Sync with L2JServer Feb 7th 2015.
This commit is contained in:
@ -22,11 +22,11 @@ import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.enums.ChatType;
|
||||
import com.l2jserver.gameserver.instancemanager.BoatManager;
|
||||
import com.l2jserver.gameserver.model.VehiclePathPoint;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.network.clientpackets.Say2;
|
||||
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
|
||||
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -141,29 +141,29 @@ public class BoatGludinRune implements Runnable
|
||||
{
|
||||
_boat = boat;
|
||||
|
||||
ARRIVED_AT_GLUDIN = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_GLUDIN_HARBOR);
|
||||
ARRIVED_AT_GLUDIN_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_AFTER_ANCHORING_FOR_TEN_MINUTES);
|
||||
LEAVE_GLUDIN5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
|
||||
LEAVE_GLUDIN1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
|
||||
LEAVE_GLUDIN0 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY2);
|
||||
LEAVING_GLUDIN = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
|
||||
ARRIVED_AT_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
|
||||
ARRIVED_AT_RUNE_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_GLUDIN_HARBOR_AFTER_ANCHORING_FOR_TEN_MINUTES);
|
||||
LEAVE_RUNE5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
|
||||
LEAVE_RUNE1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
|
||||
LEAVE_RUNE0 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY);
|
||||
LEAVING_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
|
||||
BUSY_GLUDIN = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_TO_GLUDIN_HARBOR_HAS_BEEN_DELAYED);
|
||||
BUSY_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
|
||||
ARRIVED_AT_GLUDIN = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_GLUDIN_HARBOR);
|
||||
ARRIVED_AT_GLUDIN_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_AFTER_ANCHORING_FOR_TEN_MINUTES);
|
||||
LEAVE_GLUDIN5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
|
||||
LEAVE_GLUDIN1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
|
||||
LEAVE_GLUDIN0 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY2);
|
||||
LEAVING_GLUDIN = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
|
||||
ARRIVED_AT_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
|
||||
ARRIVED_AT_RUNE_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_GLUDIN_HARBOR_AFTER_ANCHORING_FOR_TEN_MINUTES);
|
||||
LEAVE_RUNE5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
|
||||
LEAVE_RUNE1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
|
||||
LEAVE_RUNE0 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY);
|
||||
LEAVING_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
|
||||
BUSY_GLUDIN = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_TO_GLUDIN_HARBOR_HAS_BEEN_DELAYED);
|
||||
BUSY_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
|
||||
|
||||
ARRIVAL_RUNE15 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_15_MINUTES);
|
||||
ARRIVAL_RUNE10 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_10_MINUTES);
|
||||
ARRIVAL_RUNE5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_5_MINUTES);
|
||||
ARRIVAL_RUNE1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_1_MINUTE);
|
||||
ARRIVAL_GLUDIN15 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_15_MINUTES);
|
||||
ARRIVAL_GLUDIN10 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_10_MINUTES);
|
||||
ARRIVAL_GLUDIN5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_5_MINUTES);
|
||||
ARRIVAL_GLUDIN1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_1_MINUTE);
|
||||
ARRIVAL_RUNE15 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_15_MINUTES);
|
||||
ARRIVAL_RUNE10 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_10_MINUTES);
|
||||
ARRIVAL_RUNE5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_5_MINUTES);
|
||||
ARRIVAL_RUNE1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_1_MINUTE);
|
||||
ARRIVAL_GLUDIN15 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_15_MINUTES);
|
||||
ARRIVAL_GLUDIN10 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_10_MINUTES);
|
||||
ARRIVAL_GLUDIN5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_5_MINUTES);
|
||||
ARRIVAL_GLUDIN1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_1_MINUTE);
|
||||
|
||||
GLUDIN_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), GLUDIN_DOCK[0].getX(), GLUDIN_DOCK[0].getY(), GLUDIN_DOCK[0].getZ());
|
||||
RUNE_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), RUNE_DOCK[0].getX(), RUNE_DOCK[0].getY(), RUNE_DOCK[0].getZ());
|
||||
|
Reference in New Issue
Block a user