FocusMaxMomentum and Maximum Force Mastery adjustments.
Contributed by nasseka.
This commit is contained in:
@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -100,8 +100,8 @@
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<operateType>P</operateType>
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<effects>
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<effect name="FocusEnergy">
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<amount level="1">15</amount>
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<amount level="2">20</amount>
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<amount level="1">5</amount>
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<amount level="2">10</amount>
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</effect>
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</effects>
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</skill>
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -100,8 +100,8 @@
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<operateType>P</operateType>
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<effects>
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<effect name="FocusEnergy">
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<amount level="1">15</amount>
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<amount level="2">20</amount>
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<amount level="1">5</amount>
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<amount level="2">10</amount>
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</effect>
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</effects>
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</skill>
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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@@ -100,8 +100,8 @@
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<operateType>P</operateType>
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<effects>
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<effect name="FocusEnergy">
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<amount level="1">15</amount>
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<amount level="2">20</amount>
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<amount level="1">5</amount>
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<amount level="2">10</amount>
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</effect>
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</effects>
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</skill>
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