- Added all referenced libraries for eclipse to perform as it should.

- Renamed AuctionManager into ClanHallAuctionManager.
 - Created Comission (Auction house) system.
 - Reworked vitality system from account based to subclass based.
This commit is contained in:
erlandys56
2015-01-24 21:21:32 +00:00
parent 1c6301c46d
commit ebe4ba005d
46 changed files with 2684 additions and 213 deletions

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@@ -0,0 +1,13 @@
<html><head>
<body>
Talking Island Auction House Manager:<br>
Welcome, adventurer.<br1>
Are you familiar with our services?<br>
We are sales intermediaries. We enable you to view and purchase goods from all over the continent at rock bottom prices!<br1>
And, if you have items you want to sell, we can handle those transactions for you.<br>
Leave the worry and the paperwork to us! All you need to is pay us a small transaction fee, and we'll take care of the rest.<br1>
<font color="LEVEL">When an item sells, we'll transfer the proceeds to you, minus a slight transaction fee, of course.</font><br>
What do you think? You interested?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h showAuction">"Yes, I am!"</Button>
</body>
</html>

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@@ -22,8 +22,8 @@ import java.util.StringTokenizer;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.instancemanager.AuctionManager;
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
import com.l2jserver.gameserver.instancemanager.ClanHallAuctionManager;
import com.l2jserver.gameserver.instancemanager.ClanHallManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -98,9 +98,9 @@ public class AdminClanHall implements IAdminCommandHandler
if (!clanhall.isSiegableHall())
{
ClanHallManager.getInstance().setOwner(clanhall.getId(), clan);
if (AuctionManager.getInstance().getAuction(clanhall.getId()) != null)
if (ClanHallAuctionManager.getInstance().getAuction(clanhall.getId()) != null)
{
AuctionManager.getInstance().getAuction(clanhall.getId()).deleteAuctionFromDB();
ClanHallAuctionManager.getInstance().getAuction(clanhall.getId()).deleteAuctionFromDB();
}
}
else
@@ -116,7 +116,7 @@ public class AdminClanHall implements IAdminCommandHandler
if (!ClanHallManager.getInstance().isFree(clanhall.getId()))
{
ClanHallManager.getInstance().setFree(clanhall.getId());
AuctionManager.getInstance().initNPC(clanhall.getId());
ClanHallAuctionManager.getInstance().initNPC(clanhall.getId());
}
else
{

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@@ -0,0 +1,13 @@
CREATE TABLE IF NOT EXISTS `auctions_info` (
`auctionID` int(11) NOT NULL DEFAULT '0',
`sellerID` int(11) NOT NULL DEFAULT '0',
`itemName` varchar(50) DEFAULT NULL,
`itemOID` int(11) NOT NULL,
`price` bigint(20) NOT NULL,
`count` bigint(20) unsigned NOT NULL DEFAULT '0',
`category` int(3) NOT NULL,
`duration` int(11) NOT NULL,
`finishTime` bigint(13) NOT NULL,
`itemID` int(13) NOT NULL,
PRIMARY KEY (`sellerID`,`auctionID`)
);

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@@ -3,6 +3,7 @@ CREATE TABLE IF NOT EXISTS `character_subclasses` (
`class_id` int(2) NOT NULL DEFAULT 0,
`exp` bigint(20) NOT NULL DEFAULT 0,
`sp` bigint(10) NOT NULL DEFAULT 0,
`vitality_points` int(10) NOT NULL DEFAULT '140000',
`level` int(2) NOT NULL DEFAULT 40,
`class_index` int(1) NOT NULL DEFAULT 0,
`dual_class` BOOLEAN NOT NULL DEFAULT FALSE,

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@@ -52,7 +52,7 @@ CREATE TABLE IF NOT EXISTS `characters` (
`clan_create_expiry_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`death_penalty_level` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`bookmarkslot` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`vitality_points` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`vitality_points` int(10) NOT NULL DEFAULT '140000',
`createDate` date NOT NULL DEFAULT '0000-00-00',
`language` VARCHAR(2) DEFAULT NULL,
PRIMARY KEY (`charId`),

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@@ -16,5 +16,7 @@ CREATE TABLE IF NOT EXISTS `messages` (
`itemId` INT(11) NOT NULL DEFAULT '0',
`enchantLvl` INT(3) NOT NULL DEFAULT '0',
`elementals` VARCHAR(25),
`systemMessage1` INT(10) NOT NULL DEFAULT '-1',
`systemMessage2` INT(10) NOT NULL DEFAULT '-1',
PRIMARY KEY (`messageId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;