- Added all referenced libraries for eclipse to perform as it should.
- Renamed AuctionManager into ClanHallAuctionManager. - Created Comission (Auction house) system. - Reworked vitality system from account based to subclass based.
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@ -125,6 +125,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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private final int _time;
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private final int _autoDestroyTime;
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private final int _bodyPart;
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private final String _bodyPartName;
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private final int _referencePrice;
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private final int _crystalCount;
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private final boolean _sellable;
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@ -177,6 +178,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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_time = set.getInt("time", -1);
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_autoDestroyTime = set.getInt("auto_destroy_time", -1) * 1000;
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_bodyPart = ItemTable._slots.get(set.getString("bodypart", "none"));
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_bodyPartName = set.getString("bodypart", "none");
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_referencePrice = set.getInt("price", 0);
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_crystalType = set.getEnum("crystal_type", CrystalType.class, CrystalType.NONE);
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_crystalCount = set.getInt("crystal_count", 0);
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@ -939,6 +941,14 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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return _icon;
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}
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/**
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* @return body part name
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*/
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public String getBodyPartName()
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{
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return _bodyPartName;
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}
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public int getDefaultEnchantLevel()
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{
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return _defaultEnchantLevel;
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