000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -479,7 +479,7 @@
<set name="target" val="TARGET_AREA"/> <set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="150"/> <set name="skillRadius" val="150"/>
<set name="hitTime" val="3200"/> <set name="hitTime" val="3200"/>
<set name="coolTime" val="800" /> <set name="coolTime" val="800"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="25000"/> <set name="reuseDelay" val="25000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -808,7 +808,7 @@
<set name="target" val="TARGET_AURA"/> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="150"/> <set name="skillRadius" val="150"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="20000"/> <set name="reuseDelay" val="20000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -921,7 +921,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="3200"/> <set name="hitTime" val="3200"/>
<set name="coolTime" val="800" /> <set name="coolTime" val="800"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="25000"/> <set name="reuseDelay" val="25000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -1236,7 +1236,7 @@
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1360"/> <set name="hitTime" val="1360"/>
<set name="lvlDepend" val="2"/> <set name="lvlDepend" val="2"/>
<set name="coolTime" val="440" /> <set name="coolTime" val="440"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="120000"/> <set name="reuseDelay" val="120000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -1310,7 +1310,7 @@
<set name="target" val="TARGET_AURA"/> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="150"/> <set name="skillRadius" val="150"/>
<set name="hitTime" val="1833"/> <set name="hitTime" val="1833"/>
<set name="coolTime" val="167" /> <set name="coolTime" val="167"/>
<set name="reuseDelay" val="60000"/> <set name="reuseDelay" val="60000"/>
<set name="skillType" val="POISON"/> <set name="skillType" val="POISON"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -1426,7 +1426,7 @@
<set name="lvlDepend" val="2"/> <set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1200"/> <set name="hitTime" val="1200"/>
<set name="coolTime" val="300" /> <set name="coolTime" val="300"/>
<set name="reuseDelay" val="12000"/> <set name="reuseDelay" val="12000"/>
<set name="skillType" val="STUN"/> <set name="skillType" val="STUN"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -1484,7 +1484,7 @@
<set name="power" val="80"/> <set name="power" val="80"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1604"/> <set name="hitTime" val="1604"/>
<set name="coolTime" val="296" /> <set name="coolTime" val="296"/>
<set name="reuseDelay" val="7000"/> <set name="reuseDelay" val="7000"/>
<set name="skillType" val="DEBUFF"/> <set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -1516,7 +1516,7 @@
<set name="lvlDepend" val="2"/> <set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="skillType" val="BLEED"/> <set name="skillType" val="BLEED"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>

View File

@ -14,7 +14,7 @@
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="9000"/> <set name="buffDuration" val="9000"/>
@ -46,7 +46,7 @@
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="10000"/> <set name="reuseDelay" val="10000"/>
<set name="hitTime" val="3000"/> <set name="hitTime" val="3000"/>
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="9000"/> <set name="buffDuration" val="9000"/>
@ -453,7 +453,7 @@
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="hitTime" val="1604"/> <set name="hitTime" val="1604"/>
<set name="coolTime" val="296" /> <set name="coolTime" val="296"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="9000"/> <set name="buffDuration" val="9000"/>
@ -1016,7 +1016,7 @@
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/> <set name="castRange" val="40"/>

View File

@ -222,7 +222,7 @@
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="11000"/> <set name="reuseDelay" val="11000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -567,7 +567,7 @@
<set name="target" val="TARGET_AREA"/> <set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="150"/> <set name="skillRadius" val="150"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="17000"/> <set name="reuseDelay" val="17000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -781,7 +781,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -923,7 +923,7 @@
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/> <set name="reuseDelay" val="13000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -956,7 +956,7 @@
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="conditionValue" val="3"/> <set name="conditionValue" val="3"/>
<set name="hitTime" val="1667"/> <set name="hitTime" val="1667"/>
<set name="coolTime" val="133" /> <set name="coolTime" val="133"/>
<set name="condition" val="128"/> <set name="condition" val="128"/>
<set name="reuseDelay" val="30000"/> <set name="reuseDelay" val="30000"/>
<set name="skillType" val="CHARGEDAM"/> <set name="skillType" val="CHARGEDAM"/>
@ -1007,7 +1007,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="condition" val="16"/> <set name="condition" val="16"/>
<set name="reuseDelay" val="11000"/> <set name="reuseDelay" val="11000"/>
<set name="skillType" val="BLOW"/> <set name="skillType" val="BLOW"/>
@ -1622,7 +1622,7 @@
<set name="conditionValue" val="2"/> <set name="conditionValue" val="2"/>
<set name="element" val="1"/> <set name="element" val="1"/>
<set name="hitTime" val="1360"/> <set name="hitTime" val="1360"/>
<set name="coolTime" val="440" /> <set name="coolTime" val="440"/>
<set name="condition" val="128"/> <set name="condition" val="128"/>
<set name="reuseDelay" val="17000"/> <set name="reuseDelay" val="17000"/>
<set name="skillType" val="CHARGEDAM"/> <set name="skillType" val="CHARGEDAM"/>

View File

@ -411,10 +411,10 @@
<set name="magicLvl" val="#magicLvl"/> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000"/>
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000"/>
<set name="reuseDelay" val="20000" /> <set name="reuseDelay" val="20000"/>
<set name="skillType" val="FATAL" /> <set name="skillType" val="FATAL"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/> <set name="castRange" val="900"/>
<set name="effectRange" val="1400"/> <set name="effectRange" val="1400"/>
@ -442,7 +442,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1620"/> <set name="hitTime" val="1620"/>
<set name="coolTime" val="1080" /> <set name="coolTime" val="1080"/>
<set name="overHit" val="true"/> <set name="overHit" val="true"/>
<set name="reuseDelay" val="26000"/> <set name="reuseDelay" val="26000"/>
<set name="skillType" val="PDAM"/> <set name="skillType" val="PDAM"/>
@ -547,7 +547,7 @@
<set name="target" val="TARGET_AREA"/> <set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="80"/> <set name="skillRadius" val="80"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="reuseDelay" val="120000"/> <set name="reuseDelay" val="120000"/>
<set name="skillType" val="CPDAMPERCENT"/> <set name="skillType" val="CPDAMPERCENT"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -567,7 +567,7 @@
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="condition" val="16"/> <set name="condition" val="16"/>
<set name="reuseDelay" val="180000"/> <set name="reuseDelay" val="180000"/>
<set name="skillType" val="BLOW"/> <set name="skillType" val="BLOW"/>
@ -650,7 +650,7 @@
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="35000"/> <set name="reuseDelay" val="35000"/>
<set name="hitTime" val="1080"/> <set name="hitTime" val="1080"/>
<set name="coolTime" val="720" /> <set name="coolTime" val="720"/>
<set name="skillType" val="STRSIEGEASSAULT"/> <set name="skillType" val="STRSIEGEASSAULT"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/> <set name="castRange" val="40"/>

View File

@ -209,9 +209,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12006 12344 12007 12345 12008 12346 12175 12347 12176 12411 12412 12413 12414 12415 12416 12417 12418 12419 </table> <table name="#npcIds"> 12006 12344 12007 12345 12008 12346 12175 12347 12176 12411 12412 12413 12414 12415 12416 12417 12418 12419 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.3" /> <set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1126" levels="34" name="Servitor Recharge" enchantLevels1="30" enchantLevels2="30"> <skill id="1126" levels="34" name="Servitor Recharge" enchantLevels1="30" enchantLevels2="30">
@ -289,9 +289,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12070 12362 12071 12363 12072 12364 12181 12365 12182 12447 12448 12449 12450 12451 12452 12453 12454 12455 </table> <table name="#npcIds"> 12070 12362 12071 12363 12072 12364 12181 12365 12182 12447 12448 12449 12450 12451 12452 12453 12454 12455 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.3" /> <set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1129" levels="7" name="Summon Reanimated Man" enchantLevels1="30"> <skill id="1129" levels="7" name="Summon Reanimated Man" enchantLevels1="30">
@ -303,10 +303,10 @@
<table name="#itemConsumeCountOT"> 1 1 2 3 3 4 4 </table> <table name="#itemConsumeCountOT"> 1 1 2 3 3 4 4 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1459" /> <set name="itemConsumeId" val="1459"/>
<set name="itemConsumeCount" val="#itemConsumeCount" /> <set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="itemConsumeIdOT" val="1459" /> <set name="itemConsumeIdOT" val="1459"/>
<set name="itemConsumeCountOT" val="#itemConsumeCountOT" /> <set name="itemConsumeCountOT" val="#itemConsumeCountOT"/>
<set name="itemConsumeSteps" val="4"/> <set name="itemConsumeSteps" val="4"/>
<set name="summonTotalLifeTime" val="1200000"/> <set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/> <set name="summonTimeLostIdle" val="500"/>
@ -322,9 +322,9 @@
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12192 12193 12465 12466 12467 12468 12469 </table> <table name="#npcIds"> 12192 12193 12465 12466 12467 12468 12469 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.15" /> <set name="expPenalty" val="0.15"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1139" levels="2" name="Servitor Magic Shield" enchantLevels1="30" enchantLevels2="30"> <skill id="1139" levels="2" name="Servitor Magic Shield" enchantLevels1="30" enchantLevels2="30">
@ -555,7 +555,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/> <set name="castRange" val="600"/>
<set name="effectRange" val="1100"/> <set name="effectRange" val="1100"/>
<set name="absorbPart" val="0.4" /> <set name="absorbPart" val="0.4"/>
<!-- absorbs 40% of damage --> <!-- absorbs 40% of damage -->
<for/> <for/>
</skill> </skill>
@ -572,8 +572,8 @@
<table name="#power"> 58.0 65.0 72.0 78.0 82.0 85.0 89.0 92.0 96.0 99.0 102.0 105.0 108.0 </table> <table name="#power"> 58.0 65.0 72.0 78.0 82.0 85.0 89.0 92.0 96.0 99.0 102.0 105.0 108.0 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="2508" /> <set name="itemConsumeId" val="2508"/>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1"/>
<set name="magicLvl" val="#magicLvl"/> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/> <set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
@ -631,8 +631,8 @@
<table name="#mpConsume"> 56 69 82 92 98 104 </table> <table name="#mpConsume"> 56 69 82 92 98 104 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeCount" val="3" /> <set name="itemConsumeCount" val="3"/>
<set name="itemConsumeId" val="1458" /> <set name="itemConsumeId" val="1458"/>
<set name="itemConsumeSteps" val="0"/> <set name="itemConsumeSteps" val="0"/>
<set name="summonTotalLifeTime" val="1200000"/> <set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/> <set name="summonTimeLostIdle" val="500"/>
@ -648,9 +648,9 @@
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12194 12195 12196 12470 12471 12472 </table> <table name="#npcIds"> 12194 12195 12196 12470 12471 12472 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.9" /> <set name="expPenalty" val="0.9"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1155" levels="15" name="Corpse Burst" enchantLevels1="30" enchantLevels2="30"> <skill id="1155" levels="15" name="Corpse Burst" enchantLevels1="30" enchantLevels2="30">
@ -1201,7 +1201,7 @@
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="3100"/> <set name="hitTime" val="3100"/>
<set name="coolTime" val="200" /> <set name="coolTime" val="200"/>
<set name="element" val="3"/> <set name="element" val="3"/>
<set name="reuseDelay" val="8000"/> <set name="reuseDelay" val="8000"/>
<set name="skillType" val="MDAM"/> <set name="skillType" val="MDAM"/>

View File

@ -446,9 +446,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12348 12061 12349 12062 12350 12063 12351 12177 12352 12420 12421 12422 12423 12424 12425 12426 12427 12428 </table> <table name="#npcIds"> 12348 12061 12349 12062 12350 12063 12351 12177 12352 12420 12421 12422 12423 12424 12425 12426 12427 12428 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.9" /> <set name="expPenalty" val="0.9"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1226" levels="18" name="Summon Unicorn Boxer" enchantLevels1="30"> <skill id="1226" levels="18" name="Summon Unicorn Boxer" enchantLevels1="30">
@ -480,9 +480,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12064 12353 12065 12354 12066 12355 12178 12356 12179 12438 12439 12440 12441 12442 12443 12444 12445 12446 </table> <table name="#npcIds"> 12064 12353 12065 12354 12066 12355 12178 12356 12179 12438 12439 12440 12441 12442 12443 12444 12445 12446 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.3" /> <set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1227" levels="18" name="Summon Unicorn Mirage" enchantLevels1="30"> <skill id="1227" levels="18" name="Summon Unicorn Mirage" enchantLevels1="30">
@ -510,9 +510,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12357 12067 12358 12068 12359 12069 12360 12180 12361 12429 12430 12431 12432 12433 12434 12435 12436 12437 </table> <table name="#npcIds"> 12357 12067 12358 12068 12359 12069 12360 12180 12361 12429 12430 12431 12432 12433 12434 12435 12436 12437 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.9" /> <set name="expPenalty" val="0.9"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1228" levels="18" name="Summon Silhouette" enchantLevels1="30"> <skill id="1228" levels="18" name="Summon Silhouette" enchantLevels1="30">
@ -540,9 +540,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12366 12073 12367 12074 12368 12075 12369 12183 12370 12456 12457 12458 12459 12460 12461 12462 12463 12464 </table> <table name="#npcIds"> 12366 12073 12367 12074 12368 12075 12369 12183 12370 12456 12457 12458 12459 12460 12461 12462 12463 12464 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.9" /> <set name="expPenalty" val="0.9"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1229" levels="18" name="Chant of Life" enchantLevels1="30" enchantLevels2="30"> <skill id="1229" levels="18" name="Chant of Life" enchantLevels1="30" enchantLevels2="30">
@ -720,7 +720,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/> <set name="castRange" val="900"/>
<set name="effectRange" val="1400"/> <set name="effectRange" val="1400"/>
<set name="absorbPart" val="0.4" /> <set name="absorbPart" val="0.4"/>
<!-- absorbs 40% of damage --> <!-- absorbs 40% of damage -->
<enchant1 name="power" val="#ench1Power"/> <enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/>
@ -774,7 +774,7 @@
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="3100"/> <set name="hitTime" val="3100"/>
<set name="coolTime" val="200" /> <set name="coolTime" val="200"/>
<set name="element" val="3"/> <set name="element" val="3"/>
<set name="reuseDelay" val="8000"/> <set name="reuseDelay" val="8000"/>
<set name="skillType" val="MDAM"/> <set name="skillType" val="MDAM"/>
@ -1047,7 +1047,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/> <set name="castRange" val="900"/>
<set name="effectRange" val="1400"/> <set name="effectRange" val="1400"/>
<set name="absorbPart" val="0.8" /> <set name="absorbPart" val="0.8"/>
<!-- absorbs 80% of damage --> <!-- absorbs 80% of damage -->
<enchant1 name="power" val="#ench1Power"/> <enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/>
@ -1912,7 +1912,7 @@
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1459"/> <set name="itemConsumeId" val="1459"/>
<set name="itemConsumeCount" val="#itemConsumeCount" /> <set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="itemConsumeIdOT" val="1459"/> <set name="itemConsumeIdOT" val="1459"/>
<set name="itemConsumeCountOT" val="#itemConsumeCountOT"/> <set name="itemConsumeCountOT" val="#itemConsumeCountOT"/>
<set name="itemConsumeSteps" val="4"/> <set name="itemConsumeSteps" val="4"/>
@ -1930,9 +1930,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12477 12478 12479 12480 12481 12482 12483 12484 12485 12486 12487 12488 12489 12536 </table> <table name="#npcIds"> 12477 12478 12479 12480 12481 12482 12483 12484 12485 12486 12487 12488 12489 12536 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.1" /> <set name="expPenalty" val="0.1"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
</skill> </skill>
<skill id="1277" levels="14" name="Summon Unicorn Merrow" enchantLevels1="30"> <skill id="1277" levels="14" name="Summon Unicorn Merrow" enchantLevels1="30">
<table name="#enchantNpcId"> 13433 13434 13435 13436 13437 13438 13439 13440 13441 13442 13443 13444 13445 13446 13447 13448 13449 13450 13451 13452 13453 13454 13455 13456 13457 13458 13459 13460 13461 13462 </table> <table name="#enchantNpcId"> 13433 13434 13435 13436 13437 13438 13439 13440 13441 13442 13443 13444 13445 13446 13447 13448 13449 13450 13451 13452 13453 13454 13455 13456 13457 13458 13459 13460 13461 13462 </table>
@ -1963,9 +1963,9 @@
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<table name="#npcIds"> 12490 12491 12492 12493 12494 12495 12496 12497 12498 12499 12500 12501 12502 12537 </table> <table name="#npcIds"> 12490 12491 12492 12493 12494 12495 12496 12497 12498 12499 12500 12501 12502 12537 </table>
<set name="npcId" val="#npcIds" /> <set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.1" /> <set name="expPenalty" val="0.1"/>
<set name="isCubic" val="false" /> <set name="isCubic" val="false"/>
<for/> <for/>
</skill> </skill>
<skill id="1278" levels="14" name="Summon Soulless" enchantLevels1="30"> <skill id="1278" levels="14" name="Summon Soulless" enchantLevels1="30">
@ -2007,7 +2007,7 @@
<table name="#itemConsumeCount"> 5 6 7 8 9 9 11 12 13 </table> <table name="#itemConsumeCount"> 5 6 7 8 9 9 11 12 13 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1458" /> <set name="itemConsumeId" val="1458"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="power" val="0.0"/> <set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
@ -2019,9 +2019,9 @@
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<set name="npcId" val="6" /> <set name="npcId" val="6"/>
<set name="expPenalty" val="0.0" /> <set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true" /> <set name="isCubic" val="true"/>
<for/> <for/>
</skill> </skill>
<skill id="1280" levels="9" name="Summon Aqua Cubic"> <skill id="1280" levels="9" name="Summon Aqua Cubic">
@ -2030,7 +2030,7 @@
<table name="#itemConsumeCount"> 2 3 3 4 4 5 6 6 7 </table> <table name="#itemConsumeCount"> 2 3 3 4 4 5 6 6 7 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1458" /> <set name="itemConsumeId" val="1458"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="power" val="0.0"/> <set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
@ -2042,9 +2042,9 @@
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<set name="npcId" val="7" /> <set name="npcId" val="7"/>
<set name="expPenalty" val="0.0" /> <set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true" /> <set name="isCubic" val="true"/>
<for/> <for/>
</skill> </skill>
<skill id="1281" levels="9" name="Summon Spark Cubic"> <skill id="1281" levels="9" name="Summon Spark Cubic">
@ -2053,7 +2053,7 @@
<table name="#itemConsumeCount"> 5 6 7 8 9 9 11 12 13 </table> <table name="#itemConsumeCount"> 5 6 7 8 9 9 11 12 13 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1458" /> <set name="itemConsumeId" val="1458"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="power" val="80"/> <set name="power" val="80"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
@ -2065,9 +2065,9 @@
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<set name="npcId" val="8" /> <set name="npcId" val="8"/>
<set name="expPenalty" val="0.0" /> <set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true" /> <set name="isCubic" val="true"/>
<for/> <for/>
</skill> </skill>
<skill id="1282" levels="2" name="Speed of Paagrio" enchantLevels1="30" enchantLevels2="30"> <skill id="1282" levels="2" name="Speed of Paagrio" enchantLevels1="30" enchantLevels2="30">

View File

@ -782,7 +782,7 @@
<set name="hitTime" val="1000"/> <set name="hitTime" val="1000"/>
<set name="skillType" val="BEAST_FEED"/> <set name="skillType" val="BEAST_FEED"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="6643" /> <set name="itemConsumeId" val="6643"/>
<set name="itemConsumeCount" val="1"/> <set name="itemConsumeCount" val="1"/>
<set name="castRange" val="40"/> <set name="castRange" val="40"/>
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>
@ -793,7 +793,7 @@
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1000"/> <set name="hitTime" val="1000"/>
<set name="skillType" val="BEAST_FEED"/> <set name="skillType" val="BEAST_FEED"/>
<set name="itemConsumeId" val="6644" /> <set name="itemConsumeId" val="6644"/>
<set name="itemConsumeCount" val="1"/> <set name="itemConsumeCount" val="1"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/> <set name="castRange" val="40"/>

View File

@ -218,7 +218,7 @@
<set name="reuseDelay" val="8000"/> <set name="reuseDelay" val="8000"/>
<set name="skillType" val="DELUXE_KEY_UNLOCK"/> <set name="skillType" val="DELUXE_KEY_UNLOCK"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="itemConsumeId" val="#itemConsume" /> <set name="itemConsumeId" val="#itemConsume"/>
<set name="itemConsumeCount" val="1"/> <set name="itemConsumeCount" val="1"/>
<set name="castRange" val="40"/> <set name="castRange" val="40"/>
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>

View File

@ -55,68 +55,68 @@
<skill id="3007" levels="6" name="Special Ability: Guidance"> <skill id="3007" levels="6" name="Special Ability: Guidance">
<table name="#accCombat"> 6.88 6.07 5.72 5.37 5.02 4.68 </table> <table name="#accCombat"> 6.88 6.07 5.72 5.37 5.02 4.68 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="accCombat" val="#accCombat" /> <add order="0x40" stat="accCombat" val="#accCombat"/>
</for> </for>
</skill> </skill>
<skill id="3008" levels="6" name="Special Ability: Guidance"> <skill id="3008" levels="6" name="Special Ability: Guidance">
<table name="#accCombat"> 5.42 5.12 4.82 4.53 4.24 3.95 </table> <table name="#accCombat"> 5.42 5.12 4.82 4.53 4.24 3.95 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="accCombat" val="#accCombat" /> <add order="0x40" stat="accCombat" val="#accCombat"/>
</for> </for>
</skill> </skill>
<skill id="3009" levels="6" name="Special Ability: Evasion"> <skill id="3009" levels="6" name="Special Ability: Evasion">
<table name="#rEvas"> 2.95 2.82 2.68 2.55 2.41 2.28 </table> <table name="#rEvas"> 2.95 2.82 2.68 2.55 2.41 2.28 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rEvas" val="#rEvas" /> <add order="0x40" stat="rEvas" val="#rEvas"/>
</for> </for>
</skill> </skill>
<skill id="3010" levels="6" name="Special Ability: Focus"> <skill id="3010" levels="6" name="Special Ability: Focus">
<table name="#rCrit"> 86.7 82.2 77.8 73.3 68.9 64.5 </table> <table name="#rCrit"> 86.7 82.2 77.8 73.3 68.9 64.5 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rCrit" val="#rCrit" /> <add order="0x40" stat="rCrit" val="#rCrit"/>
</for> </for>
</skill> </skill>
<skill id="3011" levels="6" name="Special Ability: Focus"> <skill id="3011" levels="6" name="Special Ability: Focus">
<table name="#rCrit"> 90.5 85.9 81.2 76.6 71.9 67.3 </table> <table name="#rCrit"> 90.5 85.9 81.2 76.6 71.9 67.3 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rCrit" val="#rCrit" /> <add order="0x40" stat="rCrit" val="#rCrit"/>
</for> </for>
</skill> </skill>
<skill id="3012" levels="6" name="Special Ability: Anger"> <skill id="3012" levels="6" name="Special Ability: Anger">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtk"> 20.44 22.64 24.77 26.78 28.59 30.12 </table> <table name="#pAtk"> 20.44 22.64 24.77 26.78 28.59 30.12 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="pAtk" val="#pAtk" /> <add order="0x40" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="maxHp" val="0.85" /> <mul order="0x30" stat="maxHp" val="0.85"/>
</for> </for>
</skill> </skill>
<skill id="3013" levels="5" name="Special Ability: Health"> <skill id="3013" levels="5" name="Special Ability: Health">
@ -152,14 +152,14 @@
</skill> </skill>
<skill id="3016" levels="6" name="Special Ability: Critical Stun"> <skill id="3016" levels="6" name="Special Ability: Critical Stun">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="STUN" /> <set name="skillType" val="STUN"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="70" /> <set name="power" val="70"/>
<set name="lvlDepend" val="1" /> <set name="lvlDepend" val="1"/>
<for> <for>
<effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" /> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for> </for>
</skill> </skill>
<skill id="3018" levels="6" name="Special Ability: Back Blow"> <skill id="3018" levels="6" name="Special Ability: Back Blow">
@ -237,10 +237,10 @@
<skill id="3023" levels="6" name="Special Ability: Critical Damage"> <skill id="3023" levels="6" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 174.78 194.1 213.12 231.29 247.98 262.57 </table> <table name="#cAtkAdd"> 174.78 194.1 213.12 231.29 247.98 262.57 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/> <add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
</for> </for>
@ -280,26 +280,26 @@
<table name="#pvpBonus"> 1 1 1 1 1 1 </table> <table name="#pvpBonus"> 1 1 1 1 1 1 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#rCrit"> 138.7 130.9 123.1 115.4 107.7 99.9 </table> <table name="#rCrit"> 138.7 130.9 123.1 115.4 107.7 99.9 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rCrit" val="#rCrit"> <add order="0x40" stat="rCrit" val="#rCrit">
<player hp="60"/> <player hp="60"/>
</add> </add>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3028" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3028" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table> <table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rEvas" val="#rEvas"> <add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60"/> <player hp="60"/>
@ -309,10 +309,10 @@
<skill id="3029" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3029" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 4.44 4.24 4.04 3.84 3.63 3.41 </table> <table name="#rEvas"> 4.44 4.24 4.04 3.84 3.63 3.41 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rEvas" val="#rEvas"> <add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60"/> <player hp="60"/>
@ -322,10 +322,10 @@
<skill id="3030" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3030" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table> <table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rEvas" val="#rEvas"> <add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60"/> <player hp="60"/>
@ -335,36 +335,36 @@
<skill id="3031" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3031" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table> <table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rEvas" val="#rEvas"> <add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60" /> <player hp="60"/>
</add> </add>
</for> </for>
</skill> </skill>
<skill id="3032" levels="6" name="Special Ability: Rsk. Haste"> <skill id="3032" levels="6" name="Special Ability: Rsk. Haste">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table> <table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
<player hp="60" /> <player hp="60"/>
</mul> </mul>
</for> </for>
</skill> </skill>
<skill id="3033" levels="6" name="Special Ability: Rsk. Haste"> <skill id="3033" levels="6" name="Special Ability: Rsk. Haste">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table> <table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
<player hp="60"/> <player hp="60"/>
@ -375,49 +375,49 @@
<table name="#pvpBonus"> 1 1 1 1 1 1 </table> <table name="#pvpBonus"> 1 1 1 1 1 1 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table> <table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
<player hp="60" /> <player hp="60"/>
</mul> </mul>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3035" levels="6" name="Special Ability: Mighty Mortal"> <skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#blowRate"> 1.5 1.48 1.46 1.44 1.42 1.4 </table> <table name="#blowRate"> 1.5 1.48 1.46 1.44 1.42 1.4 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="blowRate" val="#blowRate" /> <mul order="0x30" stat="blowRate" val="#blowRate"/>
<using kind="Dagger"/> <using kind="Dagger"/>
</for> </for>
</skill> </skill>
<skill id="3036" levels="6" name="Special Ability: Haste"> <skill id="3036" levels="6" name="Special Ability: Haste">
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
</for> </for>
</skill> </skill>
<skill id="3037" levels="6" name="Special Ability: Haste"> <skill id="3037" levels="6" name="Special Ability: Haste">
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
</for> </for>
@ -425,27 +425,27 @@
<skill id="3038" levels="6" name="Special Ability: Haste"> <skill id="3038" levels="6" name="Special Ability: Haste">
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
</for> </for>
</skill> </skill>
<skill id="3039" levels="6" name="Special Ability: Critical Drain"> <skill id="3039" levels="6" name="Special Ability: Critical Drain">
<table name="#power"> 6.85 7.96 9.26 10.8 12.62 14.82 </table> <table name="#power"> 6.85 7.96 9.26 10.8 12.62 14.82 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#absorbPart"> 33 31 30 28 26 24 </table> <table name="#absorbPart"> 33 31 30 28 26 24 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DRAIN" /> <set name="skillType" val="DRAIN"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power" /> <set name="power" val="#power"/>
<set name="absorbPart" val="#absorbPart" /> <set name="absorbPart" val="#absorbPart"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
</skill> </skill>
<skill id="3040" levels="6" name="Special Ability: Critical Poison"> <skill id="3040" levels="6" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 --> <!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
@ -481,71 +481,71 @@
<table name="#cAtkAdd"> 81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06 </table> <table name="#cAtkAdd"> 81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" /> <add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3043" levels="6" name="Special Ability: Critical Damage"> <skill id="3043" levels="6" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 106.45 118.22 129.81 140.87 151.04 159.93 </table> <table name="#cAtkAdd"> 106.45 118.22 129.81 140.87 151.04 159.93 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" /> <add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
</for> </for>
</skill> </skill>
<skill id="3044" levels="20" name="Focus Duel 4"> <skill id="3044" levels="20" name="Focus Duel 4">
<table name="#rCrit"> 53.6 38.5 50.4 43.2 36.5 30.4 24.8 40.4 76.6 65 54 43.7 52.6 47.2 98.7 92.4 86.2 96 103.5 109.2 </table> <table name="#rCrit"> 53.6 38.5 50.4 43.2 36.5 30.4 24.8 40.4 76.6 65 54 43.7 52.6 47.2 98.7 92.4 86.2 96 103.5 109.2 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rCrit" val="#rCrit" /> <add order="0x40" stat="rCrit" val="#rCrit"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3045" levels="20" name="Haste Duel 4"> <skill id="3045" levels="20" name="Haste Duel 4">
<table name="#pAtkSpd"> 1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.1 </table> <table name="#pAtkSpd"> 1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.1 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3046" levels="20" name="Guidance Duel 4"> <skill id="3046" levels="20" name="Guidance Duel 4">
<table name="#accCombat"> 3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5 </table> <table name="#accCombat"> 3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="accCombat" val="#accCombat" /> <add order="0x40" stat="accCombat" val="#accCombat"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3047" levels="3" name="Special Ability: Acumen"> <skill id="3047" levels="3" name="Special Ability: Acumen">
@ -582,39 +582,39 @@
</skill> </skill>
<skill id="3049" levels="2" name="Special Ability: Increase Critical"> <skill id="3049" levels="2" name="Special Ability: Increase Critical">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_NONE" /> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="MDAM" /> <set name="skillType" val="MDAM"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="power" val="8.39" /> <set name="power" val="8.39"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="1000" /> <set name="castRange" val="1000"/>
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
</skill> </skill>
<skill id="3050" levels="2" name="Special Ability: Focus"> <skill id="3050" levels="2" name="Special Ability: Focus">
<table name="#magicLvl"> 64 70 </table> <table name="#magicLvl"> 64 70 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rCrit" val="61.6" /> <add order="0x40" stat="rCrit" val="61.6"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3051" levels="2" name="Special Ability: Focus"> <skill id="3051" levels="2" name="Special Ability: Focus">
<table name="#magicLvl"> 67 70 </table> <table name="#magicLvl"> 67 70 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="rCrit" val="67.3" /> <add order="0x40" stat="rCrit" val="67.3"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed"> <skill id="3052" levels="2" name="Special Ability: Critical Bleed">
@ -676,74 +676,74 @@
<skill id="3056" levels="3" name="Special Ability: Rsk. Haste"> <skill id="3056" levels="3" name="Special Ability: Rsk. Haste">
<table name="#magicLvl"> 64 64 67 </table> <table name="#magicLvl"> 64 64 67 </table>
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus"> 1 1.05 1.05 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="1.11"> <mul order="0x30" stat="pAtkSpd" val="1.11">
<player hp="60" /> <player hp="60"/>
</mul> </mul>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3057" levels="3" name="Special Ability: Anger"> <skill id="3057" levels="3" name="Special Ability: Anger">
<table name="#magicLvl"> 64 67 70 </table> <table name="#magicLvl"> 64 67 70 </table>
<table name="#pAtk"> 31.3 32.05 32.05 </table> <table name="#pAtk"> 31.3 32.05 32.05 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="pAtk" val="#pAtk" /> <add order="0x40" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="maxHp" val="0.85" /> <mul order="0x30" stat="maxHp" val="0.85"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3058" levels="2" name="Special Ability: Anger"> <skill id="3058" levels="2" name="Special Ability: Anger">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<table name="#pAtk"> 38.09 39 </table> <table name="#pAtk"> 38.09 39 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="pAtk" val="#pAtk" /> <add order="0x40" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="maxHp" val="0.85" /> <mul order="0x30" stat="maxHp" val="0.85"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3059" levels="2" name="Special Ability: Critical Drain"> <skill id="3059" levels="2" name="Special Ability: Critical Drain">
<table name="#power"> 18 19 </table> <table name="#power"> 18 19 </table>
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DRAIN" /> <set name="skillType" val="DRAIN"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power" /> <set name="power" val="#power"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<set name="absorbPart" val="35" /> <set name="absorbPart" val="35"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
</skill> </skill>
<skill id="3060" levels="2" name="Special Ability: Critical Drain"> <skill id="3060" levels="2" name="Special Ability: Critical Drain">
<table name="#power"> 10 11 </table> <table name="#power"> 10 11 </table>
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DRAIN" /> <set name="skillType" val="DRAIN"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power" /> <set name="power" val="#power"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<set name="absorbPart" val="35" /> <set name="absorbPart" val="35"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
</skill> </skill>
<skill id="3061" levels="3" name="Special Ability: Critical Poison"> <skill id="3061" levels="3" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. 3: Causes poisoning. Effect 7. <- to be confirmed created 2005-05-29 23:34:31 --> <!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. 3: Causes poisoning. Effect 7. <- to be confirmed created 2005-05-29 23:34:31 -->
@ -796,151 +796,151 @@
</for> </for>
</skill> </skill>
<skill id="3064" levels="1" name="Special Ability: Guidance"> <skill id="3064" levels="1" name="Special Ability: Guidance">
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="64" /> <set name="magicLvl" val="64"/>
<for> <for>
<add order="0x40" stat="accCombat" val="3.95" /> <add order="0x40" stat="accCombat" val="3.95"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3065" levels="1" name="Special Ability: Guidance"> <skill id="3065" levels="1" name="Special Ability: Guidance">
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="67" /> <set name="magicLvl" val="67"/>
<for> <for>
<add order="0x40" stat="accCombat" val="5.41" /> <add order="0x40" stat="accCombat" val="5.41"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3066" levels="3" name="Special Ability: Critical Damage"> <skill id="3066" levels="3" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 180.94 200.79 200.79 </table> <table name="#cAtkAdd"> 180.94 200.79 200.79 </table>
<table name="#magicLvl"> 64 67 70 </table> <table name="#magicLvl"> 64 67 70 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" /> <add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3067" levels="2" name="Special Ability: Critical Damage"> <skill id="3067" levels="2" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 297.68 326.28 </table> <table name="#cAtkAdd"> 297.68 326.28 </table>
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" /> <add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3068" levels="3" name="Special Ability: Haste"> <skill id="3068" levels="3" name="Special Ability: Haste">
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus"> 1 1.05 1.05 </table>
<table name="#magicLvl"> 64 64 70 </table> <table name="#magicLvl"> 64 64 70 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <mul order="0x30" stat="pAtkSpd" val="1.06"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3069" levels="1" name="Special Ability: Risky Evasion"> <skill id="3069" levels="1" name="Special Ability: Risky Evasion">
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1"/>
<for> <for>
<add order="0x40" stat="rEvas" val="6.8"> <add order="0x40" stat="rEvas" val="6.8">
<player hp="60" /> <player hp="60"/>
</add> </add>
</for> </for>
</skill> </skill>
<skill id="3070" levels="3" name="Special Ability: Critical Stun"> <skill id="3070" levels="3" name="Special Ability: Critical Stun">
<table name="#magicLvl"> 64 67 70 </table> <table name="#magicLvl"> 64 67 70 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="STUN" /> <set name="skillType" val="STUN"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="70" /> <set name="power" val="70"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="lvlDepend" val="1" /> <set name="lvlDepend" val="1"/>
<for> <for>
<effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" /> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for> </for>
</skill> </skill>
<skill id="3071" levels="2" name="Special Ability: Rsk. Focus"> <skill id="3071" levels="2" name="Special Ability: Rsk. Focus">
<table name="#pvpBonus"> 1 1.05 </table> <table name="#pvpBonus"> 1 1.05 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="64" /> <set name="magicLvl" val="64"/>
<for> <for>
<add order="0x40" stat="rCrit" val="130"> <add order="0x40" stat="rCrit" val="130">
<player hp="60" /> <player hp="60"/>
</add> </add>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for> </for>
</skill> </skill>
<skill id="3072" levels="2" name="Special Ability: Empower"> <skill id="3072" levels="2" name="Special Ability: Empower">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 30.76 31.38 </table> <table name="#mAtk"> 30.76 31.38 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="mAtk" val="#mAtk" /> <add order="0x40" stat="mAtk" val="#mAtk"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3073" levels="2" name="Special Ability: Magic Power"> <skill id="3073" levels="2" name="Special Ability: Magic Power">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 153.28 167.02 </table> <table name="#mAtk"> 153.28 167.02 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="mAtk" val="#mAtk" /> <add order="0x40" stat="mAtk" val="#mAtk"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="1.15" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.15"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for> </for>
</skill> </skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence"> <skill id="3074" levels="2" name="Special Ability: Magic Silence">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MUTE" /> <set name="skillType" val="MUTE"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80" /> <set name="power" val="80"/>
<set name="castRange" val="1000" /> <set name="castRange" val="1000"/>
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="lvlDepend" val="2" /> <set name="lvlDepend" val="2"/>
<for> <for>
<effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence" /> <effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence"/>
</for> </for>
</skill> </skill>
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze"> <skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
@ -957,39 +957,39 @@
<skill id="3076" levels="6" name="Special Ability: Empower"> <skill id="3076" levels="6" name="Special Ability: Empower">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#mAtk"> 20.36 22.51 24.59 26.53 28.27 29.7 </table> <table name="#mAtk"> 20.36 22.51 24.59 26.53 28.27 29.7 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="mAtk" val="#mAtk" /> <add order="0x40" stat="mAtk" val="#mAtk"/>
</for> </for>
</skill> </skill>
<skill id="3077" levels="6" name="Special Ability: Magic Power"> <skill id="3077" levels="6" name="Special Ability: Magic Power">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#mAtk"> 75.86 87.22 99.39 112.26 125.66 139.41 </table> <table name="#mAtk"> 75.86 87.22 99.39 112.26 125.66 139.41 </table>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA" /> <set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE" /> <set name="operateType" val="OP_PASSIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<for> <for>
<add order="0x40" stat="mAtk" val="#mAtk" /> <add order="0x40" stat="mAtk" val="#mAtk"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="1.15" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.15"/>
</for> </for>
</skill> </skill>
<skill id="3078" levels="6" name="Special Ability: Magic Silence"> <skill id="3078" levels="6" name="Special Ability: Magic Silence">
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="MUTE" /> <set name="skillType" val="MUTE"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80" /> <set name="power" val="80"/>
<set name="castRange" val="1000" /> <set name="castRange" val="1000"/>
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="lvlDepend" val="2" /> <set name="lvlDepend" val="2"/>
<for> <for>
<effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence" /> <effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence"/>
</for> </for>
</skill> </skill>
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze"> <skill id="3079" levels="6" name="Special Ability: Magic Paralyze">

View File

@ -1128,12 +1128,12 @@
<for/> <for/>
</skill> </skill>
<skill id="3571" levels="1" name="Special Ability: Crt. Stun"> <skill id="3571" levels="1" name="Special Ability: Crt. Stun">
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="STUN" /> <set name="skillType" val="STUN"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="power" val="70" /> <set name="power" val="70"/>
<set name="magicLvl" val="65" /> <set name="magicLvl" val="65"/>
<set name="lvlDepend" val="1" /> <set name="lvlDepend" val="1"/>
<for> <for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/> <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for> </for>

View File

@ -37,7 +37,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/> <set name="castRange" val="600"/>
<set name="effectRange" val="1100"/> <set name="effectRange" val="1100"/>
<set name="absorbPart" val="0.2" /> <set name="absorbPart" val="0.2"/>
<!-- absorbs 20% of damage --> <!-- absorbs 20% of damage -->
<for/> <for/>
</skill> </skill>
@ -765,7 +765,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<set name="absorbPart" val="0.4" /> <set name="absorbPart" val="0.4"/>
<!-- absorbs 40% of damage --> <!-- absorbs 40% of damage -->
<for/> <for/>
</skill> </skill>

View File

@ -645,17 +645,17 @@
<skill id="4139" levels="12" name="Boom Attack"> <skill id="4139" levels="12" name="Boom Attack">
<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table> <table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
<set name="power" val="#power" /> <set name="power" val="#power"/>
<set name="target" val="TARGET_AURA" /> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="150" /> <set name="skillRadius" val="150"/>
<set name="reuseDelay" val="8000" /> <set name="reuseDelay" val="8000"/>
<set name="hitTime" val="6000" /> <set name="hitTime" val="6000"/>
<set name="skillType" val="MDAM" /> <set name="skillType" val="MDAM"/>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl"/>
<set name="isSuicideAttack" val="true" /> <set name="isSuicideAttack" val="true"/>
<set name="element" val="2" /> <set name="element" val="2"/>
<!-- Fire --> <!-- Fire -->
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<for/> <for/>
</skill> </skill>
<skill id="4140" levels="12" name="Contract Payment"> <skill id="4140" levels="12" name="Contract Payment">
@ -804,7 +804,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/> <set name="castRange" val="600"/>
<set name="effectRange" val="1100"/> <set name="effectRange" val="1100"/>
<set name="absorbPart" val="0.2" /> <set name="absorbPart" val="0.2"/>
<for/> <for/>
</skill> </skill>
<skill id="4153" levels="12" name="Decrease Speed"> <skill id="4153" levels="12" name="Decrease Speed">
@ -960,7 +960,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4161" levels="1" name="Summon PC"> <skill id="4161" levels="1" name="Summon PC">
<!--- Teleports player to mob (Porta/Perum skill) --> <!-- - Teleports player to mob (Porta/Perum skill) -->
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="skillType" val="GET_PLAYER"/> <set name="skillType" val="GET_PLAYER"/>
@ -1553,7 +1553,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="750"/> <set name="castRange" val="750"/>
<set name="effectRange" val="1250"/> <set name="effectRange" val="1250"/>
<set name="absorbPart" val="0.4" /> <set name="absorbPart" val="0.4"/>
<!-- absorbs 40% of damage --> <!-- absorbs 40% of damage -->
<for/> <for/>
</skill> </skill>
@ -1572,7 +1572,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="750"/> <set name="castRange" val="750"/>
<set name="effectRange" val="1250"/> <set name="effectRange" val="1250"/>
<set name="absorbPart" val="0.8" /> <set name="absorbPart" val="0.8"/>
<!-- absorbs 80% of damage --> <!-- absorbs 80% of damage -->
<for/> <for/>
</skill> </skill>

View File

@ -314,7 +314,7 @@
</for> </for>
</skill> </skill>
<skill id="4216" levels="1" name="Scatter Enemy"> <skill id="4216" levels="1" name="Scatter Enemy">
<!--- Zaken skills - teleport PC --> <!-- - Zaken skills - teleport PC -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="hitTime" val="2900"/> <set name="hitTime" val="2900"/>
<set name="coolTime" val="100"/> <set name="coolTime" val="100"/>
@ -326,21 +326,21 @@
<for/> <for/>
</skill> </skill>
<skill id="4217" levels="1" name="None"> <skill id="4217" levels="1" name="None">
<!-- Zaken skills teleport pc and zaken --> <!-- Zaken skills teleport pc and zaken -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="target" val="TARGET_AREA"/> <set name="target" val="TARGET_AREA"/>
<set name="coolTime" val="100"/> <set name="coolTime" val="100"/>
<set name="hitTime" val="2900"/> <set name="hitTime" val="2900"/>
<set name="skillRadius" val="300"/> <set name="skillRadius" val="300"/>
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
<!-- Just Broadcast --> <!-- Just Broadcast -->
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="800"/> <set name="castRange" val="800"/>
<set name="effectRange" val="1300"/> <set name="effectRange" val="1300"/>
<for/> <for/>
</skill> </skill>
<skill id="4218" levels="1" name="Absorb HP MP"> <skill id="4218" levels="1" name="Absorb HP MP">
<!--- Zaken skills --> <!-- - Zaken skills -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -353,12 +353,12 @@
<set name="castRange" val="600"/> <set name="castRange" val="600"/>
<set name="effectRange" val="1100"/> <set name="effectRange" val="1100"/>
<set name="absorbPart" val="0.8"/> <set name="absorbPart" val="0.8"/>
<!-- absorbs 80% of damage --> <!-- absorbs 80% of damage -->
<!-- Missing MP -274 --> <!-- Missing MP -274 -->
<for/> <for/>
</skill> </skill>
<skill id="4219" levels="1" name="Hold"> <skill id="4219" levels="1" name="Hold">
<!--- Zaken skills --> <!-- - Zaken skills -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="power" val="95"/> <set name="power" val="95"/>
@ -374,7 +374,7 @@
</for> </for>
</skill> </skill>
<skill id="4220" levels="1" name="Deadly Two-Sword Weapon"> <skill id="4220" levels="1" name="Deadly Two-Sword Weapon">
<!--- Zaken skills --> <!-- - Zaken skills -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="power" val="7224.0"/> <set name="power" val="7224.0"/>
@ -388,7 +388,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4221" levels="1" name="Deadly Two-Sword Weapon: Range Attack"> <skill id="4221" levels="1" name="Deadly Two-Sword Weapon: Range Attack">
<!--- Zaken skills --> <!-- - Zaken skills -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
<set name="hitTime" val="1500"/> <set name="hitTime" val="1500"/>
@ -403,12 +403,12 @@
<for/> <for/>
</skill> </skill>
<skill id="4222" levels="1" name="Instant Move"> <skill id="4222" levels="1" name="Instant Move">
<!--- Zaken skills - teleport --> <!-- - Zaken skills - teleport -->
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="500"/> <set name="hitTime" val="500"/>
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
<!-- Just Broadcast --> <!-- Just Broadcast -->
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<for/> <for/>
</skill> </skill>
@ -421,7 +421,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<for> <for>
<effect name="Buff" time="14400" val="0"/> <effect name="Buff" time="14400" val="0"/>
<!-- TODO: abnormal change texture O.o --> <!-- TODO: abnormal change texture O.o -->
</for> </for>
</skill> </skill>
<skill id="4224" levels="1" name="Face Chance: Day to Night"> <skill id="4224" levels="1" name="Face Chance: Day to Night">
@ -430,7 +430,7 @@
<set name="coolTime" val="1900"/> <set name="coolTime" val="1900"/>
<set name="hitTime" val="1100"/> <set name="hitTime" val="1100"/>
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
<!-- Just Broadcast --> <!-- Just Broadcast -->
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<for/> <for/>
</skill> </skill>
@ -455,7 +455,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4227" levels="1" name="Zaken Regeneration"> <skill id="4227" levels="1" name="Zaken Regeneration">
<!-- Zaken skills --> <!-- Zaken skills -->
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -548,7 +548,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4233" levels="1" name="Vampiric Attack"> <skill id="4233" levels="1" name="Vampiric Attack">
<!--- Summon Shadow Skill --> <!-- - Summon Shadow Skill -->
<set name="power" val="0.0"/> <set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
@ -629,7 +629,7 @@
</for> </for>
</skill> </skill>
<skill id="4238" levels="1" name="Increase Re-use Time"> <skill id="4238" levels="1" name="Increase Re-use Time">
<!-- Dietrich Skill pReuse needed--> <!-- Dietrich Skill pReuse needed -->
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -669,7 +669,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4242" levels="1" name="Zaken Regeneration"> <skill id="4242" levels="1" name="Zaken Regeneration">
<!-- Zaken skills --> <!-- Zaken skills -->
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -756,7 +756,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="1000"/> <set name="castRange" val="1000"/>
<set name="effectRange" val="1500"/> <set name="effectRange" val="1500"/>
<set name="absorbPart" val="0.2" /> <set name="absorbPart" val="0.2"/>
<for/> <for/>
</skill> </skill>
<skill id="4249" levels="12" name="Decrease Speed"> <skill id="4249" levels="12" name="Decrease Speed">
@ -974,7 +974,7 @@
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="#cast"/> <set name="castRange" val="#cast"/>
<set name="effectRange" val="1400"/> <set name="effectRange" val="1400"/>
<set name="absorbPart" val="0.2" /> <set name="absorbPart" val="0.2"/>
<!-- absorbs 20% of damage --> <!-- absorbs 20% of damage -->
<for/> <for/>
</skill> </skill>
@ -1307,7 +1307,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4290" levels="1" name="Race"> <skill id="4290" levels="1" name="Race">
<!--- 1: Undead --> <!-- - 1: Undead -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1316,7 +1316,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4291" levels="1" name="Race"> <skill id="4291" levels="1" name="Race">
<!--- 1: Construct --> <!-- - 1: Construct -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1325,7 +1325,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4292" levels="1" name="Race"> <skill id="4292" levels="1" name="Race">
<!--- 1: Beast --> <!-- - 1: Beast -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1334,7 +1334,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4293" levels="1" name="Race"> <skill id="4293" levels="1" name="Race">
<!--- 1: Animal --> <!-- - 1: Animal -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1343,7 +1343,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4294" levels="1" name="Race"> <skill id="4294" levels="1" name="Race">
<!--- 1: Plant --> <!-- - 1: Plant -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1352,7 +1352,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4295" levels="1" name="Race"> <skill id="4295" levels="1" name="Race">
<!--- 1: Humanoid --> <!-- - 1: Humanoid -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1361,7 +1361,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4296" levels="1" name="Race"> <skill id="4296" levels="1" name="Race">
<!--- 1: Spirit --> <!-- - 1: Spirit -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1370,7 +1370,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4297" levels="1" name="Race"> <skill id="4297" levels="1" name="Race">
<!--- 1: Divine --> <!-- - 1: Divine -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1379,7 +1379,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4298" levels="1" name="Race"> <skill id="4298" levels="1" name="Race">
<!--- 1: Demonic --> <!-- - 1: Demonic -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1388,7 +1388,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4299" levels="1" name="Race"> <skill id="4299" levels="1" name="Race">
<!--- 1: Dragon --> <!-- - 1: Dragon -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4300" levels="1" name="Race"> <skill id="4300" levels="1" name="Race">
<!--- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Giant created 2005-05-29 23:34:33 --> <!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Giant created 2005-05-29 23:34:33 -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -10,7 +10,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4301" levels="1" name="Race"> <skill id="4301" levels="1" name="Race">
<!--- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Bug created 2005-05-29 23:34:33 --> <!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Bug created 2005-05-29 23:34:33 -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -19,7 +19,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4302" levels="1" name="Race"> <skill id="4302" levels="1" name="Race">
<!--- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Fairy created 2005-05-29 23:34:33 --> <!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Fairy created 2005-05-29 23:34:33 -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -219,7 +219,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4317" levels="5" name="Increase Rage Might"> <skill id="4317" levels="5" name="Increase Rage Might">
<!--- TODO RAGE --> <!-- - TODO RAGE -->
<table name="#Tab-pAtk"> 1.15 1.20 1.25 1.30 1.35</table> <table name="#Tab-pAtk"> 1.15 1.20 1.25 1.30 1.35</table>
<set name="magicLvl" val="60"/> <set name="magicLvl" val="60"/>
<set name="lvlDepend" val="1"/> <set name="lvlDepend" val="1"/>
@ -479,7 +479,7 @@
</for> </for>
</skill> </skill>
<skill id="4334" levels="1" name="SSQ Cancel"> <skill id="4334" levels="1" name="SSQ Cancel">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -488,7 +488,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4335" levels="1" name="Sacred Attack"> <skill id="4335" levels="1" name="Sacred Attack">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -527,13 +527,13 @@
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<!-- Summon-specific --> <!-- Summon-specific -->
<set name="npcId" val="3" /> <set name="npcId" val="3"/>
<set name="expPenalty" val="0.0" /> <set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true" /> <set name="isCubic" val="true"/>
<for/> <for/>
</skill> </skill>
<skill id="4339" levels="1" name="Mimir's Elixir"> <skill id="4339" levels="1" name="Mimir's Elixir">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -1051,7 +1051,7 @@
</for> </for>
</skill> </skill>
<skill id="4367" levels="1" name="Clan Hall Manager Buff"> <skill id="4367" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1061,7 +1061,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4368" levels="1" name="Clan Hall Manager Buff"> <skill id="4368" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1071,7 +1071,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4369" levels="1" name="Clan Hall Manager Buff"> <skill id="4369" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1081,7 +1081,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4370" levels="1" name="Clan Hall Manager Buff"> <skill id="4370" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1091,7 +1091,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4371" levels="1" name="Clan Hall Manager Buff"> <skill id="4371" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1101,7 +1101,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4372" levels="1" name="Clan Hall Manager Buff"> <skill id="4372" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1111,7 +1111,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4373" levels="1" name="Clan Hall Manager Buff"> <skill id="4373" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1121,7 +1121,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4374" levels="1" name="Clan Hall Manager Buff"> <skill id="4374" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1131,7 +1131,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4375" levels="1" name="Clan Hall Manager Buff"> <skill id="4375" levels="1" name="Clan Hall Manager Buff">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1237,7 +1237,7 @@
</for> </for>
</skill> </skill>
<skill id="4383" levels="1" name="NPC Hate Stone"> <skill id="4383" levels="1" name="NPC Hate Stone">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1246,7 +1246,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4384" levels="1" name="Scapegoat's Grace"> <skill id="4384" levels="1" name="Scapegoat's Grace">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1255,7 +1255,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4385" levels="1" name="Scapegoat's Grace"> <skill id="4385" levels="1" name="Scapegoat's Grace">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1264,7 +1264,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4386" levels="1" name="Scapegoat's Grace"> <skill id="4386" levels="1" name="Scapegoat's Grace">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1273,7 +1273,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4387" levels="1" name="Scapegoat's Grace"> <skill id="4387" levels="1" name="Scapegoat's Grace">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1304,7 +1304,7 @@
</for> </for>
</skill> </skill>
<skill id="4390" levels="1" name="NPC Abnormal Immunity"> <skill id="4390" levels="1" name="NPC Abnormal Immunity">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -1313,7 +1313,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4391" levels="2" name="Wind Walk"> <skill id="4391" levels="2" name="Wind Walk">
<!-- Description(s): Lvl 1 - Temporarily increases movement speed. Effect 1. Lvl 2 - Temporarily increases movement speed. Effect 2. --> <!-- Description(s): Lvl 1 - Temporarily increases movement speed. Effect 1. Lvl 2 - Temporarily increases movement speed. Effect 2. -->
<table name="#Tab-runSpd">20 33</table> <table name="#Tab-runSpd">20 33</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -1329,7 +1329,7 @@
</for> </for>
</skill> </skill>
<skill id="4392" levels="3" name="Shield"> <skill id="4392" levels="3" name="Shield">
<!-- Description(s): Lvl 1 - Temporarily increases P. Def. Effect 1. Lvl 2 - Temporarily increases P. Def. Effect 2. Lvl 3 - Temporarily increases P. Def. Effect 3. --> <!-- Description(s): Lvl 1 - Temporarily increases P. Def. Effect 1. Lvl 2 - Temporarily increases P. Def. Effect 2. Lvl 3 - Temporarily increases P. Def. Effect 3. -->
<table name="#rate">1.08 1.12 1.15</table> <table name="#rate">1.08 1.12 1.15</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -1345,7 +1345,7 @@
</for> </for>
</skill> </skill>
<skill id="4393" levels="3" name="Might"> <skill id="4393" levels="3" name="Might">
<!-- by DrLecter --> <!-- by DrLecter -->
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
<table name="#pAtk">1.08 1.12 1.15</table> <table name="#pAtk">1.08 1.12 1.15</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
@ -1361,7 +1361,7 @@
</for> </for>
</skill> </skill>
<skill id="4394" levels="6" name="Bless the Body"> <skill id="4394" levels="6" name="Bless the Body">
<!-- Description(s): Lvl 1 - Temporarily increases maximum HP. Effect 1. Lvl 2 - Temporarily increases maximum HP. Effect 2. Lvl 3 - Temporarily increases maximum HP. Effect 3. Lvl 4 - Temporarily increases maximum HP. Effect 4. Lvl 5 - Temporarily increases maximum HP. Effect 5. Lvl 6 - Temporarily increases maximum HP. Effect 6. --> <!-- Description(s): Lvl 1 - Temporarily increases maximum HP. Effect 1. Lvl 2 - Temporarily increases maximum HP. Effect 2. Lvl 3 - Temporarily increases maximum HP. Effect 3. Lvl 4 - Temporarily increases maximum HP. Effect 4. Lvl 5 - Temporarily increases maximum HP. Effect 5. Lvl 6 - Temporarily increases maximum HP. Effect 6. -->
<table name="#Tab-maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table> <table name="#Tab-maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -1377,7 +1377,7 @@
</for> </for>
</skill> </skill>
<skill id="4395" levels="6" name="Bless the Soul"> <skill id="4395" levels="6" name="Bless the Soul">
<!-- Description(s): Lvl 1 - Temporarily increases maximum MP. Effect 1. Lvl 2 - Temporarily increases maximum MP. Effect 2. Lvl 3 - Temporarily increases maximum MP. Effect 3. Lvl 4 - Temporarily increases maximum MP. Effect 4. Lvl 5 - Temporarily increases maximum MP. Effect 5. Lvl 6 - Temporarily increases maximum MP. Effect 6. --> <!-- Description(s): Lvl 1 - Temporarily increases maximum MP. Effect 1. Lvl 2 - Temporarily increases maximum MP. Effect 2. Lvl 3 - Temporarily increases maximum MP. Effect 3. Lvl 4 - Temporarily increases maximum MP. Effect 4. Lvl 5 - Temporarily increases maximum MP. Effect 5. Lvl 6 - Temporarily increases maximum MP. Effect 6. -->
<table name="#Tab-maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table> <table name="#Tab-maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -1393,7 +1393,7 @@
</for> </for>
</skill> </skill>
<skill id="4396" levels="2" name="Magic Barrier"> <skill id="4396" levels="2" name="Magic Barrier">
<!-- Description(s): Lvl 1 - Temporarily increases M. Def. Effect 2. Lvl 2 - Temporarily increases M. Def. Effect 3. --> <!-- Description(s): Lvl 1 - Temporarily increases M. Def. Effect 2. Lvl 2 - Temporarily increases M. Def. Effect 3. -->
<table name="#Tab-mDef">1.23 1.3</table> <table name="#Tab-mDef">1.23 1.3</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -1409,7 +1409,7 @@
</for> </for>
</skill> </skill>
<skill id="4397" levels="2" name="Berserker Spirit"> <skill id="4397" levels="2" name="Berserker Spirit">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#pAtk">1.05 1.08</table> <table name="#pAtk">1.05 1.08</table>
<table name="#pAtkSpd">1.05 1.08</table> <table name="#pAtkSpd">1.05 1.08</table>
<table name="#mAtk">1.1 1.16</table> <table name="#mAtk">1.1 1.16</table>
@ -1437,7 +1437,7 @@
</for> </for>
</skill> </skill>
<skill id="4398" levels="6" name="Bless Shield"> <skill id="4398" levels="6" name="Bless Shield">
<!-- Description(s): Lvl 1 - Temporarily increases the probability of shield defense. Effect 1. Lvl 2 - Temporarily increases the probability of shield defense. Effect 2. Lvl 3 - Temporarily increases the probability of shield defense. Effect 3. Lvl 4 - Temporarily increases the probability of shield defense. Effect 4. Lvl 5 - Temporarily increases the probability of shield defense. Effect 5. Lvl 6 - Temporarily increases the probability of shield defense. Effect 6. --> <!-- Description(s): Lvl 1 - Temporarily increases the probability of shield defense. Effect 1. Lvl 2 - Temporarily increases the probability of shield defense. Effect 2. Lvl 3 - Temporarily increases the probability of shield defense. Effect 3. Lvl 4 - Temporarily increases the probability of shield defense. Effect 4. Lvl 5 - Temporarily increases the probability of shield defense. Effect 5. Lvl 6 - Temporarily increases the probability of shield defense. Effect 6. -->
<table name="#Tab-rShld">1.3 1.4 1.5 1.6 1.7 1.8</table> <table name="#Tab-rShld">1.3 1.4 1.5 1.6 1.7 1.8</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -1453,7 +1453,7 @@
</for> </for>
</skill> </skill>
<skill id="4399" levels="4" name="Vampiric Rage"> <skill id="4399" levels="4" name="Vampiric Rage">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#Tab-absorbDam">6 7 8 9</table> <table name="#Tab-absorbDam">6 7 8 9</table>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4400" levels="3" name="Acumen"> <skill id="4400" levels="3" name="Acumen">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#Tab-mAtkSpd">1.15 1.23 1.3</table> <table name="#Tab-mAtkSpd">1.15 1.23 1.3</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -17,7 +17,7 @@
</for> </for>
</skill> </skill>
<skill id="4401" levels="3" name="Empower"> <skill id="4401" levels="3" name="Empower">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#Tab-mAtk">1.55 1.65 1.75</table> <table name="#Tab-mAtk">1.55 1.65 1.75</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -33,7 +33,7 @@
</for> </for>
</skill> </skill>
<skill id="4402" levels="2" name="Haste"> <skill id="4402" levels="2" name="Haste">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#Tab-pAtkSpd">1.15 1.33</table> <table name="#Tab-pAtkSpd">1.15 1.33</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -64,7 +64,7 @@
</for> </for>
</skill> </skill>
<skill id="4404" levels="3" name="Focus"> <skill id="4404" levels="3" name="Focus">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#Tab-rCrit">1.2 1.25 1.3</table> <table name="#Tab-rCrit">1.2 1.25 1.3</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -80,7 +80,7 @@
</for> </for>
</skill> </skill>
<skill id="4405" levels="3" name="Death Whisper"> <skill id="4405" levels="3" name="Death Whisper">
<!-- by DrLecter --> <!-- by DrLecter -->
<table name="#Tab-cAtk">1.3 1.4 1.5</table> <table name="#Tab-cAtk">1.3 1.4 1.5</table>
<set name="target" val="TARGET_ONE"/> <set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/> <set name="reuseDelay" val="100"/>
@ -111,7 +111,7 @@
</for> </for>
</skill> </skill>
<skill id="4494" levels="1" name="Raid Boss"> <skill id="4494" levels="1" name="Raid Boss">
<!-- 1: If the level of the person who made the greatest contribution is higher than the level of the raid monster by 3 or more levels, then the probability of dropping an item or adena will decrease. If the level difference is nine or more levels, then, the monster will not drop any item or adena.--> <!-- 1: If the level of the person who made the greatest contribution is higher than the level of the raid monster by 3 or more levels, then the probability of dropping an item or adena will decrease. If the level difference is nine or more levels, then, the monster will not drop any item or adena. -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>

View File

@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4500" levels="1" name="Treasure Chest - Level 27"> <skill id="4500" levels="1" name="Treasure Chest - Level 27">
<!--- TODO 1: A locked chest that could contain treasure or a nasty surprise. --> <!-- - TODO 1: A locked chest that could contain treasure or a nasty surprise. -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -10,7 +10,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4501" levels="1" name="Treasure Chest - Level 29"> <skill id="4501" levels="1" name="Treasure Chest - Level 29">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -19,7 +19,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4502" levels="1" name="Treasure Chest - Level 31"> <skill id="4502" levels="1" name="Treasure Chest - Level 31">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -28,7 +28,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4503" levels="1" name="Treasure Chest - Level 32"> <skill id="4503" levels="1" name="Treasure Chest - Level 32">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -37,7 +37,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4504" levels="1" name="Treasure Chest - Level 33"> <skill id="4504" levels="1" name="Treasure Chest - Level 33">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -46,7 +46,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4505" levels="1" name="Treasure Chest - Level 35"> <skill id="4505" levels="1" name="Treasure Chest - Level 35">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -55,7 +55,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4506" levels="1" name="Treasure Chest - Level 39"> <skill id="4506" levels="1" name="Treasure Chest - Level 39">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -64,7 +64,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4507" levels="1" name="Treasure Chest - Level 42"> <skill id="4507" levels="1" name="Treasure Chest - Level 42">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -73,7 +73,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4508" levels="1" name="Treasure Chest - Level 43"> <skill id="4508" levels="1" name="Treasure Chest - Level 43">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -82,7 +82,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4509" levels="1" name="Treasure Chest - Level 45"> <skill id="4509" levels="1" name="Treasure Chest - Level 45">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -91,7 +91,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4510" levels="1" name="Treasure Chest - Level 47"> <skill id="4510" levels="1" name="Treasure Chest - Level 47">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -100,7 +100,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4511" levels="1" name="Treasure Chest - Level 49"> <skill id="4511" levels="1" name="Treasure Chest - Level 49">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -109,7 +109,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4512" levels="1" name="Treasure Chest - Level 52"> <skill id="4512" levels="1" name="Treasure Chest - Level 52">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/> <set name="operateType" val="OP_PASSIVE"/>
@ -118,7 +118,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4513" levels="1" name="Pumpkin - Level up"> <skill id="4513" levels="1" name="Pumpkin - Level up">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -127,7 +127,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4514" levels="1" name="Pumpkin - Poisoning"> <skill id="4514" levels="1" name="Pumpkin - Poisoning">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -163,7 +163,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4517" levels="1" name="Quest - BOSS Defend"> <skill id="4517" levels="1" name="Quest - BOSS Defend">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -172,7 +172,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4518" levels="1" name="Quest - BOSS Rampage"> <skill id="4518" levels="1" name="Quest - BOSS Rampage">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -181,7 +181,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4519" levels="1" name="Quest - BOSS Defend"> <skill id="4519" levels="1" name="Quest - BOSS Defend">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -190,7 +190,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4520" levels="1" name="Quest - BOSS Rampage"> <skill id="4520" levels="1" name="Quest - BOSS Rampage">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -199,7 +199,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4521" levels="1" name="Quest - BOSS Resist non Bow Weapon"> <skill id="4521" levels="1" name="Quest - BOSS Resist non Bow Weapon">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -208,7 +208,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4522" levels="1" name="Eye of Assassin"> <skill id="4522" levels="1" name="Eye of Assassin">
<!--- TODO Extreme assassin sensation. Greatly increases critical chances and the success rate of dagger skills. --> <!-- - TODO Extreme assassin sensation. Greatly increases critical chances and the success rate of dagger skills. -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -218,7 +218,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4523" levels="1" name="Quest - BOSS Evasion"> <skill id="4523" levels="1" name="Quest - BOSS Evasion">
<!--- TODO --> <!-- - TODO -->
<set name="hitTime" val="10000"/> <set name="hitTime" val="10000"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -229,7 +229,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4524" levels="1" name="Quest - BOSS Bluff"> <skill id="4524" levels="1" name="Quest - BOSS Bluff">
<!--- TODO --> <!-- - TODO -->
<set name="hitTime" val="10000"/> <set name="hitTime" val="10000"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -240,7 +240,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4525" levels="1" name="Quest - BOSS Defend"> <skill id="4525" levels="1" name="Quest - BOSS Defend">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -249,7 +249,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4526" levels="1" name="Quest - BOSS Summon"> <skill id="4526" levels="1" name="Quest - BOSS Summon">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -259,7 +259,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4527" levels="1" name="Quest - BOSS Inc HP to Summoned"> <skill id="4527" levels="1" name="Quest - BOSS Inc HP to Summoned">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -269,7 +269,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4528" levels="1" name="Quest - BOSS Movement to Summoned"> <skill id="4528" levels="1" name="Quest - BOSS Movement to Summoned">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -279,7 +279,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4529" levels="1" name="Quest - Summoned Explosion"> <skill id="4529" levels="1" name="Quest - Summoned Explosion">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -289,7 +289,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4530" levels="1" name="Quest - Summoned HP Heal"> <skill id="4530" levels="1" name="Quest - Summoned HP Heal">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -299,7 +299,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4531" levels="1" name="Quest - Summoned MP Heal"> <skill id="4531" levels="1" name="Quest - Summoned MP Heal">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -309,7 +309,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4532" levels="1" name="Quest - BOSS Reflect"> <skill id="4532" levels="1" name="Quest - BOSS Reflect">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -475,7 +475,7 @@
</for> </for>
</skill> </skill>
<skill id="4542" levels="1" name="Quest - Henchman 90% Sleep Shock Weakness"> <skill id="4542" levels="1" name="Quest - Henchman 90% Sleep Shock Weakness">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -484,7 +484,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4543" levels="1" name="Quest - BOSS Shock Weakness"> <skill id="4543" levels="1" name="Quest - BOSS Shock Weakness">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -493,7 +493,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4544" levels="3" name="Quest - BOSS Weakness"> <skill id="4544" levels="3" name="Quest - BOSS Weakness">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -503,7 +503,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4545" levels="1" name="Quest - BOSS Reflect"> <skill id="4545" levels="1" name="Quest - BOSS Reflect">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -512,7 +512,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4546" levels="1" name="Quest - Commune to Slate"> <skill id="4546" levels="1" name="Quest - Commune to Slate">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -521,7 +521,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4547" levels="1" name="Gaze of Watcher"> <skill id="4547" levels="1" name="Gaze of Watcher">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -530,7 +530,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4548" levels="1" name="Quest - Dispel Watcher Gaze"> <skill id="4548" levels="1" name="Quest - Dispel Watcher Gaze">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -539,7 +539,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4549" levels="1" name="Quest - Unsealed Altar"> <skill id="4549" levels="1" name="Quest - Unsealed Altar">
<!--- TODO --> <!-- - TODO -->
<set name="hitTime" val="3000"/> <set name="hitTime" val="3000"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -549,7 +549,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4550" levels="1" name="Quest - Cursed Altar"> <skill id="4550" levels="1" name="Quest - Cursed Altar">
<!--- TODO --> <!-- - TODO -->
<set name="hitTime" val="3000"/> <set name="hitTime" val="3000"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -561,89 +561,89 @@
<skill id="4551" levels="10" name="Hot Springs Rheumatism"> <skill id="4551" levels="10" name="Hot Springs Rheumatism">
<table name="#pDef"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table> <table name="#pDef"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table>
<table name="#rCrit"> 3 5 8 10 5 0 0 0 0 0 </table> <table name="#rCrit"> 3 5 8 10 5 0 0 0 0 0 </table>
<set name="mpInitialConsume" val="14" /> <set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="55" /> <set name="mpConsume" val="55"/>
<set name="power" val="100" /> <set name="power" val="100"/>
<set name="magicLvl" val="75" /> <set name="magicLvl" val="75"/>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="saveVs" val="NULL" /> <set name="saveVs" val="NULL"/>
<set name="skillType" val="DEBUFF" /> <set name="skillType" val="DEBUFF"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<for> <for>
<effect name="Debuff" time="600" val="0"> <effect name="Debuff" time="600" val="0">
<mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="pDef" val="#pDef"/>
<add order="0x40" stat="rCrit" val="#rCrit" /> <add order="0x40" stat="rCrit" val="#rCrit"/>
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="4552" levels="10" name="Hot Springs Cholera"> <skill id="4552" levels="10" name="Hot Springs Cholera">
<table name="#rEvas"> 0 3 3 3 5 5 5 8 8 10 </table> <table name="#rEvas"> 0 3 3 3 5 5 5 8 8 10 </table>
<table name="#accCombat"> 3 6 8 10 6 0 0 0 0 0 </table> <table name="#accCombat"> 3 6 8 10 6 0 0 0 0 0 </table>
<set name="mpInitialConsume" val="14" /> <set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="55" /> <set name="mpConsume" val="55"/>
<set name="power" val="100" /> <set name="power" val="100"/>
<set name="magicLvl" val="75" /> <set name="magicLvl" val="75"/>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="saveVs" val="NULL" /> <set name="saveVs" val="NULL"/>
<set name="skillType" val="DEBUFF" /> <set name="skillType" val="DEBUFF"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<for> <for>
<effect name="Debuff" time="600" val="0"> <effect name="Debuff" time="600" val="0">
<sub order="0x40" stat="rEvas" val="#rEvas" /> <sub order="0x40" stat="rEvas" val="#rEvas"/>
<add order="0x40" stat="accCombat" val="#accCombat" /> <add order="0x40" stat="accCombat" val="#accCombat"/>
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="4553" levels="10" name="Hot Springs Flu"> <skill id="4553" levels="10" name="Hot Springs Flu">
<table name="#pAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#pAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>
<table name="#pAtk"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table> <table name="#pAtk"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table>
<set name="mpInitialConsume" val="14" /> <set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="55" /> <set name="mpConsume" val="55"/>
<set name="power" val="100" /> <set name="power" val="100"/>
<set name="magicLvl" val="75" /> <set name="magicLvl" val="75"/>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="saveVs" val="NULL" /> <set name="saveVs" val="NULL"/>
<set name="skillType" val="DEBUFF" /> <set name="skillType" val="DEBUFF"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<for> <for>
<effect name="Debuff" time="600" val="0"> <effect name="Debuff" time="600" val="0">
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
<mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk"/>
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="4554" levels="10" name="Hot Springs Malaria"> <skill id="4554" levels="10" name="Hot Springs Malaria">
<table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>
<table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> <table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table>
<set name="mpInitialConsume" val="14" /> <set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="55" /> <set name="mpConsume" val="55"/>
<set name="power" val="100" /> <set name="power" val="100"/>
<set name="magicLvl" val="75" /> <set name="magicLvl" val="75"/>
<set name="target" val="TARGET_ONE" /> <set name="target" val="TARGET_ONE"/>
<set name="saveVs" val="NULL" /> <set name="saveVs" val="NULL"/>
<set name="skillType" val="DEBUFF" /> <set name="skillType" val="DEBUFF"/>
<set name="isMagic" val="true" /> <set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600" /> <set name="castRange" val="600"/>
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100"/>
<for> <for>
<effect name="Debuff" time="600" val="0"> <effect name="Debuff" time="600" val="0">
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate"/>
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="4555" levels="1" name="NPC Resist Mutant"> <skill id="4555" levels="1" name="NPC Resist Mutant">
<!--- TODO --> <!-- - TODO -->
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
@ -652,7 +652,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4556" levels="1" name="Dispel Hot Spring Disease A_D"> <skill id="4556" levels="1" name="Dispel Hot Spring Disease A_D">
<!--- TODO --> <!-- - TODO -->
<set name="mpConsume" val="69"/> <set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -663,7 +663,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4557" levels="1" name="Dispel Hot Spring Disease B_D"> <skill id="4557" levels="1" name="Dispel Hot Spring Disease B_D">
<!--- TODO --> <!-- - TODO -->
<set name="mpConsume" val="69"/> <set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -674,7 +674,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4558" levels="1" name="Dispel Hot Spring Disease C_D"> <skill id="4558" levels="1" name="Dispel Hot Spring Disease C_D">
<!--- TODO --> <!-- - TODO -->
<set name="mpConsume" val="69"/> <set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -697,7 +697,7 @@
</for> </for>
</skill> </skill>
<skill id="4560" levels="12" name="NPC Fire Burn"> <skill id="4560" levels="12" name="NPC Fire Burn">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
<table name="#power"> 13.0 15.0 18.0 20.0 23.0 26.0 29.0 32.0 35.0 38.0 42.0 44.0 </table> <table name="#power"> 13.0 15.0 18.0 20.0 23.0 26.0 29.0 32.0 35.0 38.0 42.0 44.0 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
@ -730,7 +730,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4562" levels="12" name="NPC Solar Flare"> <skill id="4562" levels="12" name="NPC Solar Flare">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 15 24 33 44 57 69 82 87 90 94 97 98 </table> <table name="#mpConsume"> 15 24 33 44 57 69 82 87 90 94 97 98 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="5000"/> <set name="hitTime" val="5000"/>
@ -743,7 +743,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4563" levels="12" name="NPC Solar Flare - Magic"> <skill id="4563" levels="12" name="NPC Solar Flare - Magic">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 15 24 33 44 57 69 82 87 90 94 97 98 </table> <table name="#mpConsume"> 15 24 33 44 57 69 82 87 90 94 97 98 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="5000"/> <set name="hitTime" val="5000"/>
@ -756,7 +756,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4564" levels="12" name="NPC Solar Flare - Slow"> <skill id="4564" levels="12" name="NPC Solar Flare - Slow">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 15 24 33 44 57 69 82 87 90 94 97 98 </table> <table name="#mpConsume"> 15 24 33 44 57 69 82 87 90 94 97 98 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2500"/> <set name="hitTime" val="2500"/>
@ -820,7 +820,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4568" levels="12" name="NPC AE Solar Flare"> <skill id="4568" levels="12" name="NPC AE Solar Flare">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 22 37 49 67 84 104 122 129 135 140 144 145 </table> <table name="#mpConsume"> 22 37 49 67 84 104 122 129 135 140 144 145 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="5000"/> <set name="hitTime" val="5000"/>
@ -833,7 +833,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4569" levels="12" name="NPC AE Solar Flare - Magic"> <skill id="4569" levels="12" name="NPC AE Solar Flare - Magic">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 22 37 49 67 84 104 122 129 135 140 144 145 </table> <table name="#mpConsume"> 22 37 49 67 84 104 122 129 135 140 144 145 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="5000"/> <set name="hitTime" val="5000"/>
@ -846,7 +846,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4570" levels="12" name="NPC AE Solar Flare - Slow"> <skill id="4570" levels="12" name="NPC AE Solar Flare - Slow">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 22 37 49 67 84 104 122 129 135 140 144 145 </table> <table name="#mpConsume"> 22 37 49 67 84 104 122 129 135 140 144 145 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2500"/> <set name="hitTime" val="2500"/>
@ -876,7 +876,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4572" levels="12" name="NPC Triple Sonic Slash"> <skill id="4572" levels="12" name="NPC Triple Sonic Slash">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 183 187 189 </table> <table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 183 187 189 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>
@ -888,7 +888,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4573" levels="12" name="NPC Sonic Blaster"> <skill id="4573" levels="12" name="NPC Sonic Blaster">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 14 22 31 43 55 68 79 84 89 92 94 95 </table> <table name="#mpConsume"> 14 22 31 43 55 68 79 84 89 92 94 95 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1900"/> <set name="hitTime" val="1900"/>
@ -900,7 +900,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4574" levels="12" name="NPC Sonic Storm"> <skill id="4574" levels="12" name="NPC Sonic Storm">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 9 15 21 29 37 45 53 56 59 61 63 63 </table> <table name="#mpConsume"> 9 15 21 29 37 45 53 56 59 61 63 63 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1900"/> <set name="hitTime" val="1900"/>
@ -912,7 +912,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4575" levels="2" name="NPC Clan Buff - Haste"> <skill id="4575" levels="2" name="NPC Clan Buff - Haste">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 20 49 </table> <table name="#mpConsume"> 20 49 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -925,7 +925,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield"> <skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 15 27 49 </table> <table name="#mpConsume"> 15 27 49 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -938,7 +938,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4577" levels="12" name="Decrease Accuracy"> <skill id="4577" levels="12" name="Decrease Accuracy">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1500"/> <set name="hitTime" val="1500"/>
@ -951,7 +951,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4578" levels="1" name="Petrification"> <skill id="4578" levels="1" name="Petrification">
<!--- TODO --> <!-- - TODO -->
<set name="mpConsume" val="73"/> <set name="mpConsume" val="73"/>
<set name="target" val="TARGET_NONE"/> <set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/> <set name="skillType" val="NOTDONE"/>
@ -962,7 +962,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4579" levels="12" name="Bleed"> <skill id="4579" levels="12" name="Bleed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 182 187 189 </table> <table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 182 187 189 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>
@ -974,7 +974,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4580" levels="12" name="Decrease P.Atk"> <skill id="4580" levels="12" name="Decrease P.Atk">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table> <table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>
@ -986,7 +986,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4581" levels="12" name="Hold"> <skill id="4581" levels="12" name="Hold">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table> <table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>
@ -998,7 +998,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4582" levels="12" name="Poison"> <skill id="4582" levels="12" name="Poison">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table> <table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>
@ -1010,7 +1010,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4583" levels="12" name="Decrease Speed"> <skill id="4583" levels="12" name="Decrease Speed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 38 63 88 119 154 190 222 237 249 258 263 266 </table> <table name="#mpConsume"> 38 63 88 119 154 190 222 237 249 258 263 266 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1022,7 +1022,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4584" levels="12" name="Reducing P.Def Shock"> <skill id="4584" levels="12" name="Reducing P.Def Shock">
<!--- TODO Instantly decreases P. Def. and gets shocked so that one's target cannot move temporarily. Effect 3. --> <!-- - TODO Instantly decreases P. Def. and gets shocked so that one's target cannot move temporarily. Effect 3. -->
<table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table> <table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>
@ -1034,7 +1034,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might"> <skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 29 53 98 </table> <table name="#mpConsume"> 29 53 98 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -1047,7 +1047,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4586" levels="12" name="Decrease Evasion"> <skill id="4586" levels="12" name="Decrease Evasion">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 77 78 83 </table> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 77 78 83 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1500"/> <set name="hitTime" val="1500"/>
@ -1060,7 +1060,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4587" levels="12" name="Decrease P.Atk"> <skill id="4587" levels="12" name="Decrease P.Atk">
<!--- TODO Temporarily decreases Accuracy. Effect 3. --> <!-- - TODO Temporarily decreases Accuracy. Effect 3. -->
<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1500"/> <set name="hitTime" val="1500"/>
@ -1073,7 +1073,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste"> <skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 40 98 </table> <table name="#mpConsume"> 40 98 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -1086,7 +1086,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4589" levels="12" name="Decrease Speed"> <skill id="4589" levels="12" name="Decrease Speed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1099,7 +1099,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4590" levels="12" name="Decrease Speed"> <skill id="4590" levels="12" name="Decrease Speed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1112,7 +1112,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4591" levels="12" name="Decrease Speed"> <skill id="4591" levels="12" name="Decrease Speed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -1125,7 +1125,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4592" levels="12" name="Decrease P.Def"> <skill id="4592" levels="12" name="Decrease P.Def">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1138,7 +1138,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4593" levels="12" name="Decrease P.Def"> <skill id="4593" levels="12" name="Decrease P.Def">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1151,7 +1151,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4594" levels="12" name="Decrease P.Def"> <skill id="4594" levels="12" name="Decrease P.Def">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -1164,7 +1164,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield"> <skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 29 53 98 </table> <table name="#mpConsume"> 29 53 98 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -1177,7 +1177,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4596" levels="12" name="Bleed"> <skill id="4596" levels="12" name="Bleed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 25 42 58 78 100 123 144 153 162 167 170 173 </table> <table name="#mpConsume"> 25 42 58 78 100 123 144 153 162 167 170 173 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1190,7 +1190,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4597" levels="12" name="Bleed"> <skill id="4597" levels="12" name="Bleed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 25 42 58 78 100 123 144 153 162 167 170 173 </table> <table name="#mpConsume"> 25 42 58 78 100 123 144 153 162 167 170 173 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="4000"/> <set name="hitTime" val="4000"/>
@ -1203,7 +1203,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4598" levels="12" name="Bleed"> <skill id="4598" levels="12" name="Bleed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 25 42 58 78 100 123 144 153 162 167 170 173 </table> <table name="#mpConsume"> 25 42 58 78 100 123 144 153 162 167 170 173 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="2000"/> <set name="hitTime" val="2000"/>
@ -1216,7 +1216,7 @@
<for/> <for/>
</skill> </skill>
<skill id="4599" levels="12" name="Decrease Speed"> <skill id="4599" levels="12" name="Decrease Speed">
<!--- TODO --> <!-- - TODO -->
<table name="#mpConsume"> 37 62 86 116 149 184 215 229 241 249 255 258 </table> <table name="#mpConsume"> 37 62 86 116 149 184 215 229 241 249 255 258 </table>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>
<set name="hitTime" val="1800"/> <set name="hitTime" val="1800"/>

View File

@ -303,7 +303,7 @@
</for> </for>
</skill> </skill>
<skill id="4616" levels="1" name="Fake Petrification"> <skill id="4616" levels="1" name="Fake Petrification">
<!-- Done by DJ MELERIX --> <!-- Done by DJ MELERIX -->
<set name="castRange" val="-1"/> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<set name="isMagic" val="true"/> <set name="isMagic" val="true"/>
@ -1370,12 +1370,12 @@
</for> </for>
</skill> </skill>
<skill id="4680" levels="1" name="Valakas Lava Skin"> <skill id="4680" levels="1" name="Valakas Lava Skin">
<set name="power" val="0.0" /> <set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="3300" /> <set name="hitTime" val="3300"/>
<set name="skillType" val="BUFF" /> <set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1" /> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<set name="buffDuration" val="300000"/> <set name="buffDuration" val="300000"/>
<for> <for>
@ -1386,26 +1386,26 @@
</for> </for>
</skill> </skill>
<skill id="4681" levels="1" name="Valakas Trample"> <skill id="4681" levels="1" name="Valakas Trample">
<set name="power" val="23397" /> <set name="power" val="23397"/>
<set name="target" val="TARGET_AURA" /> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="250"/> <set name="skillRadius" val="250"/>
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000"/>
<set name="coolTime" val="1500" /> <set name="coolTime" val="1500"/>
<set name="skillType" val="PDAM" /> <set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="50" /> <set name="castRange" val="50"/>
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>
<for/> <for/>
</skill> </skill>
<skill id="4682" levels="1" name="Valakas Trample"> <skill id="4682" levels="1" name="Valakas Trample">
<set name="power" val="23397" /> <set name="power" val="23397"/>
<set name="target" val="TARGET_AURA" /> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="250"/> <set name="skillRadius" val="250"/>
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000"/>
<set name="coolTime" val="1500" /> <set name="coolTime" val="1500"/>
<set name="skillType" val="PDAM" /> <set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="50" /> <set name="castRange" val="50"/>
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>
<for/> <for/>
</skill> </skill>
@ -1448,35 +1448,35 @@
</for> </for>
</skill> </skill>
<skill id="4685" levels="1" name="Valakas Tail Stomp"> <skill id="4685" levels="1" name="Valakas Tail Stomp">
<set name="power" val="37224" /> <set name="power" val="37224"/>
<set name="target" val="TARGET_AURA" /> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="1000"/> <set name="skillRadius" val="1000"/>
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000"/>
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000"/>
<set name="skillType" val="PDAM" /> <set name="skillType" val="PDAM"/>
<set name="element" val="2"/> <set name="element" val="2"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1" /> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<for/> <for/>
</skill> </skill>
<skill id="4686" levels="1" name="Valakas Tail Stomp"> <skill id="4686" levels="1" name="Valakas Tail Stomp">
<set name="power" val="121" /> <set name="power" val="121"/>
<set name="target" val="TARGET_AURA" /> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="500"/> <set name="skillRadius" val="500"/>
<set name="skillType" val="MDAM" /> <set name="skillType" val="MDAM"/>
<set name="element" val="2"/> <set name="element" val="2"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1" /> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<for/> <for/>
</skill> </skill>
<skill id="4687" levels="1" name="Valakas Tail Stomp"> <skill id="4687" levels="1" name="Valakas Tail Stomp">
<set name="target" val="TARGET_SELF" /> <set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000"/>
<set name="skillType" val="BUFF" /> <set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1" /> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<for/> <for/>
</skill> </skill>
@ -1515,15 +1515,15 @@
</for> </for>
</skill> </skill>
<skill id="4690" levels="1" name="Valakas Meteor Storm"> <skill id="4690" levels="1" name="Valakas Meteor Storm">
<set name="power" val="834" /> <set name="power" val="834"/>
<set name="target" val="TARGET_AURA" /> <set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="300"/> <set name="skillRadius" val="300"/>
<set name="hitTime" val="8000" /> <set name="hitTime" val="8000"/>
<set name="coolTime" val="2000" /> <set name="coolTime" val="2000"/>
<set name="element" val="2"/> <set name="element" val="2"/>
<set name="skillType" val="MDAM" /> <set name="skillType" val="MDAM"/>
<set name="operateType" val="OP_ACTIVE" /> <set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1" /> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<for/> <for/>
</skill> </skill>
@ -1533,7 +1533,7 @@
<set name="skillType" val="BUFF"/> <set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/> <set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="18000000"/> <set name="buffDuration" val="18000000"/>
<set name="castRange" val="-1" /> <set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/> <set name="effectRange" val="-1"/>
<for> <for>
<effect count="1" name="Buff" time="1800" val="0"> <effect count="1" name="Buff" time="1800" val="0">

View File

@ -165,7 +165,7 @@
<set val='227' order='0x08' stat='pAtkSpd'/> <set val='227' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/>
<!--SA: Miser--> <!-- SA: Miser -->
<set val='7' order='0x08' stat='soulShotCount'> <set val='7' order='0x08' stat='soulShotCount'>
<and> <and>
<game chance="30"/> <game chance="30"/>
@ -206,7 +206,7 @@
<set val='293' order='0x08' stat='pAtkSpd'/> <set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/>
<!--SA: Miser--> <!-- SA: Miser -->
<set val='7' order='0x08' stat='soulShotCount'> <set val='7' order='0x08' stat='soulShotCount'>
<and> <and>
<game chance="30"/> <game chance="30"/>
@ -262,7 +262,7 @@
<set val='227' order='0x08' stat='pAtkSpd'/> <set val='227' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/>
<!--SA: Miser--> <!-- SA: Miser -->
<set val='8' order='0x08' stat='soulShotCount'> <set val='8' order='0x08' stat='soulShotCount'>
<and> <and>
<game chance="30"/> <game chance="30"/>
@ -290,7 +290,7 @@
<set val='293' order='0x08' stat='pAtkSpd'/> <set val='293' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/>
<!--SA: Miser--> <!-- SA: Miser -->
<set val='9' order='0x08' stat='soulShotCount'> <set val='9' order='0x08' stat='soulShotCount'>
<and> <and>
<game chance="30"/> <game chance="30"/>
@ -346,7 +346,7 @@
<set val='227' order='0x08' stat='pAtkSpd'/> <set val='227' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/>
<!--SA: Miser--> <!-- SA: Miser -->
<set val='2' order='0x08' stat='soulShotCount'> <set val='2' order='0x08' stat='soulShotCount'>
<and> <and>
<game chance="30"/> <game chance="30"/>

View File

@ -939,58 +939,58 @@
<!-- Hot Springs Illusion Zones --> <!-- Hot Springs Illusion Zones -->
<zone id="20200" type="EffectZone" shape="NPoly" minZ="-3634" maxZ="-3434"> <!-- [24_14] spa_11 --> <zone id="20200" type="EffectZone" shape="NPoly" minZ="-3634" maxZ="-3434"> <!-- [24_14] spa_11 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20201" type="EffectZone" shape="NPoly" minZ="-3668" maxZ="-3468"> <!-- [24_14] spa_21 --> <zone id="20201" type="EffectZone" shape="NPoly" minZ="-3668" maxZ="-3468"> <!-- [24_14] spa_21 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20202" type="EffectZone" shape="NPoly" minZ="-3724" maxZ="-3524"> <!-- [24_14] spa_31 --> <zone id="20202" type="EffectZone" shape="NPoly" minZ="-3724" maxZ="-3524"> <!-- [24_14] spa_31 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20203" type="EffectZone" shape="NPoly" minZ="-2871" maxZ="-2671"> <!-- [24_14] spa_41 --> <zone id="20203" type="EffectZone" shape="NPoly" minZ="-2871" maxZ="-2671"> <!-- [24_14] spa_41 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20204" type="EffectZone" shape="NPoly" minZ="-2787" maxZ="-2587"> <!-- [24_14] spa_51 --> <zone id="20204" type="EffectZone" shape="NPoly" minZ="-2787" maxZ="-2587"> <!-- [24_14] spa_51 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20205" type="EffectZone" shape="NPoly" minZ="-2717" maxZ="-2517"> <!-- [24_14] spa_61 --> <zone id="20205" type="EffectZone" shape="NPoly" minZ="-2717" maxZ="-2517"> <!-- [24_14] spa_61 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20206" type="EffectZone" shape="NPoly" minZ="-1609" maxZ="-1409"> <!-- [24_14] spa_71 --> <zone id="20206" type="EffectZone" shape="NPoly" minZ="-1609" maxZ="-1409"> <!-- [24_14] spa_71 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20207" type="EffectZone" shape="NPoly" minZ="-1694" maxZ="-1494"> <!-- [24_14] spa_81 --> <zone id="20207" type="EffectZone" shape="NPoly" minZ="-1694" maxZ="-1494"> <!-- [24_14] spa_81 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<zone id="20208" type="EffectZone" shape="NPoly" minZ="-1979" maxZ="-1779"> <!-- [24_14] spa_91 --> <zone id="20208" type="EffectZone" shape="NPoly" minZ="-1979" maxZ="-1779"> <!-- [24_14] spa_91 -->
<stat name="SkillId" val="4559" /> <!-- s_spa_big_head --> <stat name="SkillId" val="4559"/> <!-- s_spa_big_head -->
<stat name="SkillLevel" val="1" /> <stat name="SkillLevel" val="1"/>
<stat name="InitialDelay" val="1000" /> <stat name="InitialDelay" val="1000"/>
<stat name="Reuse" val="3000" /> <stat name="Reuse" val="3000"/>
</zone> </zone>
<!-- Peace Zones --> <!-- Peace Zones -->
@ -1047,193 +1047,193 @@
<zone id="11436" type="FishingZone" shape="NPoly" minZ="-3600" maxZ="-3346"/> <zone id="11436" type="FishingZone" shape="NPoly" minZ="-3600" maxZ="-3346"/>
<!-- Water zones --> <!-- Water zones -->
<zone id="15000" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_21_1] water zone--> <zone id="15000" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_21_1] water zone -->
<zone id="15001" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_22_1] water zone--> <zone id="15001" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_22_1] water zone -->
<zone id="15002" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_23_1] water zone--> <zone id="15002" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_23_1] water zone -->
<zone id="15003" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [16_24_1] water zone--> <zone id="15003" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [16_24_1] water zone -->
<zone id="15004" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_25_1] water zone--> <zone id="15004" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [16_25_1] water zone -->
<zone id="15005" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_20_1] water zone--> <zone id="15005" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_20_1] water zone -->
<zone id="15006" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_20_2] water zone--> <zone id="15006" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_20_2] water zone -->
<zone id="15007" type="WaterZone" shape="NPoly" minZ="-5854" maxZ="-3534"/> <!-- [17_20_3] water zone--> <zone id="15007" type="WaterZone" shape="NPoly" minZ="-5854" maxZ="-3534"/> <!-- [17_20_3] water zone -->
<zone id="15008" type="WaterZone" shape="NPoly" minZ="-5854" maxZ="-5278"/> <!-- [17_20_4] water zone--> <zone id="15008" type="WaterZone" shape="NPoly" minZ="-5854" maxZ="-5278"/> <!-- [17_20_4] water zone -->
<zone id="15009" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_21_1] water zone--> <zone id="15009" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_21_1] water zone -->
<zone id="15010" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_21_2] water zone--> <zone id="15010" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_21_2] water zone -->
<zone id="15011" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [17_21_3] water zone--> <zone id="15011" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [17_21_3] water zone -->
<zone id="15012" type="WaterZone" shape="NPoly" minZ="-5598" maxZ="-3278"/> <!-- [17_21_4] water zone--> <zone id="15012" type="WaterZone" shape="NPoly" minZ="-5598" maxZ="-3278"/> <!-- [17_21_4] water zone -->
<zone id="15013" type="WaterZone" shape="NPoly" minZ="-5598" maxZ="-5022"/> <!-- [17_21_5] water zone--> <zone id="15013" type="WaterZone" shape="NPoly" minZ="-5598" maxZ="-5022"/> <!-- [17_21_5] water zone -->
<zone id="15014" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_22_1] water zone--> <zone id="15014" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_22_1] water zone -->
<zone id="15015" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [17_22_2] water zone--> <zone id="15015" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [17_22_2] water zone -->
<zone id="15016" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [17_23_1] water zone--> <zone id="15016" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [17_23_1] water zone -->
<zone id="15017" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_24_1] water zone--> <zone id="15017" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_24_1] water zone -->
<zone id="15018" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_25_1] water zone--> <zone id="15018" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [17_25_1] water zone -->
<zone id="15019" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_14_1] water zone--> <zone id="15019" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_14_1] water zone -->
<zone id="15020" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_19_1] water zone--> <zone id="15020" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_19_1] water zone -->
<zone id="15021" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_19_2] water zone--> <zone id="15021" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_19_2] water zone -->
<zone id="15022" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_20_1] water zone--> <zone id="15022" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_20_1] water zone -->
<zone id="15023" type="WaterZone" shape="Cuboid" minZ="-5438" maxZ="-4862"/> <!-- [18_20_2] Necropolis od Devotion - horizontal --> <zone id="15023" type="WaterZone" shape="Cuboid" minZ="-5438" maxZ="-4862"/> <!-- [18_20_2] Necropolis od Devotion - horizontal -->
<zone id="15024" type="WaterZone" shape="Cuboid" minZ="-5438" maxZ="-2960"/> <!-- [18_20_3] Necropolis od Devotion - vertical --> <zone id="15024" type="WaterZone" shape="Cuboid" minZ="-5438" maxZ="-2960"/> <!-- [18_20_3] Necropolis od Devotion - vertical -->
<zone id="15025" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [18_21_1] water zone--> <zone id="15025" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [18_21_1] water zone -->
<zone id="15026" type="WaterZone" shape="NPoly" minZ="-4689" maxZ="-3689"/> <!-- [18_21_1] water zone--> <zone id="15026" type="WaterZone" shape="NPoly" minZ="-4689" maxZ="-3689"/> <!-- [18_21_1] water zone -->
<zone id="15027" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [18_22_1] water zone--> <zone id="15027" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [18_22_1] water zone -->
<zone id="15028" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [18_22_2] water zone--> <zone id="15028" type="WaterZone" shape="NPoly" minZ="-4209" maxZ="-3209"/> <!-- [18_22_2] water zone -->
<zone id="15029" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_23_1] water zone--> <zone id="15029" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_23_1] water zone -->
<zone id="15030" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_23_2] water zone--> <zone id="15030" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_23_2] water zone -->
<zone id="15031" type="WaterZone" shape="NPoly" minZ="-4990" maxZ="-4732"/> <!-- [18_23_3] water zone--> <zone id="15031" type="WaterZone" shape="NPoly" minZ="-4990" maxZ="-4732"/> <!-- [18_23_3] water zone -->
<zone id="15032" type="WaterZone" shape="NPoly" minZ="-4990" maxZ="-4732"/> <!-- [18_23_4] water zone--> <zone id="15032" type="WaterZone" shape="NPoly" minZ="-4990" maxZ="-4732"/> <!-- [18_23_4] water zone -->
<zone id="15033" type="WaterZone" shape="Cuboid" minZ="-5784" maxZ="-5207"/> <!-- [18_24_1] Necropolis of Sacrifice - horizontal --> <zone id="15033" type="WaterZone" shape="Cuboid" minZ="-5784" maxZ="-5207"/> <!-- [18_24_1] Necropolis of Sacrifice - horizontal -->
<zone id="15034" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_24_2] water zone--> <zone id="15034" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_24_2] water zone -->
<zone id="15035" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_24_3] water zone--> <zone id="15035" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_24_3] water zone -->
<zone id="15036" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_24_4] water zone--> <zone id="15036" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_24_4] water zone -->
<zone id="15037" type="WaterZone" shape="NPoly" minZ="-4312" maxZ="-3810"/> <!-- [18_24_5] water zone--> <zone id="15037" type="WaterZone" shape="NPoly" minZ="-4312" maxZ="-3810"/> <!-- [18_24_5] water zone -->
<zone id="15038" type="WaterZone" shape="NPoly" minZ="-4312" maxZ="-3810"/> <!-- [18_24_6] water zone--> <zone id="15038" type="WaterZone" shape="NPoly" minZ="-4312" maxZ="-3810"/> <!-- [18_24_6] water zone -->
<zone id="15039" type="WaterZone" shape="NPoly" minZ="-4312" maxZ="-3810"/> <!-- [18_24_7] water zone--> <zone id="15039" type="WaterZone" shape="NPoly" minZ="-4312" maxZ="-3810"/> <!-- [18_24_7] water zone -->
<zone id="15040" type="WaterZone" shape="Cuboid" minZ="-5660" maxZ="-3300"/> <!-- [18_24_8] Necropolis of Sacrifice - vertical --> <zone id="15040" type="WaterZone" shape="Cuboid" minZ="-5660" maxZ="-3300"/> <!-- [18_24_8] Necropolis of Sacrifice - vertical -->
<zone id="15041" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_25_1] water zone--> <zone id="15041" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [18_25_1] water zone -->
<zone id="15042" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_14_1] water zone--> <zone id="15042" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_14_1] water zone -->
<zone id="15043" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_15_1] water zone--> <zone id="15043" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_15_1] water zone -->
<zone id="15044" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_18_1] water zone--> <zone id="15044" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_18_1] water zone -->
<zone id="15045" type="WaterZone" shape="Cuboid" minZ="-5550" maxZ="-3120"/> <!-- [19_18_2] Catacomb of Dark Omens - horizontal --> <zone id="15045" type="WaterZone" shape="Cuboid" minZ="-5550" maxZ="-3120"/> <!-- [19_18_2] Catacomb of Dark Omens - horizontal -->
<zone id="15046" type="WaterZone" shape="Cuboid" minZ="-5550" maxZ="-5005"/> <!-- [19_18_3] Catacomb of Dark Omens - vertical --> <zone id="15046" type="WaterZone" shape="Cuboid" minZ="-5550" maxZ="-5005"/> <!-- [19_18_3] Catacomb of Dark Omens - vertical -->
<zone id="15047" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_18_4] water zone--> <zone id="15047" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_18_4] water zone -->
<zone id="15048" type="WaterZone" shape="NPoly" minZ="-4814" maxZ="-3814"/> <!-- [19_19_1] water zone--> <zone id="15048" type="WaterZone" shape="NPoly" minZ="-4814" maxZ="-3814"/> <!-- [19_19_1] water zone -->
<zone id="15049" type="WaterZone" shape="NPoly" minZ="-4818" maxZ="-3818"/> <!-- [19_19_2] water zone--> <zone id="15049" type="WaterZone" shape="NPoly" minZ="-4818" maxZ="-3818"/> <!-- [19_19_2] water zone -->
<zone id="15050" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [19_20_1] water zone--> <zone id="15050" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [19_20_1] water zone -->
<zone id="15051" type="WaterZone" shape="Cuboid" minZ="-5870" maxZ="-3390"/> <!-- [19_20_2] The Patriot"s Necropolis - horizontal --> <zone id="15051" type="WaterZone" shape="Cuboid" minZ="-5870" maxZ="-3390"/> <!-- [19_20_2] The Patriot"s Necropolis - horizontal -->
<zone id="15052" type="WaterZone" shape="Cuboid" minZ="-5870" maxZ="-5293"/> <!-- [19_20_3] The Patriot"s Necropolis - vertical --> <zone id="15052" type="WaterZone" shape="Cuboid" minZ="-5870" maxZ="-5293"/> <!-- [19_20_3] The Patriot"s Necropolis - vertical -->
<zone id="15053" type="WaterZone" shape="NPoly" minZ="-10642" maxZ="-3810"/><!-- [19_21_1] water zone--> <zone id="15053" type="WaterZone" shape="NPoly" minZ="-10642" maxZ="-3810"/><!-- [19_21_1] water zone -->
<zone id="15054" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [19_24_1] water zone--> <zone id="15054" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [19_24_1] water zone -->
<zone id="15055" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [19_24_2] water zone--> <zone id="15055" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [19_24_2] water zone -->
<zone id="15056" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_25_1] water zone--> <zone id="15056" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [19_25_1] water zone -->
<zone id="15057" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_15_1] water zone--> <zone id="15057" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_15_1] water zone -->
<zone id="15058" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_18_1] water zone--> <zone id="15058" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_18_1] water zone -->
<zone id="15059" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_19_1] water zone--> <zone id="15059" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_19_1] water zone -->
<zone id="15060" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_20_1] water zone--> <zone id="15060" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_20_1] water zone -->
<zone id="15061" type="WaterZone" shape="NPoly" minZ="-4824" maxZ="-3824"/> <!-- [20_20_2] water zone--> <zone id="15061" type="WaterZone" shape="NPoly" minZ="-4824" maxZ="-3824"/> <!-- [20_20_2] water zone -->
<zone id="15062" type="WaterZone" shape="NPoly" minZ="-4824" maxZ="-3824"/> <!-- [20_20_3] water zone--> <zone id="15062" type="WaterZone" shape="NPoly" minZ="-4824" maxZ="-3824"/> <!-- [20_20_3] water zone -->
<zone id="15063" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_21_1] water zone--> <zone id="15063" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_21_1] water zone -->
<zone id="15064" type="WaterZone" shape="NPoly" minZ="-4818" maxZ="-3818"/> <!-- [20_22_1] water zone--> <zone id="15064" type="WaterZone" shape="NPoly" minZ="-4818" maxZ="-3818"/> <!-- [20_22_1] water zone -->
<zone id="15065" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [20_23_1] water zone--> <zone id="15065" type="WaterZone" shape="NPoly" minZ="-7810" maxZ="-3810"/> <!-- [20_23_1] water zone -->
<zone id="15066" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_24_1] water zone--> <zone id="15066" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_24_1] water zone -->
<zone id="15067" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_18_1] water zone--> <zone id="15067" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_18_1] water zone -->
<zone id="15068" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_19_1] water zone--> <zone id="15068" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_19_1] water zone -->
<zone id="15069" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_20_1] water zone--> <zone id="15069" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_20_1] water zone -->
<zone id="15070" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_20_2] water zone--> <zone id="15070" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_20_2] water zone -->
<zone id="15071" type="WaterZone" shape="NPoly" minZ="-4010" maxZ="-3810"/> <!-- [21_21_1] water zone--> <zone id="15071" type="WaterZone" shape="NPoly" minZ="-4010" maxZ="-3810"/> <!-- [21_21_1] water zone -->
<zone id="15072" type="WaterZone" shape="NPoly" minZ="-2407" maxZ="-2257"/> <!-- [21_21_2] water zone--> <zone id="15072" type="WaterZone" shape="NPoly" minZ="-2407" maxZ="-2257"/> <!-- [21_21_2] water zone -->
<zone id="15073" type="WaterZone" shape="NPoly" minZ="-2439" maxZ="-2289"/> <!-- [21_21_3] water zone--> <zone id="15073" type="WaterZone" shape="NPoly" minZ="-2439" maxZ="-2289"/> <!-- [21_21_3] water zone -->
<zone id="15074" type="WaterZone" shape="NPoly" minZ="-2439" maxZ="-2289"/> <!-- [21_21_4] water zone--> <zone id="15074" type="WaterZone" shape="NPoly" minZ="-2439" maxZ="-2289"/> <!-- [21_21_4] water zone -->
<zone id="15075" type="WaterZone" shape="NPoly" minZ="-2439" maxZ="-2289"/> <!-- [21_21_5] water zone--> <zone id="15075" type="WaterZone" shape="NPoly" minZ="-2439" maxZ="-2289"/> <!-- [21_21_5] water zone -->
<zone id="15076" type="WaterZone" shape="Cuboid" minZ="-6110" maxZ="-3630"/> <!-- [21_21_6] The Pilgrim"s Necropolis - horizontal --> <zone id="15076" type="WaterZone" shape="Cuboid" minZ="-6110" maxZ="-3630"/> <!-- [21_21_6] The Pilgrim"s Necropolis - horizontal -->
<zone id="15077" type="WaterZone" shape="Cuboid" minZ="-6110" maxZ="-5534"/> <!-- [21_21_7] The Pilgrim"s Necropolis - vertical --> <zone id="15077" type="WaterZone" shape="Cuboid" minZ="-6110" maxZ="-5534"/> <!-- [21_21_7] The Pilgrim"s Necropolis - vertical -->
<zone id="15078" type="WaterZone" shape="NPoly" minZ="-3979" maxZ="-3779"/> <!-- [21_22_1] water zone--> <zone id="15078" type="WaterZone" shape="NPoly" minZ="-3979" maxZ="-3779"/> <!-- [21_22_1] water zone -->
<zone id="15079" type="WaterZone" shape="Cuboid" minZ="-6078" maxZ="-3600"/> <!-- [21_22_2] Catacomb of the Heretic - vertical --> <zone id="15079" type="WaterZone" shape="Cuboid" minZ="-6078" maxZ="-3600"/> <!-- [21_22_2] Catacomb of the Heretic - vertical -->
<zone id="15080" type="WaterZone" shape="Cuboid" minZ="-6078" maxZ="-5501"/> <!-- [21_22_3] Catacomb of the Heretic - horizontal --> <zone id="15080" type="WaterZone" shape="Cuboid" minZ="-6078" maxZ="-5501"/> <!-- [21_22_3] Catacomb of the Heretic - horizontal -->
<zone id="15081" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_23_1] water zone--> <zone id="15081" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_23_1] water zone -->
<zone id="15082" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_23_2] water zone--> <zone id="15082" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_23_2] water zone -->
<zone id="15083" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_23_3] water zone--> <zone id="15083" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_23_3] water zone -->
<zone id="15084" type="WaterZone" shape="Cuboid" minZ="-5678" maxZ="-3200"/> <!-- [21_23_4] Catacomb of the Branded - vertical --> <zone id="15084" type="WaterZone" shape="Cuboid" minZ="-5678" maxZ="-3200"/> <!-- [21_23_4] Catacomb of the Branded - vertical -->
<zone id="15085" type="WaterZone" shape="Cuboid" minZ="-5678" maxZ="-5101"/> <!-- [21_23_5] Catacomb of the Branded - horizontal --> <zone id="15085" type="WaterZone" shape="Cuboid" minZ="-5678" maxZ="-5101"/> <!-- [21_23_5] Catacomb of the Branded - horizontal -->
<zone id="15086" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_24_1] water zone--> <zone id="15086" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_24_1] water zone -->
<zone id="15087" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_18_1] water zone--> <zone id="15087" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_18_1] water zone -->
<zone id="15088" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_18_2] water zone--> <zone id="15088" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_18_2] water zone -->
<zone id="15089" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_19_1] water zone--> <zone id="15089" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_19_1] water zone -->
<zone id="15090" type="WaterZone" shape="NPoly" minZ="-4802" maxZ="-3802"/> <!-- [22_20_1] water zone--> <zone id="15090" type="WaterZone" shape="NPoly" minZ="-4802" maxZ="-3802"/> <!-- [22_20_1] water zone -->
<zone id="15091" type="WaterZone" shape="NPoly" minZ="-4802" maxZ="-3802"/> <!-- [22_20_2] water zone--> <zone id="15091" type="WaterZone" shape="NPoly" minZ="-4802" maxZ="-3802"/> <!-- [22_20_2] water zone -->
<zone id="15092" type="WaterZone" shape="Cuboid" minZ="-5822" maxZ="-3340"/> <!-- [22_20_3] Catacomb of the Apostate - vertical --> <zone id="15092" type="WaterZone" shape="Cuboid" minZ="-5822" maxZ="-3340"/> <!-- [22_20_3] Catacomb of the Apostate - vertical -->
<zone id="15093" type="WaterZone" shape="Cuboid" minZ="-5822" maxZ="-5245"/> <!-- [22_20_4] Catacomb of the Apostate - horizontal --> <zone id="15093" type="WaterZone" shape="Cuboid" minZ="-5822" maxZ="-5245"/> <!-- [22_20_4] Catacomb of the Apostate - horizontal -->
<zone id="15094" type="WaterZone" shape="NPoly" minZ="-8808" maxZ="-3810"/> <!-- [22_22_1] water zone--> <zone id="15094" type="WaterZone" shape="NPoly" minZ="-8808" maxZ="-3810"/> <!-- [22_22_1] water zone -->
<zone id="15095" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_1] water zone--> <zone id="15095" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_1] water zone -->
<zone id="15096" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_2] water zone--> <zone id="15096" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_2] water zone -->
<zone id="15097" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_3] water zone--> <zone id="15097" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_3] water zone -->
<zone id="15098" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_4] water zone--> <zone id="15098" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_4] water zone -->
<zone id="15099" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_5] water zone--> <zone id="15099" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_5] water zone -->
<zone id="15100" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_6] water zone--> <zone id="15100" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_6] water zone -->
<zone id="15101" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_7] water zone--> <zone id="15101" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_7] water zone -->
<zone id="15102" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_8] water zone--> <zone id="15102" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_23_8] water zone -->
<zone id="15103" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_1] water zone--> <zone id="15103" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_1] water zone -->
<zone id="15104" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_2] water zone--> <zone id="15104" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_2] water zone -->
<zone id="15105" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_3] water zone--> <zone id="15105" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_3] water zone -->
<zone id="15106" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_4] water zone--> <zone id="15106" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_4] water zone -->
<zone id="15107" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_5] water zone--> <zone id="15107" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_24_5] water zone -->
<zone id="15108" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_6] water zone--> <zone id="15108" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_6] water zone -->
<zone id="15109" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_7] water zone--> <zone id="15109" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_7] water zone -->
<zone id="15110" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_8] water zone--> <zone id="15110" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_8] water zone -->
<zone id="15111" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_9] water zone--> <zone id="15111" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_9] water zone -->
<zone id="15112" type="WaterZone" shape="Cuboid" minZ="-6136" maxZ="-3630"/> <!-- [22_24_10] The Saint"s Necropolis - vertical --> <zone id="15112" type="WaterZone" shape="Cuboid" minZ="-6136" maxZ="-3630"/> <!-- [22_24_10] The Saint"s Necropolis - vertical -->
<zone id="15113" type="WaterZone" shape="Cuboid" minZ="-6136" maxZ="-5559"/> <!-- [22_24_11] The Saint"s Necropolis - horizontal --> <zone id="15113" type="WaterZone" shape="Cuboid" minZ="-6136" maxZ="-5559"/> <!-- [22_24_11] The Saint"s Necropolis - horizontal -->
<zone id="15114" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_12] water zone--> <zone id="15114" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_12] water zone -->
<zone id="15115" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_13] water zone--> <zone id="15115" type="WaterZone" shape="NPoly" minZ="-4298" maxZ="-3810"/> <!-- [22_24_13] water zone -->
<zone id="15116" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_1] water zone--> <zone id="15116" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_1] water zone -->
<zone id="15117" type="WaterZone" shape="NPoly" minZ="-7249" maxZ="-4233"/> <!-- [22_25_2] water zone--> <zone id="15117" type="WaterZone" shape="NPoly" minZ="-7249" maxZ="-4233"/> <!-- [22_25_2] water zone -->
<zone id="15118" type="WaterZone" shape="NPoly" minZ="-7249" maxZ="-6793"/> <!-- [22_25_3] water zone--> <zone id="15118" type="WaterZone" shape="NPoly" minZ="-7249" maxZ="-6793"/> <!-- [22_25_3] water zone -->
<zone id="15119" type="WaterZone" shape="NPoly" minZ="-9384" maxZ="-8928"/> <!-- [22_25_4] water zone--> <zone id="15119" type="WaterZone" shape="NPoly" minZ="-9384" maxZ="-8928"/> <!-- [22_25_4] water zone -->
<zone id="15120" type="WaterZone" shape="NPoly" minZ="-9384" maxZ="-8928"/> <!-- [22_25_5] water zone--> <zone id="15120" type="WaterZone" shape="NPoly" minZ="-9384" maxZ="-8928"/> <!-- [22_25_5] water zone -->
<zone id="15121" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_25_6] water zone--> <zone id="15121" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_25_6] water zone -->
<zone id="15122" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_7] water zone--> <zone id="15122" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_7] water zone -->
<zone id="15123" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_8] water zone--> <zone id="15123" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_8] water zone -->
<zone id="15124" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_9] water zone--> <zone id="15124" type="WaterZone" shape="NPoly" minZ="-10932" maxZ="-10916"/><!-- [22_25_9] water zone -->
<zone id="15125" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_11_1] water zone--> <zone id="15125" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_11_1] water zone -->
<zone id="15126" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_12_1] water zone--> <zone id="15126" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_12_1] water zone -->
<zone id="15127" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_18_1] water zone--> <zone id="15127" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_18_1] water zone -->
<zone id="15128" type="WaterZone" shape="NPoly" minZ="-5686" maxZ="-4686"/> <!-- [23_19_1] water zone--> <zone id="15128" type="WaterZone" shape="NPoly" minZ="-5686" maxZ="-4686"/> <!-- [23_19_1] water zone -->
<zone id="15129" type="WaterZone" shape="Cuboid" minZ="-7214" maxZ="-4760"/> <!-- [23_20_1] Catacomb of the Forbidden Path - vertical --> <zone id="15129" type="WaterZone" shape="Cuboid" minZ="-7214" maxZ="-4760"/> <!-- [23_20_1] Catacomb of the Forbidden Path - vertical -->
<zone id="15130" type="WaterZone" shape="Cuboid" minZ="-7238" maxZ="-6661"/> <!-- [23_20_2] Catacomb of the Forbidden Path - hoizontal --> <zone id="15130" type="WaterZone" shape="Cuboid" minZ="-7238" maxZ="-6661"/> <!-- [23_20_2] Catacomb of the Forbidden Path - hoizontal -->
<zone id="15131" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_22_1] water zone--> <zone id="15131" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_22_1] water zone -->
<zone id="15132" type="WaterZone" shape="NPoly" minZ="-3206" maxZ="-2922"/> <!-- [23_22_2] water zone--> <zone id="15132" type="WaterZone" shape="NPoly" minZ="-3206" maxZ="-2922"/> <!-- [23_22_2] water zone -->
<zone id="15133" type="WaterZone" shape="NPoly" minZ="-4110" maxZ="-3810"/> <!-- [23_22_3] water zone--> <zone id="15133" type="WaterZone" shape="NPoly" minZ="-4110" maxZ="-3810"/> <!-- [23_22_3] water zone -->
<zone id="15134" type="WaterZone" shape="NPoly" minZ="-4110" maxZ="-3810"/> <!-- [23_22_4] water zone--> <zone id="15134" type="WaterZone" shape="NPoly" minZ="-4110" maxZ="-3810"/> <!-- [23_22_4] water zone -->
<zone id="15135" type="WaterZone" shape="NPoly" minZ="-4110" maxZ="-3810"/> <!-- [23_22_5] water zone--> <zone id="15135" type="WaterZone" shape="NPoly" minZ="-4110" maxZ="-3810"/> <!-- [23_22_5] water zone -->
<zone id="15136" type="WaterZone" shape="Cuboid" minZ="-5534" maxZ="-3020"/> <!-- [23_22_6] Necropolis of Martyrdom - horizontal --> <zone id="15136" type="WaterZone" shape="Cuboid" minZ="-5534" maxZ="-3020"/> <!-- [23_22_6] Necropolis of Martyrdom - horizontal -->
<zone id="15137" type="WaterZone" shape="Cuboid" minZ="-5534" maxZ="-4900"/> <!-- [23_22_7] Necropolis of Martyrdom - vertical --> <zone id="15137" type="WaterZone" shape="Cuboid" minZ="-5534" maxZ="-4900"/> <!-- [23_22_7] Necropolis of Martyrdom - vertical -->
<zone id="15138" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_1] water zone--> <zone id="15138" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_1] water zone -->
<zone id="15139" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_2] water zone--> <zone id="15139" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_2] water zone -->
<zone id="15140" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_3] water zone--> <zone id="15140" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_3] water zone -->
<zone id="15141" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_4] water zone--> <zone id="15141" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_4] water zone -->
<zone id="15142" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_5] water zone--> <zone id="15142" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_5] water zone -->
<zone id="15143" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_6] water zone--> <zone id="15143" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_6] water zone -->
<zone id="15144" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_7] water zone--> <zone id="15144" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_23_7] water zone -->
<zone id="15145" type="WaterZone" shape="Cuboid" minZ="-6126" maxZ="-3660"/> <!-- [23_23_8] Necropolis of Worship - horizontal --> <zone id="15145" type="WaterZone" shape="Cuboid" minZ="-6126" maxZ="-3660"/> <!-- [23_23_8] Necropolis of Worship - horizontal -->
<zone id="15146" type="WaterZone" shape="Cuboid" minZ="-6136" maxZ="-5520"/> <!-- [23_23_9] Necropolis of Worship - vertical --> <zone id="15146" type="WaterZone" shape="Cuboid" minZ="-6136" maxZ="-5520"/> <!-- [23_23_9] Necropolis of Worship - vertical -->
<zone id="15147" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_24_1] water zone--> <zone id="15147" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_24_1] water zone -->
<zone id="15148" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_25_1] water zone--> <zone id="15148" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [23_25_1] water zone -->
<zone id="15149" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [24_11_1] water zone--> <zone id="15149" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [24_11_1] water zone -->
<zone id="15150" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [24_12_1] water zone--> <zone id="15150" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [24_12_1] water zone -->
<zone id="15151" type="WaterZone" shape="NPoly" minZ="-2656" maxZ="-2558"/> <!-- [24_18_1] water zone--> <zone id="15151" type="WaterZone" shape="NPoly" minZ="-2656" maxZ="-2558"/> <!-- [24_18_1] water zone -->
<zone id="15152" type="WaterZone" shape="NPoly" minZ="-4806" maxZ="-3806"/> <!-- [24_19_1] water zone--> <zone id="15152" type="WaterZone" shape="NPoly" minZ="-4806" maxZ="-3806"/> <!-- [24_19_1] water zone -->
<zone id="15153" type="WaterZone" shape="Cuboid" minZ="-6126" maxZ="-3650"/> <!-- [24_20_1] Catacomb of the Witch - vertical --> <zone id="15153" type="WaterZone" shape="Cuboid" minZ="-6126" maxZ="-3650"/> <!-- [24_20_1] Catacomb of the Witch - vertical -->
<zone id="15154" type="WaterZone" shape="Cuboid" minZ="-6126" maxZ="-5549"/> <!-- [24_20_2] Catacomb of the Witch - horizontal --> <zone id="15154" type="WaterZone" shape="Cuboid" minZ="-6126" maxZ="-5549"/> <!-- [24_20_2] Catacomb of the Witch - horizontal -->
<zone id="15155" type="WaterZone" shape="NPoly" minZ="-4510" maxZ="-3810"/> <!-- [24_20_3] water zone--> <zone id="15155" type="WaterZone" shape="NPoly" minZ="-4510" maxZ="-3810"/> <!-- [24_20_3] water zone -->
<zone id="15156" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [24_21_1] water zone--> <zone id="15156" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [24_21_1] water zone -->
<zone id="15157" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [25_11_1] water zone--> <zone id="15157" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [25_11_1] water zone -->
<zone id="15158" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [25_12_1] water zone--> <zone id="15158" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [25_12_1] water zone -->
<zone id="15159" type="WaterZone" shape="NPoly" minZ="-5495" maxZ="-4495"/> <!-- [25_12_2] water zone--> <zone id="15159" type="WaterZone" shape="NPoly" minZ="-5495" maxZ="-4495"/> <!-- [25_12_2] water zone -->
<zone id="15160" type="WaterZone" shape="NPoly" minZ="-2352" maxZ="-2096"/> <!-- [25_12_3] water zone--> <zone id="15160" type="WaterZone" shape="NPoly" minZ="-2352" maxZ="-2096"/> <!-- [25_12_3] water zone -->
<zone id="15161" type="WaterZone" shape="NPoly" minZ="-4673" maxZ="-4063"/> <!-- [25_14_1] water zone--> <zone id="15161" type="WaterZone" shape="NPoly" minZ="-4673" maxZ="-4063"/> <!-- [25_14_1] water zone -->
<zone id="15162" type="WaterZone" shape="NPoly" minZ="-6160" maxZ="-5286"/> <!-- [25_14_2] water zone--> <zone id="15162" type="WaterZone" shape="NPoly" minZ="-6160" maxZ="-5286"/> <!-- [25_14_2] water zone -->
<zone id="15163" type="WaterZone" shape="NPoly" minZ="-4310" maxZ="-3810"/> <!-- [25_20_1] water zone--> <zone id="15163" type="WaterZone" shape="NPoly" minZ="-4310" maxZ="-3810"/> <!-- [25_20_1] water zone -->
<zone id="15164" type="WaterZone" shape="Cuboid" minZ="-5598" maxZ="-3120"/> <!-- [25_17_1] The Disciple"s Necropolis - vertical --> <zone id="15164" type="WaterZone" shape="Cuboid" minZ="-5598" maxZ="-3120"/> <!-- [25_17_1] The Disciple"s Necropolis - vertical -->
<zone id="15165" type="WaterZone" shape="Cuboid" minZ="-5598" maxZ="-5021"/> <!-- [25_17_2] The Disciple"s Necropolis - horizontal --> <zone id="15165" type="WaterZone" shape="Cuboid" minZ="-5598" maxZ="-5021"/> <!-- [25_17_2] The Disciple"s Necropolis - horizontal -->
<zone id="15166" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_15_1] water zone--> <zone id="15166" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_15_1] water zone -->
<zone id="15167" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_16_1] water zone--> <zone id="15167" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [20_16_1] water zone -->
<zone id="15168" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_15_1] water zone--> <zone id="15168" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_15_1] water zone -->
<zone id="15169" type="WaterZone" shape="NPoly" minZ="-4814" maxZ="-3814"/> <!-- [21_16_1] water zone--> <zone id="15169" type="WaterZone" shape="NPoly" minZ="-4814" maxZ="-3814"/> <!-- [21_16_1] water zone -->
<zone id="15170" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_17_1] water zone--> <zone id="15170" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [21_17_1] water zone -->
<zone id="15171" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_16_1] water zone--> <zone id="15171" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_16_1] water zone -->
<zone id="15172" type="WaterZone" shape="NPoly" minZ="-2919" maxZ="-2663"/> <!-- [22_16_2] water zone--> <zone id="15172" type="WaterZone" shape="NPoly" minZ="-2919" maxZ="-2663"/> <!-- [22_16_2] water zone -->
<zone id="15173" type="WaterZone" shape="NPoly" minZ="-2919" maxZ="-2663"/> <!-- [22_16_3] water zone--> <zone id="15173" type="WaterZone" shape="NPoly" minZ="-2919" maxZ="-2663"/> <!-- [22_16_3] water zone -->
<zone id="15174" type="WaterZone" shape="NPoly" minZ="-3438" maxZ="-3182"/> <!-- [22_16_4] water zone--> <zone id="15174" type="WaterZone" shape="NPoly" minZ="-3438" maxZ="-3182"/> <!-- [22_16_4] water zone -->
<zone id="15175" type="WaterZone" shape="NPoly" minZ="-3534" maxZ="-3278"/> <!-- [22_16_5] water zone--> <zone id="15175" type="WaterZone" shape="NPoly" minZ="-3534" maxZ="-3278"/> <!-- [22_16_5] water zone -->
<zone id="15176" type="WaterZone" shape="NPoly" minZ="-3447" maxZ="-3191"/> <!-- [22_16_6] water zone--> <zone id="15176" type="WaterZone" shape="NPoly" minZ="-3447" maxZ="-3191"/> <!-- [22_16_6] water zone -->
<zone id="15177" type="WaterZone" shape="NPoly" minZ="-3447" maxZ="-3191"/> <!-- [22_16_7] water zone--> <zone id="15177" type="WaterZone" shape="NPoly" minZ="-3447" maxZ="-3191"/> <!-- [22_16_7] water zone -->
<zone id="15178" type="WaterZone" shape="NPoly" minZ="-3447" maxZ="-3191"/> <!-- [22_16_8] water zone--> <zone id="15178" type="WaterZone" shape="NPoly" minZ="-3447" maxZ="-3191"/> <!-- [22_16_8] water zone -->
<zone id="15179" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_9] water zone--> <zone id="15179" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_9] water zone -->
<zone id="15180" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_10] water zone--> <zone id="15180" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_10] water zone -->
<zone id="15181" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_11] water zone--> <zone id="15181" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_11] water zone -->
<zone id="15182" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_12] water zone--> <zone id="15182" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_12] water zone -->
<zone id="15183" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_13] water zone--> <zone id="15183" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_13] water zone -->
<zone id="15184" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_14] water zone--> <zone id="15184" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_14] water zone -->
<zone id="15185" type="WaterZone" shape="NPoly" minZ="-3534" maxZ="-3278"/> <!-- [22_16_15] water zone--> <zone id="15185" type="WaterZone" shape="NPoly" minZ="-3534" maxZ="-3278"/> <!-- [22_16_15] water zone -->
<zone id="15186" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_16] water zone--> <zone id="15186" type="WaterZone" shape="NPoly" minZ="-2638" maxZ="-2382"/> <!-- [22_16_16] water zone -->
<zone id="15187" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_17_1] water zone--> <zone id="15187" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_17_1] water zone -->
<zone id="15188" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_17_2] water zone--> <zone id="15188" type="WaterZone" shape="NPoly" minZ="-4810" maxZ="-3810"/> <!-- [22_17_2] water zone -->
</list> </list>

View File

@ -1,131 +1,131 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<servers_list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="servername.xsd"> <servers_list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="servername.xsd">
<!-- server list from C4 (only english names--> <!-- server list from C4 (only english names -->
<server id="1" name="Bartz" /> <server id="1" name="Bartz"/>
<server id="2" name="Sieghardt" /> <server id="2" name="Sieghardt"/>
<server id="3" name="Kain" /> <server id="3" name="Kain"/>
<server id="4" name="Lionna" /> <server id="4" name="Lionna"/>
<server id="5" name="Erica" /> <server id="5" name="Erica"/>
<server id="6" name="Gustin" /> <server id="6" name="Gustin"/>
<server id="7" name="Devianne" /> <server id="7" name="Devianne"/>
<server id="8" name="Hindemith" /> <server id="8" name="Hindemith"/>
<server id="9" name="Teon(Euro)" /> <server id="9" name="Teon(Euro)"/>
<server id="10" name="Franz" /> <server id="10" name="Franz"/>
<server id="11" name="Luna" /> <server id="11" name="Luna"/>
<server id="12" name="Kastien" /> <server id="12" name="Kastien"/>
<server id="13" name="Airin" /> <server id="13" name="Airin"/>
<server id="14" name="Staris" /> <server id="14" name="Staris"/>
<server id="15" name="Ceriel" /> <server id="15" name="Ceriel"/>
<server id="16" name="Fehyshar" /> <server id="16" name="Fehyshar"/>
<server id="17" name="Elhwynna" /> <server id="17" name="Elhwynna"/>
<server id="18" name="Ellikia" /> <server id="18" name="Ellikia"/>
<server id="19" name="Shikken" /> <server id="19" name="Shikken"/>
<server id="20" name="Scryde" /> <server id="20" name="Scryde"/>
<server id="21" name="Frikios" /> <server id="21" name="Frikios"/>
<server id="22" name="Ophylia" /> <server id="22" name="Ophylia"/>
<server id="23" name="Shakdun" /> <server id="23" name="Shakdun"/>
<server id="24" name="Tarziph" /> <server id="24" name="Tarziph"/>
<server id="25" name="Aria" /> <server id="25" name="Aria"/>
<server id="26" name="Esenn" /> <server id="26" name="Esenn"/>
<server id="27" name="Elcardia" /> <server id="27" name="Elcardia"/>
<server id="28" name="Yiana" /> <server id="28" name="Yiana"/>
<server id="29" name="Seresin" /> <server id="29" name="Seresin"/>
<server id="30" name="Tarkai" /> <server id="30" name="Tarkai"/>
<server id="31" name="Khadia" /> <server id="31" name="Khadia"/>
<server id="32" name="Roien" /> <server id="32" name="Roien"/>
<server id="33" name="Gallint" /> <server id="33" name="Gallint"/>
<server id="34" name="Cedric" /> <server id="34" name="Cedric"/>
<server id="35" name="Nerufa" /> <server id="35" name="Nerufa"/>
<server id="36" name="Asterios" /> <server id="36" name="Asterios"/>
<server id="37" name="Orfen" /> <server id="37" name="Orfen"/>
<server id="38" name="Mitrael" /> <server id="38" name="Mitrael"/>
<server id="39" name="Thifiel" /> <server id="39" name="Thifiel"/>
<server id="40" name="Lithra" /> <server id="40" name="Lithra"/>
<server id="41" name="Lockirin" /> <server id="41" name="Lockirin"/>
<server id="42" name="Kakai" /> <server id="42" name="Kakai"/>
<server id="43" name="Cadmus" /> <server id="43" name="Cadmus"/>
<server id="44" name="Athebaldt" /> <server id="44" name="Athebaldt"/>
<server id="45" name="Blackbird" /> <server id="45" name="Blackbird"/>
<server id="46" name="Ramsheart" /> <server id="46" name="Ramsheart"/>
<server id="47" name="Esthus" /> <server id="47" name="Esthus"/>
<server id="48" name="Vasper" /> <server id="48" name="Vasper"/>
<server id="49" name="Lancer" /> <server id="49" name="Lancer"/>
<server id="50" name="Ashton" /> <server id="50" name="Ashton"/>
<server id="51" name="Waytrel" /> <server id="51" name="Waytrel"/>
<server id="52" name="Waltner" /> <server id="52" name="Waltner"/>
<server id="53" name="Tahnford" /> <server id="53" name="Tahnford"/>
<server id="54" name="Hunter" /> <server id="54" name="Hunter"/>
<server id="55" name="Dewell" /> <server id="55" name="Dewell"/>
<server id="56" name="Rodemaye" /> <server id="56" name="Rodemaye"/>
<server id="57" name="Ken Rauhel" /> <server id="57" name="Ken Rauhel"/>
<server id="58" name="Ken Abigail" /> <server id="58" name="Ken Abigail"/>
<server id="59" name="Ken Orwen" /> <server id="59" name="Ken Orwen"/>
<server id="60" name="Van Holter" /> <server id="60" name="Van Holter"/>
<server id="61" name="Desperion" /> <server id="61" name="Desperion"/>
<server id="62" name="Einhovant" /> <server id="62" name="Einhovant"/>
<server id="63" name="Schuneimann" /> <server id="63" name="Schuneimann"/>
<server id="64" name="Faris" /> <server id="64" name="Faris"/>
<server id="65" name="Tor" /> <server id="65" name="Tor"/>
<server id="66" name="Carneiar" /> <server id="66" name="Carneiar"/>
<server id="67" name="Dwyllios" /> <server id="67" name="Dwyllios"/>
<server id="68" name="Baium" /> <server id="68" name="Baium"/>
<server id="69" name="Hallate" /> <server id="69" name="Hallate"/>
<server id="70" name="Zaken" /> <server id="70" name="Zaken"/>
<server id="71" name="Core" /> <server id="71" name="Core"/>
<server id="72" name="72" /> <server id="72" name="72"/>
<server id="73" name="73" /> <server id="73" name="73"/>
<server id="74" name="74" /> <server id="74" name="74"/>
<server id="75" name="75" /> <server id="75" name="75"/>
<server id="76" name="76" /> <server id="76" name="76"/>
<server id="77" name="77" /> <server id="77" name="77"/>
<server id="78" name="78" /> <server id="78" name="78"/>
<server id="79" name="79" /> <server id="79" name="79"/>
<server id="80" name="80" /> <server id="80" name="80"/>
<server id="81" name="81" /> <server id="81" name="81"/>
<server id="82" name="82" /> <server id="82" name="82"/>
<server id="83" name="83" /> <server id="83" name="83"/>
<server id="84" name="84" /> <server id="84" name="84"/>
<server id="85" name="85" /> <server id="85" name="85"/>
<server id="86" name="86" /> <server id="86" name="86"/>
<server id="87" name="87" /> <server id="87" name="87"/>
<server id="88" name="88" /> <server id="88" name="88"/>
<server id="89" name="89" /> <server id="89" name="89"/>
<server id="90" name="90" /> <server id="90" name="90"/>
<server id="91" name="91" /> <server id="91" name="91"/>
<server id="92" name="92" /> <server id="92" name="92"/>
<server id="93" name="93" /> <server id="93" name="93"/>
<server id="94" name="94" /> <server id="94" name="94"/>
<server id="95" name="95" /> <server id="95" name="95"/>
<server id="96" name="96" /> <server id="96" name="96"/>
<server id="97" name="97" /> <server id="97" name="97"/>
<server id="98" name="98" /> <server id="98" name="98"/>
<server id="99" name="99" /> <server id="99" name="99"/>
<server id="100" name="100" /> <server id="100" name="100"/>
<server id="101" name="101" /> <server id="101" name="101"/>
<server id="102" name="102" /> <server id="102" name="102"/>
<server id="103" name="103" /> <server id="103" name="103"/>
<server id="104" name="104" /> <server id="104" name="104"/>
<server id="105" name="105" /> <server id="105" name="105"/>
<server id="106" name="106" /> <server id="106" name="106"/>
<server id="107" name="107" /> <server id="107" name="107"/>
<server id="108" name="108" /> <server id="108" name="108"/>
<server id="109" name="109" /> <server id="109" name="109"/>
<server id="110" name="110" /> <server id="110" name="110"/>
<server id="111" name="111" /> <server id="111" name="111"/>
<server id="112" name="112" /> <server id="112" name="112"/>
<server id="113" name="113" /> <server id="113" name="113"/>
<server id="114" name="114" /> <server id="114" name="114"/>
<server id="115" name="115" /> <server id="115" name="115"/>
<server id="116" name="116" /> <server id="116" name="116"/>
<server id="117" name="117" /> <server id="117" name="117"/>
<server id="118" name="118" /> <server id="118" name="118"/>
<server id="119" name="119" /> <server id="119" name="119"/>
<server id="120" name="120" /> <server id="120" name="120"/>
<server id="121" name="121" /> <server id="121" name="121"/>
<server id="122" name="122" /> <server id="122" name="122"/>
<server id="123" name="123" /> <server id="123" name="123"/>
<server id="124" name="124" /> <server id="124" name="124"/>
<server id="125" name="125" /> <server id="125" name="125"/>
<server id="126" name="126" /> <server id="126" name="126"/>
<server id="127" name="??" /> <server id="127" name="??"/>
</servers_list> </servers_list>