- Implemented Appearance Stones with engine.
- Fixed Private Stores, not showing items enchant level, attributes, appearance. - Fixed RelationChange packet, with reputation, for green name for normal players on login.
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@@ -4850,6 +4850,15 @@ public final class L2PcInstance extends L2Playable
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}
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else
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{
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if ((getPrivateStoreType() != PrivateStoreType.NONE) && !isAlikeDead())
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{
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setPrivateStoreType(PrivateStoreType.NONE);
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if (isSitting())
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{
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standUp();
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}
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return;
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}
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if (isInsideZone(ZoneId.NO_STORE))
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{
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sendPacket(SystemMessageId.YOU_CANNOT_OPEN_A_PRIVATE_STORE_HERE);
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@@ -15087,4 +15096,39 @@ public final class L2PcInstance extends L2Playable
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{
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_secondCompoundOID = secondCompoundOID;
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}
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L2ItemInstance _usingAStone = null;
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public L2ItemInstance getUsingAppearanceStone()
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{
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return _usingAStone;
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}
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public void setUsingAppearanceStone(L2ItemInstance stone)
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{
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_usingAStone = stone;
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}
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L2ItemInstance _appearanceItem = null;
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L2ItemInstance _targetAppearanceItem = null;
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public L2ItemInstance getAppearanceItem()
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{
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return _appearanceItem;
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}
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public void setAppearanceItem(L2ItemInstance item)
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{
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_appearanceItem = item;
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}
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public L2ItemInstance getTargetAppearanceItem()
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{
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return _targetAppearanceItem;
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}
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public void setTargetAppearanceItem(L2ItemInstance item)
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{
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_targetAppearanceItem = item;
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}
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}
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