Sync with L2JServer Feb 7th 2015.
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@ -20,6 +20,7 @@ package instances.MonasteryOfSilence1;
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import instances.AbstractInstance;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.InstanceManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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@ -27,7 +28,6 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.instancezone.InstanceWorld;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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/**
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* Monastery of Silence instance zone.
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@ -171,13 +171,13 @@ public final class MonasteryOfSilence1 extends AbstractInstance
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npc.getAI().startFollow(player);
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if (player.isInCombat())
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.YOUR_WORK_HERE_IS_DONE_SO_RETURN_TO_THE_CENTRAL_GUARDIAN);
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.YOUR_WORK_HERE_IS_DONE_SO_RETURN_TO_THE_CENTRAL_GUARDIAN);
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npc.setTarget(player);
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npc.doCast(BUFFS[getRandom(BUFFS.length)].getSkill());
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}
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else
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, ELCADIA_DIALOGS[getRandom(ELCADIA_DIALOGS.length)]);
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, ELCADIA_DIALOGS[getRandom(ELCADIA_DIALOGS.length)]);
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}
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startQuestTimer("FOLLOW", 10000, npc, player);
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break;
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