New networking.

This commit is contained in:
MobiusDevelopment
2022-11-05 22:13:24 +00:00
parent 837f21af8d
commit eadff02fc5
1027 changed files with 10183 additions and 14807 deletions

View File

@@ -31,6 +31,49 @@ GameserverHostname = 0.0.0.0
# Default: 7777
GameserverPort = 7777
# Client pool size for reading client packets.
# Each pool is executed on a separate thread.
# Default: 100
ClientReadPoolSize = 100
# Client pool size for executing client packets.
# Each pool is executed on a separate thread.
# Default: 50
ClientExecutePoolSize = 50
# Expected client packet count queued by the server.
# Default: 80
PacketQueueLimit = 80
# Disconnect client when queue has reached the queue packet limit.
# Default: False
PacketFloodDisconnect = False
# Drop packets when queue has reached the queue packet limit.
# Default: False
PacketFloodDrop = False
# Log message when queue has reached the queue packet limit.
# Default: True
PacketFloodLogged = True
# Nagle's algorithm tries to conserve bandwidth by minimizing the number of segments that are sent.
# When applications wish to decrease network latency, they can disable Nagle's algorithm (by enabling TcpNoDelay).
# Data will be sent earlier, at the cost of an increase in bandwidth consumption.
# Default: True (disabled)
TcpNoDelay = True
# Connection timeout in milliseconds.
# Default 800
ConnectionTimeout = 800
# Packet encryption.
# By default packets sent or received are encrypted using the Blowfish algorithm.
# Disabling this reduces the resources needed to process any packets transfered,
# also broadcasted packets do not need to be re-encrypted for each client sent.
# Retail: True
PacketEncryption = False
# ---------------------------------------------------------------------------
# Database
@@ -138,8 +181,11 @@ InstantThreadPoolCount = -1
# Specifies how many threads will be in a single instant pool.
ThreadsPerInstantThreadPool = 2
# Urgent packet thread core size.
UrgentPacketThreadCoreSize = -1
# Use threads to run client packets individually.
# Less lag when using threads, but more CPU consumption.
# Can try disabling it when server is highly populated and CPU is high.
# Default: True
ThreadsForClientPackets = True
# Use threads to decrease startup time.
# Default: False