Sync with L2JServer Feb 7th 2015.
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@@ -20,12 +20,12 @@ package ai.npc.Proclaimer;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.NpcSay;
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@@ -65,7 +65,7 @@ public final class Proclaimer extends AbstractNpcAI
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String htmltext = null;
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if (!player.isOnDarkSide())
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{
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player.sendPacket(new NpcSay(npc.getObjectId(), Say2.NPC_TELL, npc.getId(), NpcStringId.WHEN_THE_WORLD_PLUNGES_INTO_CHAOS_WE_WILL_NEED_YOUR_HELP_WE_HOPE_YOU_JOIN_US_WHEN_THE_TIME_COMES));
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player.sendPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_TELL, npc.getId(), NpcStringId.WHEN_THE_WORLD_PLUNGES_INTO_CHAOS_WE_WILL_NEED_YOUR_HELP_WE_HOPE_YOU_JOIN_US_WHEN_THE_TIME_COMES));
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final L2Clan ownerClan = npc.getCastle().getOwner();
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if (ownerClan != null)
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