Sync with L2JServer Feb 7th 2015.
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@@ -22,11 +22,11 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.BoatManager;
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import com.l2jserver.gameserver.model.VehiclePathPoint;
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import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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@@ -93,13 +93,13 @@ public class BoatRunePrimeval implements Runnable
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{
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_boat = boat;
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ARRIVED_AT_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
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ARRIVED_AT_RUNE_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_PRIMEVAL_ISLE_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_RUNE_HARBOR_FOR_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_RUNE_HARBOR_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_PRIMEVAL = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_PRIMEVAL_ISLE_FOR_RUNE_HARBOR);
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BUSY_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_PRIMEVAL_ISLE_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
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ARRIVED_AT_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
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ARRIVED_AT_RUNE_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_PRIMEVAL_ISLE_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_RUNE_HARBOR_FOR_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_RUNE_HARBOR_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_PRIMEVAL = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_PRIMEVAL_ISLE_FOR_RUNE_HARBOR);
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BUSY_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_PRIMEVAL_ISLE_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
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RUNE_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), RUNE_DOCK[0].getX(), RUNE_DOCK[0].getY(), RUNE_DOCK[0].getZ());
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PRIMEVAL_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), PRIMEVAL_DOCK.getX(), PRIMEVAL_DOCK.getY(), PRIMEVAL_DOCK.getZ());
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