Sync with L2JServer Feb 7th 2015.
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@@ -20,13 +20,13 @@ package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.zone.type.L2EffectZone;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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/**
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* Queen Shyeed AI
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@@ -69,7 +69,7 @@ public final class QueenShyeed extends AbstractNpcAI
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
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startRespawn();
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PC_BUFF_ZONE.setEnabled(true);
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return super.onKill(npc, killer, isSummon);
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