Sync with L2JServer Feb 7th 2015.
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74
trunk/dist/game/data/scripts/ai/individual/Handermonkey.java
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74
trunk/dist/game/data/scripts/ai/individual/Handermonkey.java
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* Handermonkey AI.
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* @author Gladicek
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*/
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public final class Handermonkey extends AbstractNpcAI
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{
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// NPC
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private static final int HANDERMONKEY = 33203;
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private Handermonkey()
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{
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super(Handermonkey.class.getSimpleName(), "ai/npc");
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addSpawnId(HANDERMONKEY);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equalsIgnoreCase("npc_move"))
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{
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if (getRandom(100) > 30)
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{
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final int locX = (npc.getSpawn().getX() - 70) + getRandom(100);
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final int locY = (npc.getSpawn().getY() - 70) + getRandom(100);
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(locX, locY, npc.getZ(), 0));
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}
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else
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{
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npc.broadcastSocialAction(9);
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}
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}
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return null;
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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npc.setRunning();
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startQuestTimer("npc_move", 5000, npc, null, true);
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new Handermonkey();
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}
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}
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