Sync with L2JServer Feb 7th 2015.
This commit is contained in:
@@ -26,6 +26,7 @@ import java.util.concurrent.ScheduledFuture;
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.datatables.SkillData;
|
||||
import com.l2jserver.gameserver.enums.ChatType;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.quest.Event;
|
||||
@@ -381,7 +382,7 @@ public final class Race extends Event
|
||||
|
||||
private void sendMessage(L2PcInstance player, String text)
|
||||
{
|
||||
player.sendPacket(new CreatureSay(_npc.getObjectId(), 20, _npc.getName(), text));
|
||||
player.sendPacket(new CreatureSay(_npc.getObjectId(), ChatType.MPCC_ROOM, _npc.getName(), text));
|
||||
}
|
||||
|
||||
private void showMenu(L2PcInstance activeChar)
|
||||
|
Reference in New Issue
Block a user