- Implemented Appearance Stones with engine.
- Fixed Private Stores, not showing items enchant level, attributes, appearance. - Fixed RelationChange packet, with reputation, for green name for normal players on login.
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@@ -1112,6 +1112,12 @@ public abstract class Inventory extends ItemContainer
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return ((item != null) && (item.getAugmentation() != null)) ? item.getAugmentation().getAugmentationId() : 0;
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}
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public int getPaperdollVisualId(int slot)
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{
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final L2ItemInstance item = _paperdoll[slot];
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return (item != null) ? item.getAppearanceId() : 0;
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}
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/**
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* Returns the objectID associated to the item in the paperdoll slot
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* @param slot : int pointing out the slot
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@@ -1778,7 +1784,7 @@ public abstract class Inventory extends ItemContainer
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public void restore()
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{
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=? OR loc=?) ORDER BY loc_data"))
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PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time, appearance_id, appearance_time FROM items WHERE owner_id=? AND (loc=? OR loc=?) ORDER BY loc_data"))
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{
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statement.setInt(1, getOwnerId());
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statement.setString(2, getBaseLocation().name());
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