Sync with L2JServer Feb 7th 2015.
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@@ -23,6 +23,7 @@ import ai.npc.AbstractNpcAI;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.CategoryType;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.enums.MountType;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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@@ -39,7 +40,6 @@ import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.variables.NpcVariables;
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import com.l2jserver.gameserver.model.zone.type.L2NoRestartZone;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.Earthquake;
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import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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@@ -266,7 +266,7 @@ public final class Baium extends AbstractNpcAI
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if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
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{
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zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
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broadcastNpcSay(npc, Say2.NPC_ALL, player.getName() + ", How dare you wake me! Now you shall die!"); // TODO: replace with NpcStringId when are done core support
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, player.getName() + ", How dare you wake me! Now you shall die!"); // TODO: replace with NpcStringId when are done core support
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npc.setTarget(player);
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npc.doCast(BAIUM_PRESENT.getSkill());
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}
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