Sync with L2JServer Feb 7th 2015.
This commit is contained in:
@@ -22,11 +22,11 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.BoatManager;
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import com.l2jserver.gameserver.model.VehiclePathPoint;
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import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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@@ -141,29 +141,29 @@ public class BoatGludinRune implements Runnable
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{
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_boat = boat;
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ARRIVED_AT_GLUDIN = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_GLUDIN_HARBOR);
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ARRIVED_AT_GLUDIN_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_AFTER_ANCHORING_FOR_TEN_MINUTES);
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LEAVE_GLUDIN5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
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LEAVE_GLUDIN1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
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LEAVE_GLUDIN0 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY2);
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LEAVING_GLUDIN = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
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ARRIVED_AT_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
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ARRIVED_AT_RUNE_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_GLUDIN_HARBOR_AFTER_ANCHORING_FOR_TEN_MINUTES);
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LEAVE_RUNE5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
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LEAVE_RUNE1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
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LEAVE_RUNE0 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY);
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LEAVING_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
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BUSY_GLUDIN = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_TO_GLUDIN_HARBOR_HAS_BEEN_DELAYED);
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BUSY_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
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ARRIVED_AT_GLUDIN = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_GLUDIN_HARBOR);
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ARRIVED_AT_GLUDIN_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_AFTER_ANCHORING_FOR_TEN_MINUTES);
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LEAVE_GLUDIN5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
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LEAVE_GLUDIN1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_RUNE_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
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LEAVE_GLUDIN0 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY2);
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LEAVING_GLUDIN = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
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ARRIVED_AT_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
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ARRIVED_AT_RUNE_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_GLUDIN_HARBOR_AFTER_ANCHORING_FOR_TEN_MINUTES);
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LEAVE_RUNE5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_FIVE_MINUTES);
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LEAVE_RUNE1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.DEPARTURE_FOR_GLUDIN_HARBOR_WILL_TAKE_PLACE_IN_ONE_MINUTE);
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LEAVE_RUNE0 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.MAKE_HASTE_WE_WILL_BE_DEPARTING_FOR_GLUDIN_HARBOR_SHORTLY);
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LEAVING_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WE_ARE_NOW_DEPARTING_FOR_GLUDIN_HARBOR_HOLD_ON_AND_ENJOY_THE_RIDE);
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BUSY_GLUDIN = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_TO_GLUDIN_HARBOR_HAS_BEEN_DELAYED);
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BUSY_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
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ARRIVAL_RUNE15 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_15_MINUTES);
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ARRIVAL_RUNE10 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_10_MINUTES);
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ARRIVAL_RUNE5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_5_MINUTES);
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ARRIVAL_RUNE1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_1_MINUTE);
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ARRIVAL_GLUDIN15 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_15_MINUTES);
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ARRIVAL_GLUDIN10 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_10_MINUTES);
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ARRIVAL_GLUDIN5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_5_MINUTES);
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ARRIVAL_GLUDIN1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_1_MINUTE);
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ARRIVAL_RUNE15 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_15_MINUTES);
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ARRIVAL_RUNE10 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_10_MINUTES);
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ARRIVAL_RUNE5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_5_MINUTES);
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ARRIVAL_RUNE1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_GLUDIN_HARBOR_WILL_BE_ARRIVING_AT_RUNE_HARBOR_IN_APPROXIMATELY_1_MINUTE);
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ARRIVAL_GLUDIN15 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_15_MINUTES);
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ARRIVAL_GLUDIN10 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_10_MINUTES);
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ARRIVAL_GLUDIN5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_5_MINUTES);
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ARRIVAL_GLUDIN1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_RUNE_HARBOR_WILL_BE_ARRIVING_AT_GLUDIN_HARBOR_IN_APPROXIMATELY_1_MINUTE);
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GLUDIN_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), GLUDIN_DOCK[0].getX(), GLUDIN_DOCK[0].getY(), GLUDIN_DOCK[0].getZ());
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RUNE_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), RUNE_DOCK[0].getX(), RUNE_DOCK[0].getY(), RUNE_DOCK[0].getZ());
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@@ -22,11 +22,11 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.BoatManager;
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import com.l2jserver.gameserver.model.VehiclePathPoint;
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import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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@@ -97,17 +97,17 @@ public class BoatInnadrilTour implements Runnable
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{
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_boat = boat;
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ARRIVED_AT_INNADRIL = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_HAS_ARRIVED_IT_WILL_ANCHOR_FOR_TEN_MINUTES);
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LEAVE_INNADRIL5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_LEAVE_IN_FIVE_MINUTES);
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LEAVE_INNADRIL1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_LEAVE_IN_ONE_MINUTE);
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LEAVE_INNADRIL0 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_BE_LEAVING_SOON);
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LEAVING_INNADRIL = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_IS_LEAVING);
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ARRIVED_AT_INNADRIL = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_HAS_ARRIVED_IT_WILL_ANCHOR_FOR_TEN_MINUTES);
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LEAVE_INNADRIL5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_LEAVE_IN_FIVE_MINUTES);
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LEAVE_INNADRIL1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_LEAVE_IN_ONE_MINUTE);
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LEAVE_INNADRIL0 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_BE_LEAVING_SOON);
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LEAVING_INNADRIL = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_IS_LEAVING);
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ARRIVAL20 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_20_MINUTES);
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ARRIVAL15 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_15_MINUTES);
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ARRIVAL10 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_10_MINUTES);
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ARRIVAL5 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_5_MINUTES);
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ARRIVAL1 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_1_MINUTE);
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ARRIVAL20 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_20_MINUTES);
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ARRIVAL15 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_15_MINUTES);
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ARRIVAL10 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_10_MINUTES);
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ARRIVAL5 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_5_MINUTES);
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ARRIVAL1 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_APPROXIMATELY_1_MINUTE);
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INNADRIL_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), DOCK.getX(), DOCK.getY(), DOCK.getZ());
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}
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@@ -22,11 +22,11 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.BoatManager;
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import com.l2jserver.gameserver.model.VehiclePathPoint;
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import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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@@ -93,13 +93,13 @@ public class BoatRunePrimeval implements Runnable
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{
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_boat = boat;
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ARRIVED_AT_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
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ARRIVED_AT_RUNE_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_PRIMEVAL_ISLE_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_RUNE_HARBOR_FOR_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL_2 = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_RUNE_HARBOR_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_PRIMEVAL = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_PRIMEVAL_ISLE_FOR_RUNE_HARBOR);
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BUSY_RUNE = new CreatureSay(0, Say2.BOAT, 801, SystemMessageId.THE_FERRY_FROM_PRIMEVAL_ISLE_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
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ARRIVED_AT_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.WELCOME_TO_RUNE_HARBOR);
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ARRIVED_AT_RUNE_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_PRIMEVAL_ISLE_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_RUNE_HARBOR_FOR_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_HAS_ARRIVED_AT_PRIMEVAL_ISLE);
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ARRIVED_AT_PRIMEVAL_2 = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_WILL_LEAVE_FOR_RUNE_HARBOR_AFTER_ANCHORING_FOR_THREE_MINUTES);
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LEAVING_PRIMEVAL = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_IS_NOW_DEPARTING_PRIMEVAL_ISLE_FOR_RUNE_HARBOR);
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BUSY_RUNE = new CreatureSay(0, ChatType.BOAT, 801, SystemMessageId.THE_FERRY_FROM_PRIMEVAL_ISLE_TO_RUNE_HARBOR_HAS_BEEN_DELAYED);
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RUNE_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), RUNE_DOCK[0].getX(), RUNE_DOCK[0].getY(), RUNE_DOCK[0].getZ());
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PRIMEVAL_SOUND = new PlaySound(0, "itemsound.ship_arrival_departure", 1, _boat.getObjectId(), PRIMEVAL_DOCK.getX(), PRIMEVAL_DOCK.getY(), PRIMEVAL_DOCK.getZ());
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