Sync with L2JServer Feb 7th 2015.
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@ -18,13 +18,13 @@
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*/
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package handlers.admincommandhandlers;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.handler.IAdminCommandHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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/**
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@ -54,7 +54,7 @@ public class AdminTargetSay implements IAdminCommandHandler
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final String message = command.substring(16);
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final L2Character target = (L2Character) obj;
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target.broadcastPacket(new CreatureSay(target.getObjectId(), (target.isPlayer() ? Say2.ALL : Say2.NPC_ALL), target.getName(), message));
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target.broadcastPacket(new CreatureSay(target.getObjectId(), target.isPlayer() ? ChatType.GENERAL : ChatType.NPC_GENERAL, target.getName(), message));
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}
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catch (StringIndexOutOfBoundsException e)
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{
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