Sync with L2JServer Feb 7th 2015.
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@@ -21,13 +21,13 @@ package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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import com.l2jserver.gameserver.network.serverpackets.SocialAction;
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import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
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@@ -190,7 +190,7 @@ public class DrChaos extends AbstractNpcAI
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// Make him speak.
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if (_pissedOffTimer == 15)
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, "How dare you trespass into my territory! Have you no fear?");
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, "How dare you trespass into my territory! Have you no fear?");
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}
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// That was "too much" for that time.
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@@ -251,7 +251,7 @@ public class DrChaos extends AbstractNpcAI
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public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
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{
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cancelQuestTimer("golem_despawn", npc, null);
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broadcastNpcSay(npc, Say2.NPC_ALL, "Urggh! You will pay dearly for this insult.");
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Urggh! You will pay dearly for this insult.");
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// "lock" Dr. Chaos for regular RB time (36H fixed +- 24H random)
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long respawnTime = (36 + Rnd.get(-24, 24)) * 3600000;
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@@ -290,7 +290,7 @@ public class DrChaos extends AbstractNpcAI
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}
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// Make him speak.
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broadcastNpcSay(npc, Say2.NPC_ALL, message);
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, message);
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}
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return null;
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}
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@@ -311,7 +311,7 @@ public class DrChaos extends AbstractNpcAI
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// Makes the NPC moves near the Strange Box speaking.
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(96323, -110914, -3328, 0));
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broadcastNpcSay(npc, Say2.NPC_ALL, "Fools! Why haven't you fled yet? Prepare to learn a lesson!");
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Fools! Why haven't you fled yet? Prepare to learn a lesson!");
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// Delayed animation timers.
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startQuestTimer("1", 2000, npc, null, false); // 2 secs, time to launch dr.C anim 2. Cam 1 on.
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