Sync with L2JServer Feb 7th 2015.

This commit is contained in:
mobius
2015-02-07 23:48:56 +00:00
parent 1e166ca657
commit ecd17fdefb
1949 changed files with 3120 additions and 33466 deletions

View File

@@ -23,11 +23,11 @@ import java.util.Map;
import javolution.util.FastMap;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
/**
@@ -75,7 +75,7 @@ public final class SinWardens extends AbstractNpcAI
if ((killedCount) == 5)
{
master.broadcastPacket(new NpcSay(master.getObjectId(), Say2.NPC_ALL, master.getId(), NpcStringId.WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT));
master.broadcastPacket(new NpcSay(master.getObjectId(), ChatType.NPC_GENERAL, master.getId(), NpcStringId.WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT));
master.doDie(killer);
killedMinionsCount.remove(master.getObjectId());
}