FocusMaxMomentum and Maximum Force Mastery adjustments.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2021-07-06 10:30:07 +00:00
parent 25e3d0488c
commit ec0185256f
14 changed files with 17 additions and 17 deletions

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -100,8 +100,8 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="FocusEnergy"> <effect name="FocusEnergy">
<amount level="1">15</amount> <amount level="1">5</amount>
<amount level="2">20</amount> <amount level="2">10</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -100,8 +100,8 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="FocusEnergy"> <effect name="FocusEnergy">
<amount level="1">15</amount> <amount level="1">5</amount>
<amount level="2">20</amount> <amount level="2">10</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
{ {
final PlayerInstance player = effected.getActingPlayer(); final PlayerInstance player = effected.getActingPlayer();
final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1); final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
player.setCharges(count); player.setCharges(count);

View File

@@ -100,8 +100,8 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="FocusEnergy"> <effect name="FocusEnergy">
<amount level="1">15</amount> <amount level="1">5</amount>
<amount level="2">20</amount> <amount level="2">10</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>