Addition of Kamael setclass menu.

This commit is contained in:
MobiusDevelopment
2019-10-11 13:27:48 +00:00
parent eb9343fb79
commit eaaf5d5e70
13 changed files with 62 additions and 3 deletions

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

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@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -0,0 +1,50 @@
<html><body>
<title>//setclass Menu</title>
<table width="260"><tr>
<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr></table>
<table width="260" border="0" bgcolor="000000">
<tr>
<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="308" border="0" bgcolor="999999">
<tr>
<td><center><button value="Soldier" action="bypass -h admin_setclass 192" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width="302" border="0" bgcolor="666666">
<tr>
<td><button value="Trooper" action="bypass -h admin_setclass 125" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Finder" action="bypass -h admin_setclass 193" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Warder" action="bypass -h admin_setclass 126" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Berserker" action="bypass -h admin_setclass 127" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Breaker" action="bypass -h admin_setclass 194" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Ranger" action="bypass -h admin_setclass 130" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="0066FF">
<tr>
<td><button value="Doombringer" action="bypass -h admin_setclass 131" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Soul Hound" action="bypass -h admin_setclass 195" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Trickster" action="bypass -h admin_setclass 134" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

View File

@@ -19,6 +19,7 @@
<tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -18,6 +18,7 @@
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="302" border="0" bgcolor="999999">

View File

@@ -145,15 +145,15 @@ public enum ClassId implements IIdentifiable
TROOPER(125, false, Race.KAMAEL, KAMAEL_SOLDIER),
SOUL_FINDER(193, false, Race.KAMAEL, KAMAEL_SOLDIER),
WARDEN(126, false, Race.KAMAEL, KAMAEL_SOLDIER),
WARDER(126, false, Race.KAMAEL, KAMAEL_SOLDIER),
BERSERKER(127, false, Race.KAMAEL, TROOPER),
SOUL_BREAKER(194, false, Race.KAMAEL, SOUL_FINDER),
ARBALESTER(130, false, Race.KAMAEL, WARDEN),
SOUL_RANGER(130, false, Race.KAMAEL, WARDER),
DOOMBRINGER(131, false, Race.KAMAEL, BERSERKER),
SOUL_HOUND(195, false, Race.KAMAEL, SOUL_BREAKER),
TRICKSTER(134, false, Race.KAMAEL, ARBALESTER);
TRICKSTER(134, false, Race.KAMAEL, SOUL_RANGER);
/** The Identifier of the Class */
private final int _id;