Sync with L2JServer Feb 7th 2015.
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@@ -23,11 +23,11 @@ import java.util.Map;
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import javolution.util.FastMap;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.NpcSay;
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/**
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@@ -75,7 +75,7 @@ public final class SinWardens extends AbstractNpcAI
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if ((killedCount) == 5)
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{
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master.broadcastPacket(new NpcSay(master.getObjectId(), Say2.NPC_ALL, master.getId(), NpcStringId.WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT));
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master.broadcastPacket(new NpcSay(master.getObjectId(), ChatType.NPC_GENERAL, master.getId(), NpcStringId.WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT));
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master.doDie(killer);
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killedMinionsCount.remove(master.getObjectId());
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}
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