Sync with L2JServer Feb 7th 2015.
This commit is contained in:
@ -20,10 +20,10 @@ package ai.individual;
|
||||
|
||||
import ai.npc.AbstractNpcAI;
|
||||
|
||||
import com.l2jserver.gameserver.enums.ChatType;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.network.NpcStringId;
|
||||
import com.l2jserver.gameserver.network.clientpackets.Say2;
|
||||
|
||||
/**
|
||||
* Shannon AI.
|
||||
@ -45,7 +45,7 @@ public final class Shannon extends AbstractNpcAI
|
||||
{
|
||||
if (event.equals("SPAM_TEXT") && (npc != null))
|
||||
{
|
||||
broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.LOOK_AT_ALL_THE_NEWBIES_HA_HA_HA);
|
||||
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.LOOK_AT_ALL_THE_NEWBIES_HA_HA_HA, 1000);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
Reference in New Issue
Block a user