Sync with L2JServer Feb 7th 2015.

This commit is contained in:
mobius
2015-02-07 23:48:56 +00:00
parent 1e166ca657
commit ecd17fdefb
1949 changed files with 3120 additions and 33466 deletions

View File

@@ -20,13 +20,13 @@ package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.type.L2EffectZone;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.clientpackets.Say2;
/**
* Queen Shyeed AI
@@ -69,7 +69,7 @@ public final class QueenShyeed extends AbstractNpcAI
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
startRespawn();
PC_BUFF_ZONE.setEnabled(true);
return super.onKill(npc, killer, isSummon);