FocusMaxMomentum and Maximum Force Mastery adjustments.
Contributed by nasseka.
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@@ -50,7 +50,7 @@ public class FocusMaxMomentum extends AbstractEffect
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{
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final PlayerInstance player = effected.getActingPlayer();
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1);
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final int count = (int) effected.getStat().getValue(Stat.MAX_MOMENTUM);
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player.setCharges(count);
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