Sync with L2JServer Feb 7th 2015.
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@ -21,10 +21,10 @@ package custom.FactionManager;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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/**
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@ -119,7 +119,7 @@ public class FactionManager extends AbstractNpcAI
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{
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if (npc != null)
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, TEXTS[getRandom(TEXTS.length)]);
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, TEXTS[getRandom(TEXTS.length)]);
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}
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break;
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}
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